acdream/tests/AcDream.App.Tests/Rendering/RenderFrameResourceControllerTests.cs

201 lines
8 KiB
C#

using System.Reflection;
using System.Reflection.Emit;
using AcDream.App.Diagnostics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Vfx;
using AcDream.App.Rendering.Wb;
using AcDream.App.Streaming;
using AcDream.App.Tests.Architecture;
using AcDream.App.World;
using AcDream.Core.World;
namespace AcDream.App.Tests.Rendering;
public sealed class RenderFrameResourceControllerTests
{
[Fact]
public void Prepare_runs_begin_clear_and_live_in_order_for_one_gpu_slot()
{
List<string> calls = [];
var clearResult = new RenderFrameFoundation(
PortalViewportVisible: true,
Sky: default,
Atmosphere: default);
var slots = new AdvancingSlotSource(2);
var controller = new RenderFrameResourceController(
slots,
new RecordingBegin(calls),
new RecordingClear(calls, clearResult),
new RecordingLive(calls));
controller.Prepare(new RenderFrameInput(1d / 60d, 1280, 720));
Assert.Equal(["begin:2", "clear", "live:2"], calls);
Assert.Equal(1, slots.ReadCount);
Assert.Equal(clearResult, controller.Foundation);
}
[Fact]
public void Required_phase_dependencies_fail_fast()
{
var slots = new AdvancingSlotSource(0);
var begin = new RecordingBegin([]);
var clear = new RecordingClear([], default);
var live = new RecordingLive([]);
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(null!, begin, clear, live));
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(slots, null!, clear, live));
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(slots, begin, null!, live));
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(slots, begin, clear, null!));
}
[Fact]
public void Production_begin_resources_preserve_the_exact_frame_order()
{
// Campaign V slice V4a: the world-HUD and retained-UI TextRenderers no
// longer take a per-slot begin call — they now read the shared
// IGpuFrame ring reset once per frame by IGpuDevice.BeginFrame() (see
// GpuDeviceFrameLifetime), so _worldText/_uiText are gone from this
// sequence.
MethodInfo begin = RequiredMethod(
typeof(RuntimeRenderFrameBeginResources),
nameof(RuntimeRenderFrameBeginResources.Begin));
AssertCallOrder(
begin,
(typeof(TextureCache), nameof(TextureCache.BeginCompositeTextureFrame)),
(typeof(TextureCache), nameof(TextureCache.TickCompositeTextureCache)),
(typeof(WbDrawDispatcher), nameof(WbDrawDispatcher.BeginFrame)),
(typeof(EnvCellRenderer), nameof(EnvCellRenderer.BeginFrame)),
(typeof(PortalDepthMaskRenderer), nameof(PortalDepthMaskRenderer.BeginFrame)),
(typeof(ClipFrame), nameof(ClipFrame.BeginFrame)),
(typeof(TerrainModernRenderer), nameof(TerrainModernRenderer.BeginFrame)),
(typeof(SceneLightingUboBinding), nameof(SceneLightingUboBinding.BeginFrame)));
Assert.DoesNotContain(
CompiledCallGraph.Read(begin),
call => call.Target.DeclaringType == typeof(FrameProfiler)
&& call.Target.Name == "FrameBoundary");
}
[Fact]
public void Production_live_preparation_publishes_meshes_before_reveal_and_particles()
{
AssertCallOrder(
RequiredMethod(
typeof(RuntimeRenderFrameLivePreparation),
nameof(RuntimeRenderFrameLivePreparation.Prepare)),
(typeof(WbMeshAdapter), nameof(WbMeshAdapter.Tick)),
(typeof(WorldRevealCoordinator), nameof(WorldRevealCoordinator.PrepareAndEvaluate)),
(typeof(ParticleRenderer), nameof(ParticleRenderer.BeginFrame)));
}
// Campaign V slice V11 deleted RuntimeRenderFrameClearPhase (the raw-GL
// IRenderFrameClearPhase implementation this test pinned): its whole
// subject — the frame-global GL state restore, glClear, and GL-state
// tripwire, in that order — no longer exists anywhere. The ordering it
// shared with the surviving Vulkan implementation (portal check →
// particle reset → sky → atmosphere) has no GL-specific steps left to
// pin, since VulkanRenderFrameClearPhase (VulkanCompositionFramePhases.cs)
// hands the clear colour to a pass load-op instead of restoring ambient
// state and issuing glClear.
