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A6P7DispatchRulesTests.cs
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fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate)
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2026-05-25 16:35:32 +02:00 |
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AnimationCommandRouterTests.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouterTests.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencerTests.cs
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fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
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2026-05-18 15:16:20 +02:00 |
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BSPQueryTests.cs
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fix(phys): A6.P4 door — pos_hits_sphere records near-miss polygon
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2026-05-25 11:05:04 +02:00 |
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BSPStepUpFixtures.cs
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feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
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2026-04-29 16:16:39 +02:00 |
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BSPStepUpTests.cs
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fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail)
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2026-04-30 13:22:07 +02:00 |
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CellarUpTrajectoryReplayTests.cs
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fix(phys): A6.P3 #98 — gate outdoor shadow radial sweep on indoor primary cell
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2026-05-24 06:49:46 +02:00 |
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CellDumpRoundTripTests.cs
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feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
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2026-05-23 15:16:56 +02:00 |
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CellGraphMembershipTests.cs
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Revert "feat(core): UCG W2 Task 3 — stab-list doorway hysteresis in ResolveCellId"
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2026-06-02 14:09:42 +02:00 |
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CellGraphPopulationTests.cs
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feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert)
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2026-06-02 09:29:30 +02:00 |
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CellPhysicsPortalWiringTests.cs
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feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
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2026-05-19 16:52:20 +02:00 |
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CellSurfaceTests.cs
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feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
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2026-04-12 09:51:22 +02:00 |
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CellTransitAddAllOutsideCellsTests.cs
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fix(phys): A6.P4 door bug — AddAllOutsideCells coord convention + replay apparatus
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2026-05-25 07:53:34 +02:00 |
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CellTransitCheckBuildingTransitTests.cs
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refactor(physics): Phase 2 — code-review polish on BuildingPhysics commit
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2026-05-19 18:01:44 +02:00 |
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CellTransitFindCellListTests.cs
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feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
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2026-05-19 17:34:38 +02:00 |
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CellTransitFindCellSetTests.cs
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fix(phys): A6.P4 door bug — AddAllOutsideCells coord convention + replay apparatus
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2026-05-25 07:53:34 +02:00 |
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CellTransitFindTransitCellsSphereTests.cs
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chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
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2026-05-23 15:11:49 +02:00 |
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CellTransitTests.cs
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test(phys): A6.P5 RED — BFS from indoor cell doesn't reach door outdoor cell
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2026-05-25 12:51:33 +02:00 |
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CollisionExemptionTests.cs
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fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone
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2026-05-13 18:27:06 +02:00 |
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CollisionPrimitivesTests.cs
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feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
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2026-04-12 23:53:47 +02:00 |
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DoorBugTrajectoryReplayTests.cs
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test(phys): A6.P5 RED — BFS from indoor cell doesn't reach door outdoor cell
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2026-05-25 12:51:33 +02:00 |
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DoorCollisionApparatusTests.cs
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diag(phys): [bsp-test] probe + grounded apparatus test + handoff
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2026-05-24 19:22:45 +02:00 |
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DoorSetupGfxObjInspectionTests.cs
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test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis
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2026-05-25 08:34:52 +02:00 |
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EntityCollisionFlagsTests.cs
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feat(physics): live-entity collision plumbing (Commit A)
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2026-04-29 13:12:56 +02:00 |
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FindEnvCollisionsMultiCellTests.cs
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Reapply "feat(physics): A4 — wire CheckOtherCells into FindEnvCollisions"
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2026-05-20 20:06:14 +02:00 |
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GfxObjDumpRoundTripTests.cs
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feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
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2026-05-23 20:24:26 +02:00 |
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IndoorContactPlaneRetentionTests.cs
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docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc
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2026-05-22 09:37:52 +02:00 |
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IndoorWalkablePlaneTests.cs
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Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
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2026-05-20 09:17:24 +02:00 |
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InterpolationManagerTests.cs
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feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
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2026-05-05 14:56:42 +02:00 |
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Issue98CellarUpReplayTests.cs
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test(phys): A6.P3 #98 Step 3 — deterministic replay harness
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2026-05-23 15:25:40 +02:00 |
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MotionCommandResolverTests.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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MotionInterpreterTests.cs
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test(physics): MyRunRate fallback test for GetMaxSpeed (L.3.1 Task 2 polish)
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2026-05-02 19:20:39 +02:00 |
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PhysicsBodyTests.cs
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feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
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2026-04-12 23:54:51 +02:00 |
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PhysicsDataCachePhantomSourceTests.cs
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docs(test): #101 — sync stale GameWindow.cs line ref in test class doc
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2026-05-25 19:56:35 +02:00 |
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PhysicsDiagnosticsTests.cs
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feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change)
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2026-06-02 14:08:00 +02:00 |
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PhysicsEngineTests.cs
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fix(physics): Cluster A #84 + #85 — indoor cell tracking
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2026-05-19 15:20:36 +02:00 |
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PlayerWeenieTests.cs
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feat(physics): PlayerWeenie with retail Run/Jump formulas
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2026-04-13 23:15:25 +02:00 |
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PortalInfoTests.cs
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feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
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2026-05-19 16:52:20 +02:00 |
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PortalPlaneTests.cs
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feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
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2026-04-12 18:17:48 +02:00 |
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PositionManagerTests.cs
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fix(motion): project anim root motion onto terrain plane (slope staircase)
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2026-05-05 21:37:42 +02:00 |
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RemoteMoveToDriverTests.cs
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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ResolveCellIdTests.cs
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feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
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2026-05-19 17:34:38 +02:00 |
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ServerControlledLocomotionTests.cs
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fix(anim): Phase L.1c match MoveTo run speed
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2026-04-28 20:58:22 +02:00 |
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ShadowObjectRegistryMultiPartTests.cs
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test(phys): Task 6 regression — Deregister clears _entityShapes cache
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2026-05-24 15:22:30 +02:00 |
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ShadowObjectRegistryTests.cs
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feat(phys): A6.P4 slice 1 — portal-reachable cellSet includes outdoor cells
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2026-05-24 08:10:32 +02:00 |
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ShadowShapeBuilderTests.cs
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feat(phys): ShadowShapeBuilder.FromSetup
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2026-05-24 15:12:56 +02:00 |
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SphereIntersectsCellBspTests.cs
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fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold
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2026-05-20 20:30:36 +02:00 |
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TerrainSurfaceTests.cs
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fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
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2026-05-07 21:15:11 +02:00 |
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TransitionCheckOtherCellsTests.cs
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chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
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2026-05-23 15:11:49 +02:00 |
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TransitionTests.cs
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fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful)
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2026-05-29 20:35:26 +02:00 |
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TransitionTypesTests.cs
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Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
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2026-05-20 09:17:24 +02:00 |
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WalkMissDiagnosticTests.cs
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feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
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2026-05-20 10:31:39 +02:00 |