acdream/tests/AcDream.App.Tests
Erik a33e897400 perf(D.5.4): toolbar re-binds only on shortcut-guid object changes; clear on remove
Now that the object table holds ALL entities (creatures, NPCs, world objects),
filtering ObjectAdded/Updated/Removed to the 18 shortcut guids prevents the bar
from thrashing on every creature spawn in a busy zone.

Also subscribes to ObjectRemoved so a despawned/traded-away item clears its slot
(matching retail gmToolbarUI::SetDelayedShortcutNum's deferred-bind contract).

Four new unit tests (iconIds spy pattern) verify: non-shortcut ObjectAdded/Removed
do NOT invoke Populate; shortcut ObjectAdded deferred-binds; shortcut ObjectRemoved
clears the slot. 2671 tests, 4 skipped, 0 failures.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 16:57:04 +02:00
..
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering test(#95): headless dungeon-flood diagnostic — measure visible-cell count on 0x0007 2026-06-13 18:52:00 +02:00
UI perf(D.5.4): toolbar re-binds only on shortcut-guid object changes; clear on remove 2026-06-18 16:57:04 +02:00
World refactor(G.3a): Place flips Idle before delegate; test mid-hold reset (#133) 2026-06-13 17:11:40 +02:00
AcDream.App.Tests.csproj test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks 2026-06-15 14:29:30 +02:00
RuntimeOptionsRetailUiTests.cs feat(D.2b): flip vitals to the LayoutDesc importer; retire hand-authored vitals.xml 2026-06-15 16:30:24 +02:00
RuntimeOptionsTests.cs chore(render): Phase A8.F — strip ACDREAM_A8_DIAG_* step-disable flags (keep PROBE_VIS) 2026-05-29 11:25:00 +02:00