acdream/tests/AcDream.Core.Tests/Physics/AnimationCommandRouterTests.cs

66 lines
2.2 KiB
C#

using AcDream.Core.Physics;
using DatReaderWriter.DBObjs;
using Xunit;
namespace AcDream.Core.Tests.Physics;
public sealed class AnimationCommandRouterTests
{
private const uint NonCombat = 0x8000003Du;
[Theory]
[InlineData(0x00000000u, AnimationCommandRouteKind.None)]
[InlineData(0x10000057u, AnimationCommandRouteKind.Action)] // Sanctuary
[InlineData(0x2500003Bu, AnimationCommandRouteKind.Modifier)] // Jump
[InlineData(0x13000087u, AnimationCommandRouteKind.ChatEmote)] // Wave
[InlineData(0x41000003u, AnimationCommandRouteKind.SubState)] // Ready
[InlineData(0x40000011u, AnimationCommandRouteKind.SubState)] // Dead
[InlineData(0x8000003Du, AnimationCommandRouteKind.Ignored)] // NonCombat style
public void Classify_ReturnsRetailRouteKind(uint command, AnimationCommandRouteKind expected)
{
Assert.Equal(expected, AnimationCommandRouter.Classify(command));
}
[Fact]
public void RouteWireCommand_SubState_UsesSetCycle()
{
var seq = MakeEmptySequencer();
var route = AnimationCommandRouter.RouteWireCommand(seq, NonCombat, 0x0011);
Assert.Equal(AnimationCommandRouteKind.SubState, route);
Assert.Equal(NonCombat, seq.CurrentStyle);
Assert.Equal(MotionCommand.Dead, seq.CurrentMotion);
}
[Fact]
public void RouteWireCommand_Sanctuary_IsActionNotDeadCycle()
{
var seq = MakeEmptySequencer();
var route = AnimationCommandRouter.RouteWireCommand(seq, NonCombat, 0x0057);
Assert.Equal(AnimationCommandRouteKind.Action, route);
Assert.Equal(0u, seq.CurrentMotion);
}
[Fact]
public void RouteWireCommand_Wave_IsChatEmote()
{
var seq = MakeEmptySequencer();
var route = AnimationCommandRouter.RouteWireCommand(seq, NonCombat, 0x0087);
Assert.Equal(AnimationCommandRouteKind.ChatEmote, route);
}
private static AnimationSequencer MakeEmptySequencer()
{
return new AnimationSequencer(new Setup(), new MotionTable(), new NullAnimationLoader());
}
private sealed class NullAnimationLoader : IAnimationLoader
{
public Animation? LoadAnimation(uint id) => null;
}
}