acdream/docs/architecture
Erik d53fe30ffe research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary.

Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 22:40:42 +02:00
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acdream-architecture.md fix(teleport): preserve dungeon cell identity on respawn (#215) 2026-07-13 20:08:21 +02:00
code-structure.md fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
retail-divergence-register.md research(vfx): pin retail projectile and effect oracle 2026-07-13 22:40:42 +02:00
worldbuilder-inventory.md fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00