Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary. Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory. Co-Authored-By: Codex <noreply@openai.com>
283 lines
11 KiB
C#
283 lines
11 KiB
C#
using System.Buffers.Binary;
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using AcDream.Core.Net.Messages;
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namespace AcDream.Core.Net.Tests.Messages;
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/// <summary>
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/// Synthetic, non-DAT packet fixtures captured by the Step 0 retail wire
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/// audit. Parser conformance tests consume these from Step 1 onward.
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/// </summary>
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internal static class ProjectileVfxPacketFixtures
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{
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internal static readonly byte[] DirectF754 =
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[
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0x54, 0xF7, 0x00, 0x00,
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0x42, 0x00, 0x00, 0x50,
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0x99, 0x00, 0x00, 0x33,
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];
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internal static readonly byte[] TypedF755UnknownNaN =
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[
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0x55, 0xF7, 0x00, 0x00,
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0x42, 0x00, 0x00, 0x50,
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0xA5, 0xA5, 0xA5, 0xA5,
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0x34, 0x12, 0xC0, 0x7F,
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];
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internal static readonly byte[] GoldenCreateObjectProjectilePhysicsFields = BuildGoldenCreateObject();
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internal static readonly byte[] CreateObjectMovementPresentEmpty = BuildBranchFixture(
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CreateObject.PhysicsDescriptionFlag.Movement, 0x50000051u);
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internal static readonly byte[] CreateObjectAnimationFramePresentZero = BuildBranchFixture(
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CreateObject.PhysicsDescriptionFlag.AnimationFrame, 0x50000052u);
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internal static readonly byte[] CreateObjectPeTablePresentZero = BuildBranchFixture(
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CreateObject.PhysicsDescriptionFlag.PeTable, 0x50000053u);
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internal static readonly byte[] CreateObjectPeTableAbsent = BuildBranchFixture(
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CreateObject.PhysicsDescriptionFlag.None, 0x50000054u);
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private static byte[] BuildGoldenCreateObject()
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{
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var bytes = new List<byte>();
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uint flags =
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(uint)(CreateObject.PhysicsDescriptionFlag.CSetup
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| CreateObject.PhysicsDescriptionFlag.MTable
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| CreateObject.PhysicsDescriptionFlag.Velocity
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| CreateObject.PhysicsDescriptionFlag.Acceleration
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| CreateObject.PhysicsDescriptionFlag.Omega
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| CreateObject.PhysicsDescriptionFlag.Parent
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| CreateObject.PhysicsDescriptionFlag.Children
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| CreateObject.PhysicsDescriptionFlag.ObjScale
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| CreateObject.PhysicsDescriptionFlag.Friction
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| CreateObject.PhysicsDescriptionFlag.Elasticity
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| CreateObject.PhysicsDescriptionFlag.STable
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| CreateObject.PhysicsDescriptionFlag.PeTable
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| CreateObject.PhysicsDescriptionFlag.DefaultScript
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| CreateObject.PhysicsDescriptionFlag.DefaultScriptIntensity
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| CreateObject.PhysicsDescriptionFlag.Position
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| CreateObject.PhysicsDescriptionFlag.Translucency);
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WriteU32(CreateObject.Opcode);
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WriteU32(0x50000042u);
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bytes.AddRange([0x11, 0, 0, 0]); // empty ModelData
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WriteU32(flags);
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WriteU32(0x00000748u); // Missile | ReportCollisions | AlignPath | PathClipped | Gravity
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WriteU32(0x7F010123u); // full cell
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WriteF32(12.5f); WriteF32(25.0f); WriteF32(3.75f);
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WriteF32(1.0f); WriteF32(0.0f); WriteF32(0.0f); WriteF32(0.0f); // WXYZ
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WriteU32(0x09000001u);
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WriteU32(0x20000014u);
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WriteU32(0x34000005u);
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WriteU32(0x0200040Du);
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WriteU32(0x50000010u); WriteU32(3u);
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WriteU32(1u); WriteU32(0x50000011u); WriteU32(4u);
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WriteF32(1.25f);
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WriteF32(0.125f);
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WriteF32(0.05f);
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WriteF32(0.25f);
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WriteF32(10f); WriteF32(20f); WriteF32(30f);
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WriteF32(1f); WriteF32(2f); WriteF32(3f);
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WriteF32(0.1f); WriteF32(0.2f); WriteF32(0.3f);
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WriteU32(0xA5A5A5A5u);
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WriteU32(0x7FC01234u); // NaN intensity, preserving payload bits
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for (ushort i = 0; i < 9; i++) WriteU16((ushort)(0xFFF8u + i));
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Align4();
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WriteU32(0u); // no optional WeenieHeader fields
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WriteString16L("Golden Projectile");
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WritePackedDword(7277u);
