acdream/tests/AcDream.App.Tests/Physics
Erik f004ac5562 refactor(animation): extract live PartArray presenter
Move final live part composition, exact-incarnation schedule handoff, MotionDone binding, and presentation diagnostics out of GameWindow while preserving the retail frame order. Reject stale schedule and completion ABA at the new owner boundary.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-21 09:37:02 +02:00
..
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMovementHiddenTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
PlayerOutboundPositionTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
ProjectileControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs refactor(animation): extract live PartArray presenter 2026-07-21 09:37:02 +02:00
RemoteTeleportControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00