acdream/tests/AcDream.Core.Tests/Physics
Erik 124e046976 fix(runtime): align portal and movement presentation
Port retail portal viewport projection and reveal behavior, preserve outbound combat style, drive remote and local grounded movement from authored CSequence root frames, and reuse the local prepared pose so animation hooks advance once.

User-verified portal, observer movement, combat stance, and short-tap locomotion gates. Release build passed with 5,767 tests and five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 08:48:27 +02:00
..
Motion fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
A6P7DispatchRulesTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
AnimationCommandRouterTests.cs feat(R2-Q4): adapter cutover — SetCycle/PlayAction rehosted on PerformMovement; Fix B / fast-path / stop-anim fallback / G17 gate DELETED 2026-07-02 21:41:27 +02:00
AnimationHookRouterTests.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencerCutoverTraceTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
AnimationSequencerTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
BSPQueryTests.cs fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge 2026-07-05 18:08:29 +02:00
BSPStepUpFixtures.cs feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing 2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs fix #116 (partial, Ghidra-confirmed): slide_sphere degenerate guard uses F_EPSILON, not EpsilonSq 2026-06-13 10:21:51 +02:00
BuildShadowCellSetTests.cs T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood 2026-06-11 14:02:08 +02:00
CameraCornerSealReplayTests.cs test(phys): §2b corner-seal replay — camera-penetration hypothesis REFUTED (openings, not walls) 2026-06-10 09:59:48 +02:00
CellarLipWedgeTests.cs chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation 2026-06-05 09:24:20 +02:00
CellArrayTests.cs feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
CellDumpRoundTripTests.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs fix(render): doorway blue-hole — render root clobbered by NPCs (CurrCell per-entity write) 2026-06-03 10:12:38 +02:00
CellGraphPopulationTests.cs feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert) 2026-06-02 09:29:30 +02:00
CellMarchLandblockPreservationTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
CellPhysicsPortalWiringTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs feat(core): Phase B.3 — CellSurface (indoor floor polygon projection) 2026-04-12 09:51:22 +02:00
CellTransitAddAllOutsideCellsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
CellTransitCheckBuildingTransitTests.cs T6 (BR-7) C1: signed OtherPortalId + the >=0 building-transit gate 2026-06-11 13:56:16 +02:00
CellTransitFindCellListTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
CellTransitFindTransitCellsSphereTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CellTransitFindVisibleChildCellTests.cs feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives) 2026-06-05 10:56:16 +02:00
CellTransitTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CollisionExemptionTests.cs fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim 2026-06-24 19:20:02 +02:00
CollisionPrimitivesTests.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
CylSphereFamilyTests.cs fix #172: port the retail CCylSphere collision family (platform step-up) 2026-07-05 14:52:28 +02:00
DoorBugTrajectoryReplayTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
DoorCollisionApparatusTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
DoorSetupGfxObjInspectionTests.cs test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis 2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable) 2026-06-02 15:22:57 +02:00
EntityCollisionFlagsTests.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
FindEnvCollisionsMultiCellTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
FramesStationaryFallTests.cs feat(#182): frames_stationary_fall round-trip in the kept transition internals (Slice 1b/1c) 2026-07-07 14:11:35 +02:00
GfxObjDumpRoundTripTests.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
HandleAllCollisionsTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
HumanoidMotionTableRootMotionTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
IndoorContactPlaneRetentionTests.cs docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc 2026-05-22 09:37:52 +02:00
IndoorWalkablePlaneTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
InitialPlacementOverlapTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
InterpolationManagerTests.cs feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec 2026-05-05 14:56:42 +02:00
InWorldLinkGuardTests.cs fix(R4-V5): remote transition links stripped by the detached-object guard - door swings snapped (adds register TS-40) 2026-07-03 15:10:16 +02:00
Issue98CellarUpReplayTests.cs test(phys): A6.P3 #98 Step 3 — deterministic replay harness 2026-05-23 15:25:40 +02:00
Issue108CellarAscentViewerReplayTests.cs #108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED 2026-06-12 22:05:06 +02:00
Issue133DungeonTeleportPrefixTests.cs fix(G.3a): validated-claim placement keeps the claim's landblock prefix (#133) 2026-06-13 18:27:45 +02:00
Issue137CorridorSeamInspectionTests.cs fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low 2026-07-05 19:57:11 +02:00
Issue137CorridorSeamReplayTests.cs fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low 2026-07-05 19:57:11 +02:00
Issue137SlidingNormalLifecycleTests.cs fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic 2026-07-05 18:27:40 +02:00
Issue147ArwicBuildingsDumpTests.cs fix(physics): #147 — far-town city/perimeter walls had no collision (portal-less buildings skipped) 2026-06-24 16:24:48 +02:00
Issue175HubDoorPoseInspectionTests.cs fix #175 (take 2): the cycle lookup used the bare style key — silent no-op 2026-07-05 17:10:19 +02:00
