acdream/docs
Erik d591e3bbe5 revert #176/#177 cap raise: the uncapped light pool exposes unported per-cell reach semantics — defer to A7
The MaxGlobalLights 128->1024 fix (4d25e04d) was live-tested and made
the eviction pops stop — but with the full 366-fixture pool active,
three unported retail lighting semantics dominate the Facility Hub:

(a) lights reach THROUGH solid floors/walls: retail registers lights
    per-CELL (insert_light 0x0054d1b0) so the under-room portals'
    purple light never touches the corridor above; our flat
    sphere-overlap selection has no reach/occlusion notion — rooms
    washed magenta (user screenshot).
(b) stationary weenie fixtures ride the DYNAMIC 1/d falloff (~9x
    retail's static 1/d3 bake curve at 3m) — the #143 isDynamic
    assignment is wrong for ACE-served world fixtures.
(c) an unexplained striped z-fight-like artifact on lit floor regions
    (user screenshot; no coincident dat geometry — the coplanar-pair
    sweep came back empty; not a striped texture — all corridor
    surfaces are plain Base1Image stone).

Reverted to 128. The cap is now documented as a LOAD-BEARING STOPGAP:
it accidentally approximates per-cell reach by keeping the pool local
to the camera. The #176/#177 root cause (cap eviction popping per-cell
light sets) stays CONFIRMED and fully documented; the real fix is the
A7 dungeon-lighting arc: per-cell light registration + the static
fixture curve + the stripe hunt, THEN uncap. The desired-end-state pin
is kept as Skip with the full pointer. Register row AP-85 rewritten to
match reality; ISSUES #176/#177 back to OPEN with the complete
mechanism story.

Suites: Core 2591+3skip / App 719 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 23:11:18 +02:00
..
architecture revert #176/#177 cap raise: the uncapped light pool exposes unported per-cell reach semantics — defer to A7 2026-07-05 23:11:18 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: R5 arc close-out — V5 facade shipped, arc DONE; M1.5 critical path next 2026-07-05 11:12:37 +02:00
research fix #176 #177: the camera-capped light snapshot evicted visible cells' torches — per-cell lighting popped at seams 2026-07-05 21:55:43 +02:00
superpowers feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md revert #176/#177 cap raise: the uncapped light pool exposes unported per-cell reach semantics — defer to A7 2026-07-05 23:11:18 +02:00