PortalVisibilityFrame gains OrderedVisibleCells (closest-first). Replace the FIFO + MaxReprocessPerCell cap with a distance-priority queue and a grow-watermark fixpoint (retail InsCellTodoList 433183 / AddViewToPortals 433446) so cyclic dungeon graphs converge without duplicate-cell blow-up. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Wb | ||
| CameraControllerTests.cs | ||
| CellVisibilityPortalPolygonsTests.cs | ||
| PhysicsCameraCollisionProbeTests.cs | ||
| PortalProjectionTests.cs | ||
| PortalViewTests.cs | ||
| PortalVisibilityBuilderTests.cs | ||
| RetailChaseCameraTests.cs | ||
| ScreenPolygonClipTests.cs | ||