acdream/tests/AcDream.Core.Tests/Selection
Erik 047a4c83b5 fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
2026-07-21 07:07:58 +02:00
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RetailWorldPickerTests.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
ScreenProjectionTests.cs feat(retail): Commit B — retail-faithful AP cadence + screen-rect picker 2026-05-16 13:56:08 +02:00
SelectionStateTests.cs feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00