acdream/tests/AcDream.App.Tests
Erik d96ea2de98 feat(ui): complete retail creature appraisal details
Port the separate creature rating list, layer the animated preview between authored row chrome and text, and follow selection while the examination floaty is visible. Preserve the remaining item-preview and font-state gaps in AP-110.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 14:04:19 +02:00
..
Audio refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
Combat refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
Composition test(app): add canonical connected soak snapshots 2026-07-22 20:01:06 +02:00
Diagnostics test(app): make canonical soak comparisons workload-aware 2026-07-22 20:13:29 +02:00
Input fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
Interaction fix(items): dispatch carried use without world approach 2026-07-23 09:50:28 +02:00
Net refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
Physics fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI feat(ui): complete retail creature appraisal details 2026-07-23 14:04:19 +02:00
World fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
AcDream.App.Tests.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FramePhaseTestDoubles.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
FrameProfilerReportTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00