[Fact]
public void Weather_frame_clock_advances_only_after_the_weather_tick()
{
var controller = new RenderWeatherFrameController(
new AcDream.Core.World.WorldTimeService(
AcDream.Core.World.SkyStateProvider.Default()),
new AcDream.Core.World.WeatherSystem());
controller.Tick(0.25d);
controller.Tick(0.5d);
Assert.Equal(0.75d, controller.ElapsedSeconds);
MethodInfo tick = RequiredMethod(
typeof(RenderWeatherFrameController),
nameof(RenderWeatherFrameController.Tick));
CompiledCall weather = Assert.Single(
CompiledCallGraph.Read(tick),
call => call.Target.DeclaringType == typeof(WeatherSystem)
&& call.Target.Name == nameof(WeatherSystem.Tick));
CompiledFieldReference elapsedStore = Assert.Single(
CompiledCallGraph.ReadFieldReferences(tick),
reference => reference.Field.Name == "_elapsedSeconds"
&& reference.OpCode == OpCodes.Stfld);
Assert.True(weather.Offset < elapsedStore.Offset);
}
[Fact]
public void Login_state_is_latched_by_the_shared_player_mode_source()
{
var mode = new AcDream.App.Input.LocalPlayerModeState();
var live = new AcDream.App.Rendering.RenderLoginStateSource(
liveMode: true,
mode);
var offline = new AcDream.App.Rendering.RenderLoginStateSource(
liveMode: false,
mode);
Assert.True(live.IsWaitingForLogin);
Assert.False(offline.IsWaitingForLogin);
mode.ChaseModeEverEntered = true;
Assert.False(live.IsWaitingForLogin);
}
private static MethodInfo RequiredMethod(Type owner, string name) =>
owner.GetMethod(
name,
BindingFlags.Instance | BindingFlags.Static
| BindingFlags.Public | BindingFlags.NonPublic)
?? throw new MissingMethodException(owner.FullName, name);
private static void AssertCallOrder(
MethodBase method,
params (Type Type, string Method)[] expected)
{
IReadOnlyList<CompiledCall> calls = CompiledCallGraph.Read(method);
int cursor = -1;
foreach ((Type type, string name) in expected)
{
int found = Enumerable.Range(cursor + 1, calls.Count - cursor - 1)
.FirstOrDefault(index => calls[index].Target.DeclaringType == type
&& calls[index].Target.Name == name, -1);
Assert.True(found > cursor,
$"Missing compiled edge after {cursor}: {type.FullName}.{name}.");
cursor = found;
}
}
private sealed class AdvancingSlotSource(int firstSlot) : IRenderFrameSlotSource
{
public int ReadCount { get; private set; }
public int CurrentSlot => firstSlot + ReadCount++;
}
private sealed class RecordingBegin(List<string> calls) : IRenderFrameBeginResources
{
public void Begin(int gpuSlot) => calls.Add($"begin:{gpuSlot}");
}
private sealed class RecordingClear(
List<string> calls,
RenderFrameFoundation result) : IRenderFrameClearPhase
{
public RenderFrameFoundation Clear()
{
calls.Add("clear");
return result;
}
}
private sealed class RecordingLive(List<string> calls) : IRenderFrameLivePreparation
{
public void Prepare(int gpuSlot) => calls.Add($"live:{gpuSlot}");
}
}