Decomp-first per the block's rule: the research doc
(docs/research/2026-08-13-retail-ui-display-change.md, committed here)
pulled retail's actual mechanism before any code. A display change runs
UIElementManager::RefreshEvent @0x0045C530 ->
UIElement::UpdateForParentSizeChange @0x00462640, which unconditionally
re-applies every floating window's own clamping MoveTo override
(x = max(0, min(x, parentW - selfW)) - top-left priority, oversized
windows pin to 0), then broadcasts global message 0xE whose sole
listener reloads the per-resolution auto layout. No proportional moves,
no resets; retail saves layouts only via @saveui.
Port: RetailWindowLayoutPersistence.ClampAllToScreen() is the cascade
clamp (no store I/O; _restoring suppresses the per-move save so a live
drag-resize cannot write settings.json per frame), and
RetailUiRuntime.Draw carries a two-step screen-size edge detector:
change frame -> clamp; first stable frame -> one
RestoreAll(saveBack:false) per-resolution reload (the 0xE analog; no
lazy save-back, matching retail's save-only-on-command). The login
restore path already used retail's exact clamp math (Apply) - the live
trigger was the missing half, which is precisely the stranding the user
reported.
Deliberate deviation, register AD-91: retail's gmFloatyChatUI windows
have NO clamp and can strand; the block's requirement ("UI windows must
stay reachable") clamps every registered window uniformly.
Tests: 5 new persistence facts (clamp/top-left-pin/no-move/no-save-on-
clamp/no-save-on-live-reload). App suite 4,967/3 skips. Gate script
section D3 filled in.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
395 lines
14 KiB
C#
395 lines
14 KiB
C#
using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.App.Tests.UI;
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public sealed class RetailWindowLayoutPersistenceTests : IDisposable
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{
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private readonly string _directory = Path.Combine(
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Path.GetTempPath(), "acdream-window-layout-tests-" + Guid.NewGuid().ToString("N"));
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private string PathName => Path.Combine(_directory, "settings.json");
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[Fact]
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public void CompletedInteractions_SaveCompleteCharacterResolutionLayout()
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{
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle handle = Mount(root, "chat");
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => (800, 600));
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handle.MoveTo(44f, 55f);
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handle.ResizeTo(320f, 180f);
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handle.Hide();
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UiWindowLayout saved = Assert.IsType<UiWindowLayout>(
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store.LoadWindowLayout("Alice", "800x600", "chat", default));
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Assert.Equal((44f, 55f, 320f, 180f), (saved.X, saved.Y, saved.Width, saved.Height));
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Assert.False(saved.Visible);
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}
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[Fact]
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public void MainPanelMove_PersistsCanonicalPositionForEveryPrimaryChild()
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{
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle inventory = Mount(root, WindowNames.Inventory);
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RetailWindowHandle character = Mount(root, WindowNames.Character);
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inventory.Hide();
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character.Hide();
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using var panels = new RetailPanelUiController(
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root.IsWindowVisible,
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root.ShowWindow,
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root.HideWindow);
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panels.RegisterMainPanel(
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RetailPanelCatalog.Inventory,
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WindowNames.Inventory,
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inventory);
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panels.RegisterMainPanel(
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RetailPanelCatalog.Character,
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WindowNames.Character,
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character);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager,
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store,
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() => "Alice",
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() => (800, 600));
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panels.SetPanelVisibility(RetailPanelCatalog.Inventory, visible: true);
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inventory.MoveTo(244f, 133f);
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UiWindowLayout savedInventory = Assert.IsType<UiWindowLayout>(
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store.LoadWindowLayout(
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"Alice", "800x600", WindowNames.Inventory, default));
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UiWindowLayout savedCharacter = Assert.IsType<UiWindowLayout>(
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store.LoadWindowLayout(
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"Alice", "800x600", WindowNames.Character, default));
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Assert.Equal((244f, 133f), (savedInventory.X, savedInventory.Y));
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Assert.Equal((244f, 133f), (savedCharacter.X, savedCharacter.Y));
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}
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[Fact]
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public void Restore_ClampsBoundsAndReappliesPanelStateAndVisibility()
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{
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var store = new SettingsStore(PathName);
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store.SaveWindowLayout(
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"Alice",
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"640x480",
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"chat",
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new UiWindowLayout(900f, 700f, 500f, 300f, false, false, true));
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var root = new UiRoot { Width = 640, Height = 480 };
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var state = new FakeWindowState();
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RetailWindowHandle handle = Mount(root, "chat", state);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => (640, 480));
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persistence.RestoreAll();
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Assert.Equal((500f, 300f), (handle.Width, handle.Height));
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Assert.Equal((140f, 180f), (handle.Left, handle.Top));
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Assert.False(handle.IsVisible);
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Assert.True(state.Restored.Maximized);
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}
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[Fact]
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public void Restore_OlderAuthoredGeometryRevision_ResetsOnlySavedExtent()
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{
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var store = new SettingsStore(PathName);
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store.SaveWindowLayout(
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"Alice",
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"800x600",
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WindowNames.Examination,
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new UiWindowLayout(
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44f,
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55f,
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310f,
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545f,
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true,
