acdream/src
Erik d9e7dd65e9 fix(G.3): hysteresis on the dungeon streaming gate — stop collapse↔expand thrash (#133)
The first cut of the dungeon gate keyed expand on the per-frame insideDungeon
signal (CurrCell is a sealed EnvCell). Live, CurrCell momentarily resolves to
null mid-frame while the player stays put in the dungeon landblock, so the gate
flipped collapse→expand→collapse every few frames. Each expand re-streamed the
full 25×25 window; the unloads couldn't keep up (MaxCompletionsPerFrame=4), so
registered lights leaked to 212k and FPS spiked to single digits between the
~199 fps collapsed frames.

Fix: once collapsed, key the gate on the STABLE observer landblock, not CurrCell.
Stay collapsed while the player remains in the dungeon landblock (_collapsedCenter);
expand only when the observer actually moves to a different landblock (portal/
teleport out). CurrCell flicker no longer thrashes.

Regression test added (Collapsed_CurrCellFlickersToNull_SameLandblock_DoesNotExpand).
Build green; 60 streaming tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 22:43:18 +02:00
..
AcDream.App fix(G.3): hysteresis on the dungeon streaming gate — stop collapse↔expand thrash (#133) 2026-06-13 22:43:18 +02:00
AcDream.Cli feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00
AcDream.Core fix(A7): port retail calc_point_light (1-dist/falloff) ramp — kill the "spotlight" hard edge (#133) 2026-06-13 21:48:46 +02:00
AcDream.Core.Net fix(physics): close #77 — auto-walk honors ACE CanCharge bit; zero velocity in turn-in-place 2026-05-18 09:33:33 +02:00
AcDream.Plugin.Abstractions feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(render): Phase A8 — RenderingDiagnostics.ProbeVisibilityEnabled 2026-05-26 07:47:56 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00