acdream/src/AcDream.App
Erik d3c5e06fdd fix(ui): match retail item appraisal semantics
Preserve PublicWeenieDesc hook identity from CreateObject through the item model so hook appraisals suppress sentinel capacities exactly. Use appraisal-only Value and Burden presence, retain AddItemInfo paragraph and authored font-color selection, and port retail lock, page, enchantment, and spell-block formatting.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 18:04:19 +02:00
..
Audio refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
Combat refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
Composition feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
Diagnostics test(app): add canonical connected soak snapshots 2026-07-22 20:01:06 +02:00
Input fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
Interaction fix(items): dispatch carried use without world approach 2026-07-23 09:50:28 +02:00
Net feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
Physics refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Streaming refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Studio fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
UI fix(ui): match retail item appraisal semantics 2026-07-23 18:04:19 +02:00
Update refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
World fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
AcDream.App.csproj fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptions.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00