acdream/docs
Erik d4ff80cb2b diag #181: retraction + exoneration - the 'scissor rect' was the user's snip-tool marquee; applied light sets FROZEN across all vis=32 frames
The seam-diff run ([seam-cell] applied sets correlated with [flap] vis across 107k parked frames): zero applied-set changes after startup hydration, including all 1,394 vis=32 frames - the vis 31<->32 flap has no lighting consequence. The t0b/still-* pixel-diff evidence was contaminated (the user was dragging the snipping-tool marquee + the chat window overlapped the game). Camera, pool, applied sets, and the sliver cell's own geometry are now ALL probe-exonerated. What stands: the flicker per the user's eyes and their clean screenshots (pink wash patches + a brick-textured stripe across the floor). Next: unobstructed-window captures while the user confirms the flicker is live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 21:50:08 +02:00
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architecture fix #180: port retail's stateful camera sought-position - the sweep target converges onto the wall contact 2026-07-06 16:49:01 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(pipeline): PARK Track MP - FPS-swing win banked, ECS+remainder deferred 2026-07-06 00:57:04 +02:00
research fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary 2026-07-06 17:20:46 +02:00
superpowers docs(pipeline): MP-Alloc safe-batch plan - kill per-frame garbage (frame-time spikes) 2026-07-05 23:34:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md diag #181: retraction + exoneration - the 'scissor rect' was the user's snip-tool marquee; applied light sets FROZEN across all vis=32 frames 2026-07-06 21:50:08 +02:00