acdream/tests/AcDream.Runtime.Tests
Erik 5ef8b5371d refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 05:54:46 +02:00
..
Entities refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
Session refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
RuntimeDependencyBoundaryTests.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00