The 137b4f2 payload, re-landed now that #110 is resolved: the missing-indoor-
textures correlation was the pre-existing #105 staged-texture-flush drop
(fixed in c787201), not a near-plane mechanism. znear=0.1 merely raised #105's
trigger probability — a closer near plane makes close-up geometry newly
visible, inflating per-frame prepare/upload pressure indoors and growing the
never-flushed tail. Exactly the handoff's only-credible-link hypothesis,
verified instead of assumed.
Retail: Render::SetFOVRad sets znear=0.1 flat (decomp :342173, initializer
:1101867). 0.1 < the 0.3m camera-collision sphere, so a wall the collided eye
presses against no longer falls inside the near plane — the §4 corner
see-through-wall closes.
Verification on the 0.1 arm (the arm that struck 2-of-3 on 2026-06-10):
nearplane-reland-1.log — [tex-flush] after=0 on all 45 lines, 68,291 [shell]
lines with zero zh>0 batches, all four dat tripwires silent, no [wb-error].
ISSUES.md: #105 + #110 moved to Recently closed with root cause + evidence.
Pending user re-gate: corner press (wall stays solid) + distance scan for
z-shimmer (none expected; retail ships 0.1 with D24).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>