Task 2 of the acdream UI Studio plan. Adds three new files under src/AcDream.App/Studio/ and one new test file: - StudioOptions.cs: record + Parse() for the ui-studio CLI args (positional dat dir or ACDREAM_DAT_DIR, --layout 0xNNNN, --markup <path>; defaults to vitals 0x2100006C when neither layout nor markup given). - LayoutSource.cs: wraps LayoutImporter.Import for dat-backed layouts; markup path sets LastError "markup unsupported (Task 6)" and returns null for now. Exposes Kind / LayoutId / MarkupPath / LastError / CurrentLayout / Reload(). - StudioWindow.cs: Silk.NET 1280×720 GL 4.3 window; boots RenderBootstrap, wires input to UiHost, loads the panel via LayoutSource, adds the root to UiHost.Root.AddChild. QualitySettings resolved the same way GameWindow.Run() does (SettingsStore → QualitySettings.From → WithEnvOverrides). - Program.cs: ui-studio dispatch at the top of top-level statements (before the dat-dir parse) so `dotnet run -- ui-studio` routes to StudioWindow. - LayoutSourceTests.cs: dat-gated test (skips when dats absent); verifies that the vitals LayoutDesc (0x2100006C) loads, root is non-null, byId contains the vitals root element (0x100005F9), and Kind == DatLayout. Passes (1/1 with dats present; silently skips on CI). Note: the spec asserts FindElement(0x2100006Cu) — that id is the LayoutDesc dat id, not a widget element id. The actual vitals root element id is 0x100005F9 (confirmed from the vitals_2100006C.json fixture). The test uses the correct element id and documents the discrepancy. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using AcDream.App;
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using AcDream.App.Plugins;
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using AcDream.App.Rendering;
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using AcDream.Core.Plugins;
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using Serilog;
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if (args.Length >= 1 && args[0] == "ui-studio")
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{
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var so = AcDream.App.Studio.StudioOptions.Parse(args[1..]);
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using var sw = new AcDream.App.Studio.StudioWindow(so);
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sw.Run();
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return 0;
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}
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Log.Logger = new LoggerConfiguration()
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.MinimumLevel.Debug()
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.WriteTo.Console()
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.CreateLogger();
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var datDir = args.FirstOrDefault() ?? Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
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if (string.IsNullOrWhiteSpace(datDir))
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{
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Log.Error("usage: AcDream.App <dat-directory> (or set ACDREAM_DAT_DIR)");
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return 2;
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}
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// Single read of the startup-time process environment. Every downstream
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// consumer (GameWindow + collaborators) reads the typed bundle, not the
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// raw env vars. See docs/architecture/code-structure.md §2 Rule 4.
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var runtimeOptions = RuntimeOptions.FromEnvironment(datDir);
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var worldGameState = new AcDream.Core.Plugins.WorldGameState();
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var worldEvents = new AcDream.Core.Plugins.WorldEvents();
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var uiRegistry = new AcDream.App.Plugins.BufferedUiRegistry();
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var host = new AppPluginHost(new SerilogAdapter(Log.Logger), worldGameState, worldEvents, uiRegistry);
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var pluginsDir = Path.Combine(AppContext.BaseDirectory, "plugins");
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Log.Information("scanning plugins in {PluginsDir}", pluginsDir);
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var loaded = new List<LoadedPlugin>();
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foreach (var result in PluginDiscovery.Scan(pluginsDir))
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{
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if (!result.Success)
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{
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Log.Warning("plugin discovery failed for {Dir}: {Error}", result.PluginDirectory, result.Error);
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continue;
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}
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var loadResult = PluginLoader.Load(result.PluginDirectory, result.Manifest!, host);
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if (!loadResult.Success)
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{
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Log.Warning("plugin load failed for {Id}: {Error}", result.Manifest!.Id, loadResult.Error);
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continue;
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}
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loaded.Add(loadResult);
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Log.Information("loaded plugin {Id} ({DisplayName})", result.Manifest!.Id, result.Manifest.DisplayName);
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}
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try
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{
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foreach (var plugin in loaded)
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{
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try { plugin.Plugin!.Enable(); }
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catch (Exception ex) { Log.Error(ex, "plugin enable failed: {Id}", plugin.Manifest.Id); }
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}
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using var window = new GameWindow(runtimeOptions, worldGameState, worldEvents, uiRegistry);
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window.Run();
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}
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finally
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{
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foreach (var plugin in loaded)
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{
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try { plugin.Plugin!.Disable(); }
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catch (Exception ex) { Log.Error(ex, "plugin disable failed: {Id}", plugin.Manifest.Id); }
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}
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Log.CloseAndFlush();
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}
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return 0;
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