acdream/tests/AcDream.Core.Net.Tests/Messages/InventoryRemoveObjectTests.cs
Erik 79c0374d53 feat(net): D.2b-B B-Wire — InventoryRemoveObject (0x0024) parser
Top-level GameMessage (UIQueue), not a GameEvent. Server sends when an
object leaves the client's inventory view (sold / dropped / destroyed).
Layout: opcode(4) + guid(4) = 8 bytes — the smallest inventory wire.
3 tests: happy path, wrong opcode, truncated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 18:52:21 +02:00

32 lines
926 B
C#

using System.Buffers.Binary;
using AcDream.Core.Net.Messages;
using Xunit;
namespace AcDream.Core.Net.Tests.Messages;
public sealed class InventoryRemoveObjectTests
{
private static byte[] Build(uint guid, uint opcode = 0x0024u)
{
var b = new byte[8];
BinaryPrimitives.WriteUInt32LittleEndian(b.AsSpan(0), opcode);
BinaryPrimitives.WriteUInt32LittleEndian(b.AsSpan(4), guid);
return b;
}
[Fact]
public void TryParse_valid_returnsGuid()
{
var p = InventoryRemoveObject.TryParse(Build(0x50000A07u));
Assert.NotNull(p);
Assert.Equal(0x50000A07u, p!.Value.Guid);
}
[Fact]
public void TryParse_wrongOpcode_returnsNull()
=> Assert.Null(InventoryRemoveObject.TryParse(Build(1, opcode: 0x0023u)));
[Fact]
public void TryParse_truncated_returnsNull()
=> Assert.Null(InventoryRemoveObject.TryParse(new byte[7]));
}