acdream/docs
Erik d942ff73c0 docs(handoff): retarget pickup prompt — indoor/collision/physics/dungeons only
User explicitly redirected the next-phase track: no M2 (kill-a-drudge), stay
on indoor walking issues, collision, physics, and dungeons. Update the
pickup prompt to reflect this:

- Drop M2 from the candidate list entirely.
- Add #83 (walking up stairs) as the recommended next phase — pure
  indoor/physics, unblocks both multi-floor cottages AND dungeons.
- Add a "dungeon stress test" candidate (Path B) — verify Phase 2's
  portal traversal works on multi-cell indoor spaces.
- Move indoor lighting from "recommended" to Path E with a note that it
  depends on stairs (#83) landing first to be testable.
- Update the helper section with concrete file pointers per path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 19:52:17 +02:00
..
architecture refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(phase): Indoor walking Phase 2 — Portal-based cell tracking shipped 2026-05-19 19:31:22 +02:00
research docs(handoff): retarget pickup prompt — indoor/collision/physics/dungeons only 2026-05-19 19:52:17 +02:00
superpowers docs(plan): Indoor portal-based cell tracking implementation plan 2026-05-19 16:40:03 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md Merge branch 'claude/competent-robinson-dec1f4' — Indoor walking Phase 1 + Phase 2 2026-05-19 19:34:13 +02:00