acdream/docs
Erik d9d0809549 docs: Phase A8.F design — retail portal-frame visibility port (cellar-flap fix)
Faithful port of retail PView recursive portal-clip visibility
(ConstructView/ClipPortals/GetClip) to fix the residual A8 cellar flap.
Key finding: WB has no per-portal recursion — the flat-stencil algorithm
cannot express the fix; the recursion is retail-only. Builder ports as
GL-free CPU math producing a recursively-clipped OutsideView; enforcement
maps onto the existing A8 stencil pipeline. Builds on (does not supersede)
the A8 WB full-port baseline.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 10:44:44 +02:00
..
architecture ship(O): Phase O — DatPath Unification — SHIPPED 2026-05-21 17:41:15 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans ship(phys): A6.P3 slice 3 — cell-resolver ping-pong CLOSED + #98 re-diagnosed 2026-05-22 12:11:56 +02:00
research feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
superpowers docs: Phase A8.F design — retail portal-frame visibility port (cellar-flap fix) 2026-05-29 10:44:44 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00