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false,
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false,
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AuthoredGeometryRevision: 0));
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle handle = Mount(
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root,
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WindowNames.Examination,
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authoredGeometryRevision: 1,
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width: 310f,
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height: 400f);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager,
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store,
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() => "Alice",
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() => (800, 600));
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persistence.RestoreAll();
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Assert.Equal((44f, 55f), (handle.Left, handle.Top));
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Assert.Equal((310f, 400f), (handle.Width, handle.Height));
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UiWindowLayout migrated = Assert.IsType<UiWindowLayout>(
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store.LoadWindowLayout(
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"Alice",
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"800x600",
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WindowNames.Examination,
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default));
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Assert.Equal(1, migrated.AuthoredGeometryRevision);
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}
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[Fact]
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public void RestoreNamed_OlderRevisionUsesMountedAuthoredExtent_NotCurrentSize()
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{
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var store = new SettingsStore(PathName);
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store.SaveNamedWindowLayout(
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"legacy",
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WindowNames.Examination,
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new UiWindowLayout(
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44f,
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55f,
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310f,
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545f,
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true,
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false,
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false,
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AuthoredGeometryRevision: 0));
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle handle = Mount(
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root,
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WindowNames.Examination,
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authoredGeometryRevision: 1,
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width: 310f,
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height: 400f);
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handle.ResizeTo(500f, 300f);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager,
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store,
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() => "Alice",
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() => (800, 600));
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persistence.RestoreNamed("legacy");
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Assert.Equal((44f, 55f), (handle.Left, handle.Top));
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Assert.Equal((310f, 400f), (handle.Width, handle.Height));
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}
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[Fact]
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public void DefaultPreLoginKey_NeverOverwritesCharacterLayouts()
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{
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle handle = Mount(root, "radar");
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "default", () => (800, 600));
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handle.MoveTo(123f, 234f);
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Assert.Null(store.LoadWindowLayout("default", "800x600", "radar", default));
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}
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[Fact]
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public void Restore_StateManagedWindow_PreservesAuthoritativeVisibility()
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{
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var store = new SettingsStore(PathName);
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store.SaveWindowLayout(
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"Alice",
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"800x600",
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"combat",
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new UiWindowLayout(44f, 55f, 200f, 100f, true, false, false));
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle handle = Mount(root, "combat");
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handle.Hide();
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager,
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store,
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() => "Alice",
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() => (800, 600),
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stateManagedVisibilityWindows: ["combat"]);
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persistence.RestoreAll();
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Assert.Equal((44f, 55f), (handle.Left, handle.Top));
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Assert.False(handle.IsVisible);
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// Combat mode owns subsequent show/hide transitions as well; they must
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// not turn into saved user visibility preferences.
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handle.Show();
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UiWindowLayout saved = Assert.IsType<UiWindowLayout>(
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store.LoadWindowLayout("Alice", "800x600", "combat", default));
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Assert.False(saved.Visible);
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}
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[Fact]
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public void NamedProfile_SaveAndRestore_AppliesEveryMountedWindow()
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{
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle chat = Mount(root, "chat");
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RetailWindowHandle radar = Mount(root, "radar");
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => (800, 600));
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chat.MoveTo(44f, 55f);
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radar.MoveTo(300f, 120f);
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radar.Hide();
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persistence.SaveNamed("hunting");
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chat.MoveTo(1f, 2f);
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radar.MoveTo(3f, 4f);
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radar.Show();
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persistence.RestoreNamed("hunting");
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Assert.Equal((44f, 55f), (chat.Left, chat.Top));
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Assert.Equal((300f, 120f), (radar.Left, radar.Top));
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Assert.False(radar.IsVisible);
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}
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// ── #390: retail's display-change anti-stranding cascade ────────────
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// The clamp rule is each floating window's own MoveTo override,
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// x = max(0, min(x, parentW − selfW)) (top-left priority), re-applied
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// unconditionally on every display change — see
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// docs/research/2026-08-13-retail-ui-display-change.md.
