acdream/src/AcDream.UI.Abstractions/Input
Erik 07be994d97 feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 10:55:22 +02:00
..
ActivationType.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
Binding.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
IKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
IMouseSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
InputAction.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
InputDispatcher.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
InputScope.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
KeyBindings.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
KeyChord.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
ModifierMask.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
MouseLookState.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00