acdream/docs/plans
Erik d93d823539 docs(A.5 T27): roadmap + ISSUES + CLAUDE.md updates for A.5 ship
Roadmap (2026-04-11-roadmap.md):
- Status header updated to 2026-05-10 / A.5 as the shipped phase.
- A.5 row added to shipped table (after A.3): two-tier streaming,
  QualityPreset, Bug A/B fixes, deferred items, plan archive link.
- A.5 sub-piece in Phase A section marked SHIPPED with archive link
  (replaces the old "not yet brainstormed" entry).
- N.6 bullet changed from "Currently in flight" to "Planned
  (post-A.5 polish takes priority)"; A.5's landing means the
  "direct higher-radius comparison once A.5 lands" item is now
  available.

ISSUES.md:
- #52 (A.5/lifestone-missing): Holtburg lifestone not rendering since
  A.5 dev; two root-cause candidates; investigation approach.
- #53 (A.5/tier1-redo): classification cache reverted at 9b49009;
  animation-mutation audit required before retry; 1-week estimate.
- #54 (A.5/jobkind-plumbing): Bug A's post-load strip wastes worker
  CPU; proper fix plumbs JobKind through BuildLandblockForStreaming;
  30 min–1 hour estimate.

CLAUDE.md:
- "Currently in flight" paragraph updated from N.6 to Post-A.5 polish
  (issues #52/#53/#54) with note that N.6 follows.
- A.5 shipped paragraph added (mirrors N.5b/N.5/N.4 format).
- WB integration cribs: new bullet documenting the two-tier streaming
  architecture (StreamingRegion / StreamingController / LandblockStreamer
  / GpuWorldState, N₁/N₂ defaults, QualitySettings, spec pointer).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 10:06:40 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md docs(plan): Phase 3c terrain blending plan 2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md docs(A.5 T27): roadmap + ISSUES + CLAUDE.md updates for A.5 ship 2026-05-10 10:06:40 +02:00
2026-04-13-rendering-rebuild.md fix(movement): jump works locally (airborne velocity preserved) 2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
2026-04-27-phase-c1-pes-particles.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail) 2026-04-30 13:22:07 +02:00
2026-04-30-sky-pes-port.md docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch 2026-04-30 23:00:46 +02:00
2026-05-08-phase-n5-perf-baseline.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-n5b-perf-baseline.md docs(N.5b T10): roadmap + ISSUES + CLAUDE.md + perf baseline updates 2026-05-09 13:03:14 +02:00
2026-05-10-perf-tiers-2-3-roadmap.md docs(perf): roadmap for Tier 2 + Tier 3 entity-dispatcher optimizations 2026-05-10 09:38:38 +02:00
animation-system-audit.md docs(anim): Phase L.1a animation system audit 2026-04-28 10:38:58 +02:00