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WritePackedDword(0u);
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WriteU32(0x00000100u); // ammunition ItemType
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WriteU32(0u);
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Align4();
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return bytes.ToArray();
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void WriteU16(ushort value)
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{
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Span<byte> buffer = stackalloc byte[2];
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BinaryPrimitives.WriteUInt16LittleEndian(buffer, value);
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bytes.AddRange(buffer.ToArray());
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}
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void WriteU32(uint value)
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{
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Span<byte> buffer = stackalloc byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
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bytes.AddRange(buffer.ToArray());
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}
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void WriteF32(float value) => WriteU32(BitConverter.SingleToUInt32Bits(value));
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void WritePackedDword(uint value)
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{
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if (value <= 0x7FFFu) WriteU16((ushort)value);
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else
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{
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WriteU16((ushort)(((value >> 16) & 0x7FFFu) | 0x8000u));
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WriteU16((ushort)value);
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}
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}
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void WriteString16L(string value)
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{
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byte[] encoded = System.Text.Encoding.GetEncoding(1252).GetBytes(value);
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WriteU16(checked((ushort)encoded.Length));
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bytes.AddRange(encoded);
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Align4();
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}
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void Align4()
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{
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while ((bytes.Count & 3) != 0) bytes.Add(0);
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}
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}
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/// <summary>
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/// ACE SerializePhysicsData-shaped fixture with synthetic values. These
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/// small packets isolate mutually-exclusive and present-zero branches that
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/// a single broad CreateObject cannot cover.
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/// </summary>
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private static byte[] BuildBranchFixture(CreateObject.PhysicsDescriptionFlag flags, uint guid)
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{
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var bytes = new List<byte>();
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WriteU32(CreateObject.Opcode);
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WriteU32(guid);
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bytes.AddRange([0x11, 0, 0, 0]); // empty ModelData
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WriteU32((uint)flags);
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WriteU32(0); // explicit zero PhysicsState
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if ((flags & CreateObject.PhysicsDescriptionFlag.Movement) != 0)
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WriteU32(0); // present Movement with an empty byte blob; no autonomous dword
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else if ((flags & CreateObject.PhysicsDescriptionFlag.AnimationFrame) != 0)
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WriteU32(0); // present placement/frame with value zero
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if ((flags & CreateObject.PhysicsDescriptionFlag.PeTable) != 0)
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WriteU32(0); // present PhysicsScriptTable DID with value zero
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for (ushort i = 0; i < 9; i++) WriteU16((ushort)(0x1100 + i));
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Align4();
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WriteU32(0); // no optional WeenieHeader fields
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WriteString16L("Physics Branch Fixture");
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WritePackedDword(7277);
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WritePackedDword(0);
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WriteU32(0x00000100u);
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WriteU32(0);
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Align4();
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return bytes.ToArray();
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void WriteU16(ushort value)
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{
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Span<byte> buffer = stackalloc byte[2];
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BinaryPrimitives.WriteUInt16LittleEndian(buffer, value);
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bytes.AddRange(buffer.ToArray());
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}
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void WriteU32(uint value)
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{
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Span<byte> buffer = stackalloc byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
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bytes.AddRange(buffer.ToArray());
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}
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void WritePackedDword(uint value)
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{
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if (value <= 0x7FFFu) WriteU16((ushort)value);
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else
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{
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WriteU16((ushort)(((value >> 16) & 0x7FFFu) | 0x8000u));
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WriteU16((ushort)value);
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}
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}
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void WriteString16L(string value)
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{
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byte[] encoded = System.Text.Encoding.GetEncoding(1252).GetBytes(value);
