LoadedCell.BuildingId (init + internal setter) — set exactly once at
landblock load time by BuildingLoader; null when the cell isn't
part of any building (outdoor surface cells; dungeon cells not
enumerated in LandBlockInfo.Buildings).
GameWindow landblock-load path: builds BuildingRegistry from
LandBlockInfo.Buildings; stamps each cell's BuildingId; stores the
registry on _buildingRegistries[landblockId] (GameWindow-level dict)
for render-frame lookups. Note: LoadedLandblock is AcDream.Core.World
(a sealed record) — adding an App-type field there would violate
Code Structure Rule #2, so the registry is stored in a new
GameWindow-level dictionary instead. Cleanup wired in both
removeTerrain lambdas (OnLoad + OnResize paths).
drainedCells dict: the existing _pendingCells drain loop is extended
to also build a local CellId→LoadedCell dict; BuildingLoader.Build
uses this dict for the stamping pass so no second iteration is needed.
New BuildingLoaderTest verifies the stamping path. 5 BuildingLoader
tests total (4 from RR3 + 1 new).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
130 lines
5.2 KiB
C#
130 lines
5.2 KiB
C#
using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.Rendering.Wb;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using Xunit;
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namespace AcDream.App.Tests.Rendering.Wb;
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public class BuildingLoaderTests
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{
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// Helper: build a minimal LandBlockInfo with one BuildingInfo per supplied tuple.
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// OtherCellId values are 16-bit cell-local ids (low word of full cell id).
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private static LandBlockInfo MakeInfo(params (uint modelId, uint[] portalOtherCellIds)[] buildings)
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{
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var bls = new List<BuildingInfo>();
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foreach (var (modelId, portals) in buildings)
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{
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var portalList = new List<BuildingPortal>();
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foreach (var ocid in portals)
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{
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portalList.Add(new BuildingPortal
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{
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OtherCellId = (ushort)(ocid & 0xFFFFu),
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Flags = 0,
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OtherPortalId = 0,
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StabList = new List<ushort>(),
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});
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}
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bls.Add(new BuildingInfo
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{
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ModelId = modelId,
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Frame = new Frame { Origin = Vector3.Zero, Orientation = Quaternion.Identity },
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Portals = portalList,
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});
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}
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return new LandBlockInfo
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{
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Objects = new List<Stab>(),
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Buildings = bls,
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};
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}
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[Fact]
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public void Empty_NoBuildings_EmptyRegistry()
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{
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var info = new LandBlockInfo { Objects = new List<Stab>(), Buildings = new List<BuildingInfo>() };
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var reg = BuildingLoader.Build(info, landblockId: 0xA9B40000u, cellsByCellId: new Dictionary<uint, AcDream.App.Rendering.LoadedCell>());
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Assert.Equal(0, reg.Count);
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}
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[Fact]
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public void OneBuilding_OnePortal_MapsToOneCell()
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{
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// Building points to cell 0x0150 in landblock 0xA9B40000 → full cell id 0xA9B40150
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var info = MakeInfo((modelId: 0x02000123u, portalOtherCellIds: new[] { 0x0150u }));
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// Pass an empty cell dict — loader seeds from BuildingInfo.Portals only
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var reg = BuildingLoader.Build(info, landblockId: 0xA9B40000u, cellsByCellId: new Dictionary<uint, AcDream.App.Rendering.LoadedCell>());
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Assert.Equal(1, reg.Count);
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var building = System.Linq.Enumerable.First(reg.All());
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Assert.Contains(0xA9B40150u, building.EnvCellIds);
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}
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[Fact]
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public void OneBuilding_MultiplePortals_MapsToMultipleCells()
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{
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var info = MakeInfo((0x02000123u, new[] { 0x0150u, 0x0151u, 0x0152u }));
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var reg = BuildingLoader.Build(info, 0xA9B40000u, new Dictionary<uint, AcDream.App.Rendering.LoadedCell>());
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var building = System.Linq.Enumerable.First(reg.All());
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Assert.Equal(3, building.EnvCellIds.Count);
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Assert.Contains(0xA9B40150u, building.EnvCellIds);
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Assert.Contains(0xA9B40151u, building.EnvCellIds);
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Assert.Contains(0xA9B40152u, building.EnvCellIds);
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}
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[Fact]
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public void TwoBuildings_AllocateSequentialIds()
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{
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var info = MakeInfo(
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(0x02000001u, new[] { 0x0150u }),
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(0x02000002u, new[] { 0x0160u }));
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var reg = BuildingLoader.Build(info, 0xA9B40000u, new Dictionary<uint, AcDream.App.Rendering.LoadedCell>());
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Assert.Equal(2, reg.Count);
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var ids = new SortedSet<uint>();
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foreach (var b in reg.All()) ids.Add(b.BuildingId);
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Assert.Equal(new SortedSet<uint> { 1, 2 }, ids); // sequential 1, 2
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}
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[Fact]
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public void Build_StampsLoadedCellBuildingId()
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{
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// Fixture: minimal LoadedCell instances representing 2 cottage cells.
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var cell150 = new AcDream.App.Rendering.LoadedCell
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{
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CellId = 0xA9B40150u,
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Portals = new List<AcDream.App.Rendering.CellPortalInfo>(),
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PortalPolygons = new List<Vector3[]>(),
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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LocalBoundsMin = new Vector3(-5, -5, -5),
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LocalBoundsMax = new Vector3(5, 5, 5),
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ClipPlanes = new List<AcDream.App.Rendering.PortalClipPlane>(),
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};
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var cell151 = new AcDream.App.Rendering.LoadedCell
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{
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CellId = 0xA9B40151u,
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Portals = new List<AcDream.App.Rendering.CellPortalInfo>(),
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PortalPolygons = new List<Vector3[]>(),
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WorldTransform = Matrix4x4.Identity,
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InverseWorldTransform = Matrix4x4.Identity,
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LocalBoundsMin = new Vector3(-5, -5, -5),
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LocalBoundsMax = new Vector3(5, 5, 5),
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ClipPlanes = new List<AcDream.App.Rendering.PortalClipPlane>(),
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};
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var cells = new Dictionary<uint, AcDream.App.Rendering.LoadedCell>
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{
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{ 0xA9B40150u, cell150 },
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{ 0xA9B40151u, cell151 },
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};
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var info = MakeInfo((0x02000123u, new[] { 0x0150u, 0x0151u }));
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var reg = BuildingLoader.Build(info, 0xA9B40000u, cells);
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Assert.Equal(1, reg.Count);
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var b = System.Linq.Enumerable.First(reg.All());
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// Both cells stamped with the building id:
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Assert.Equal(b.BuildingId, cell150.BuildingId);
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Assert.Equal(b.BuildingId, cell151.BuildingId);
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}
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}
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