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[Fact]
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public void ClampAllToScreen_ReclampsStrandedWindows_TopLeftPriority()
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{
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 2560, Height = 1440 };
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RetailWindowHandle handle = Mount(
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root, WindowNames.Examination, width: 310f, height: 400f);
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handle.MoveTo(2200f, 1000f); // parked near the bottom-right corner
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(int Width, int Height) screen = (2560, 1440);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => screen);
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screen = (1280, 720); // the display shrank
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persistence.ClampAllToScreen();
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Assert.Equal(1280f - 310f, handle.Left);
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Assert.Equal(720f - 400f, handle.Top);
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}
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[Fact]
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public void ClampAllToScreen_OversizedWindow_PinsTopLeftToZero()
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{
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// max(0, min(...)) — the max applies LAST, so a window larger than
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// the screen pins to 0 and its top-left chrome stays reachable.
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 800, Height = 600 };
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RetailWindowHandle handle = Mount(
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root, WindowNames.Examination, width: 310f, height: 400f);
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handle.MoveTo(400f, 300f);
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(int Width, int Height) screen = (800, 600);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => screen);
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screen = (200, 200); // smaller than the window itself
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persistence.ClampAllToScreen();
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Assert.Equal(0f, handle.Left);
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Assert.Equal(0f, handle.Top);
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}
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[Fact]
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public void ClampAllToScreen_InBoundsWindow_DoesNotMove()
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{
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 2560, Height = 1440 };
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RetailWindowHandle handle = Mount(
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root, WindowNames.Examination, width: 310f, height: 400f);
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handle.MoveTo(100f, 120f);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => (1280, 720));
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persistence.ClampAllToScreen();
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Assert.Equal((100f, 120f), (handle.Left, handle.Top));
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}
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[Fact]
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public void ClampAllToScreen_DoesNotSaveTheClampedPositions()
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{
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// The clamp runs per resize FRAME during a live window drag; its
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// MoveTo must not trip the per-move save (settings.json writes per
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// frame, keyed by whatever intermediate resolution the drag passes
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// through). Only USER moves save.
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 2560, Height = 1440 };
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RetailWindowHandle handle = Mount(
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root, WindowNames.Examination, width: 310f, height: 400f);
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handle.MoveTo(2200f, 1000f); // pre-attach: no save subscription yet
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(int Width, int Height) screen = (2560, 1440);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => screen);
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screen = (1280, 720);
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persistence.ClampAllToScreen();
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Assert.Equal(1280f - 310f, handle.Left); // it DID clamp…
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Assert.Null(store.LoadWindowLayout( // …and did NOT write.
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"Alice", "1280x720", WindowNames.Examination, default));
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}
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[Fact]
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public void RestoreAll_WithoutSaveBack_WritesNothingToTheStore()
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{
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// The live display-change reload (#390) must not persist — retail
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// saves layouts only via @saveui/@saveautoui, and a mid-drag reload
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// writing would litter settings.json with intermediate-resolution
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// keys.
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var store = new SettingsStore(PathName);
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var root = new UiRoot { Width = 800, Height = 600 };
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_ = Mount(root, WindowNames.Examination, width: 310f, height: 400f);
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using var persistence = new RetailWindowLayoutPersistence(
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root.WindowManager, store, () => "Alice", () => (800, 600));
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persistence.RestoreAll(saveBack: false);
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Assert.Null(store.LoadWindowLayout(
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"Alice", "800x600", WindowNames.Examination, default));
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}
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private static RetailWindowHandle Mount(
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UiRoot root,
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string name,
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IRetainedWindowStateController? state = null,
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int authoredGeometryRevision = 0,
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float width = 200f,
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float height = 100f)
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{
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var frame = new UiPanel
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{
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Left = 10f,
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Top = 20f,
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Width = width,
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Height = height,
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MinWidth = 100f,
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MinHeight = 80f,
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MaxWidth = 600f,
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MaxHeight = 400f,
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Draggable = true,
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Resizable = true,
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};
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root.AddChild(frame);
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return root.RegisterWindow(
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name,
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frame,
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stateController: state,
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authoredGeometryRevision: authoredGeometryRevision);
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}
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public void Dispose()
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{
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if (Directory.Exists(_directory)) Directory.Delete(_directory, recursive: true);
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}
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private sealed class FakeWindowState : IRetainedWindowStateController
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{
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public RetainedWindowState Restored { get; private set; }
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public RetainedWindowState CaptureWindowState() => Restored;
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public void RestoreWindowState(RetainedWindowState state) => Restored = state;
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}
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}
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