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WriteU16(checked((ushort)encoded.Length));
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bytes.AddRange(encoded);
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Align4();
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}
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void Align4()
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{
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while ((bytes.Count & 3) != 0) bytes.Add(0);
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}
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}
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}
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public sealed class ProjectileVfxPacketFixtureTests
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{
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[Fact]
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public void DirectF754_PreservesExactTwelveByteWireShape()
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{
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ReadOnlySpan<byte> packet = ProjectileVfxPacketFixtures.DirectF754;
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Assert.Equal(12, packet.Length);
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Assert.Equal(0xF754u, BinaryPrimitives.ReadUInt32LittleEndian(packet));
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Assert.Equal(0x50000042u, BinaryPrimitives.ReadUInt32LittleEndian(packet[4..]));
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Assert.Equal(0x33000099u, BinaryPrimitives.ReadUInt32LittleEndian(packet[8..]));
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}
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[Fact]
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public void TypedF755_PreservesUnknownTypeAndNaNPayloadBits()
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{
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ReadOnlySpan<byte> packet = ProjectileVfxPacketFixtures.TypedF755UnknownNaN;
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Assert.Equal(16, packet.Length);
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Assert.Equal(0xF755u, BinaryPrimitives.ReadUInt32LittleEndian(packet));
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Assert.Equal(0x50000042u, BinaryPrimitives.ReadUInt32LittleEndian(packet[4..]));
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Assert.Equal(0xA5A5A5A5u, BinaryPrimitives.ReadUInt32LittleEndian(packet[8..]));
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Assert.Equal(0x7FC01234u, BinaryPrimitives.ReadUInt32LittleEndian(packet[12..]));
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Assert.True(float.IsNaN(BinaryPrimitives.ReadSingleLittleEndian(packet[12..])));
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}
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[Fact]
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public void GoldenCreateObject_ExercisesBroadProjectilePhysicsFieldsWithoutLosingAlignment()
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{
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byte[] packet = ProjectileVfxPacketFixtures.GoldenCreateObjectProjectilePhysicsFields;
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var parsed = CreateObject.TryParse(packet);
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Assert.NotNull(parsed);
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Assert.Equal(0x50000042u, parsed.Value.Guid);
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Assert.Equal("Golden Projectile", parsed.Value.Name);
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Assert.Equal(0x0200040Du, parsed.Value.SetupTableId);
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Assert.Equal(0x09000001u, parsed.Value.MotionTableId);
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Assert.Equal(1.25f, parsed.Value.ObjScale);
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Assert.Equal(0.125f, parsed.Value.Friction);
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Assert.Equal(0.05f, parsed.Value.Elasticity);
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Assert.Equal(0x50000010u, parsed.Value.ParentGuid);
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Assert.Equal((ushort)0xFFF8, parsed.Value.PositionSequence);
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Assert.Equal((ushort)0xFFF9, parsed.Value.MovementSequence);
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Assert.Equal((ushort)0x0000, parsed.Value.InstanceSequence);
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}
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[Fact]
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public void MutuallyExclusiveMovementAndAnimationFrameFixturesRemainAligned()
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{
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var movement = CreateObject.TryParse(ProjectileVfxPacketFixtures.CreateObjectMovementPresentEmpty);
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var animation = CreateObject.TryParse(ProjectileVfxPacketFixtures.CreateObjectAnimationFramePresentZero);
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Assert.NotNull(movement);
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Assert.NotNull(animation);
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Assert.Equal(0x50000051u, movement.Value.Guid);
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Assert.Equal(0x50000052u, animation.Value.Guid);
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Assert.Null(movement.Value.PlacementId);
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Assert.Equal(0u, animation.Value.PlacementId);
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Assert.Equal((ushort)0x1108, movement.Value.InstanceSequence);
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Assert.Equal((ushort)0x1108, animation.Value.InstanceSequence);
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}
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[Fact]
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public void PeTableFixturesPinAbsentVersusPresentZeroWireShapes()
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{
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ReadOnlySpan<byte> present = ProjectileVfxPacketFixtures.CreateObjectPeTablePresentZero;
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ReadOnlySpan<byte> absent = ProjectileVfxPacketFixtures.CreateObjectPeTableAbsent;
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Assert.Equal((uint)CreateObject.PhysicsDescriptionFlag.PeTable,
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BinaryPrimitives.ReadUInt32LittleEndian(present[12..]));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(present[20..]));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(absent[12..]));
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Assert.Equal(present.Length, absent.Length + sizeof(uint));
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Assert.NotNull(CreateObject.TryParse(present));
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Assert.NotNull(CreateObject.TryParse(absent));
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}
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}
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