..
Audio
refactor(app): compose content effects and audio startup
2026-07-22 15:36:05 +02:00
Combat
refactor(app): complete session startup composition
2026-07-22 18:49:31 +02:00
Composition
feat(ui): port retail creature appraisal presentation
2026-07-23 12:55:24 +02:00
Diagnostics
test(app): add canonical connected soak snapshots
2026-07-22 20:01:06 +02:00
Input
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
Interaction
fix(items): dispatch carried use without world approach
2026-07-23 09:50:28 +02:00
Net
feat(ui): port retail appraisal panel
2026-07-23 11:34:08 +02:00
Physics
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
feat(ui): port retail creature appraisal presentation
2026-07-23 12:55:24 +02:00
Settings
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
Spells
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Streaming
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
Studio
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
UI
fix(ui): match retail item appraisal semantics
2026-07-23 18:04:19 +02:00
Update
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
World
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
AcDream.App.csproj
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
Program.cs
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeOptions.cs
refactor(render): extract world frame preparation
2026-07-22 05:54:00 +02:00