Issue180CorridorSweepHysteresisReplayTests.cs fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary 2026-07-06 17:20:46 +02:00
Issue182CrowdJumpTests.cs feat(#182): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c) 2026-07-07 14:25:47 +02:00
Issue185OutdoorStairsSeamReplayTests.cs fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
Issue186ConnectorCellGeometryInspectionTests.cs fix(#186): render side-cull mis-sided thin connectors — use dat PortalSide bit, not AABB centroid 2026-07-08 15:06:33 +02:00
Issue188FadingDoorMotionTableInspectionTests.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00
Issue176177SeamTransitLagTests.cs docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged 2026-07-05 21:20:03 +02:00
LandDefsBlockOffsetTests.cs feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630) 2026-06-21 10:30:20 +02:00
LandDefsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
MissileCollisionRulesTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
MotionCommandCatalogDatTests.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionCommandCatalogTests.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionCommandResolverTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
MotionInterpreterDoMotionFamilyTests.cs feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14) 2026-07-03 08:57:33 +02:00
MotionInterpreterFunnelTests.cs feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00
MotionInterpreterGroundLifecycleTests.cs feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19) 2026-07-02 23:01:31 +02:00
MotionInterpreterJumpFamilyTests.cs feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons) 2026-07-02 22:37:07 +02:00
MotionInterpreterPendingMotionsTests.cs feat(R3-W2): pending_motions lifecycle + the MotionDone consumer — the R2 seam lands (closes J1, J17) 2026-07-02 22:24:56 +02:00
MotionInterpreterTests.cs feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons) 2026-07-02 22:37:07 +02:00
MotionNormalizationTests.cs feat(R3-W6): LOCAL PLAYER UNIFICATION — edge-driven retail input; UpdatePlayerAnimation + the synthesis layer DELETED (closes J15) 2026-07-03 09:19:56 +02:00
MotionSequenceGateTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
MotionVelocityPipelineTests.cs fix(#170): refresh remote body velocity from get_state_velocity (kill the attack glide) 2026-07-04 09:56:40 +02:00
ObstructionEtherealTests.cs fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961) 2026-06-24 21:03:08 +02:00
PhysicsBodyCellSyncTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
PhysicsBodyTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
PhysicsDiagnosticsTests.cs feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change) 2026-06-02 14:08:00 +02:00
PhysicsEngineAdjustPositionTests.cs feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives) 2026-06-05 10:56:16 +02:00
PhysicsEngineResidencyTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
PhysicsEngineTests.cs fix #172: port the retail CCylSphere collision family (platform step-up) 2026-07-05 14:52:28 +02:00
PhysicsStateFlagsTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
PlayerWeenieTests.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalInfoTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs feat(core): Phase B.3 — PortalPlane (plane math + crossing detection) 2026-04-12 18:17:48 +02:00
PositionFrameValidationTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
ProjectilePhysicsStepperTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
RemoteDeOverlapMechanismTests.cs feat(#184): Slice 2b — unify the remote player/NPC fork (players collide faithfully) 2026-07-08 00:45:44 +02:00
RemoteMotionCombinerTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
RemoteWeenieRunRateTests.cs fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate 2026-07-03 16:18:40 +02:00
RemoveCellsForLandblockTests.cs fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply 2026-06-24 19:34:16 +02:00
ResolveCellIdTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
ResolveResultOkTests.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
RetailObserverTraceConformanceTests.cs feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00
RetailPhysicsStateTransitionTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
ServerControlledLocomotionTests.cs fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
ShadowObjectRegistryMultiPartTests.cs test(phys): Task 6 regression — Deregister clears _entityShapes cache 2026-05-24 15:22:30 +02:00
ShadowObjectRegistryTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
ShadowRegistrationOverflowTests.cs fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
ShadowShapeBuilderShapeSourceTests.cs fix #182: port CSphere collision family — retail-faithful crowd wiggle (retires TS-45) 2026-07-07 11:25:56 +02:00
ShadowShapeBuilderTests.cs feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
SphereCollisionFamilyTests.cs fix #182: port CSphere collision family — retail-faithful crowd wiggle (retires TS-45) 2026-07-07 11:25:56 +02:00
SphereIntersectsCellBspTests.cs fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold 2026-05-20 20:30:36 +02:00
SphereIntersectsSphereConformanceTests.cs feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
TeleportFarTownRunawayTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
TerrainSurfaceTests.cs fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope 2026-05-07 21:15:11 +02:00
TransitionCheckOtherCellsTests.cs chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
TransitionTests.cs feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
TransitionTypesTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
WalkMissDiagnosticTests.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00
WeenieErrorCodeTableTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00