acdream/docs/plans
Erik 34b7f1faa1 docs(phys L.2d): slice 1 + 1.5 shipped handoff + 3rd plan-of-record reframe
L.2d as scoped is essentially closed at the Holtburg site. The slice-1.5
trace settled the question: the "I can't walk through doorways" symptom
is a closed Door entity (Setup 0x020019FF named "Door") at the building
threshold, not a building-BSP-collision issue. Building BSP is healthy.

The two prior framings turned out wrong:
- L.2a handoff (2026-05-12): "per-cell walkability missing" — based on
  hit attribution pointing at the building, missed the Door cylinder
  also colliding per tick.
- L.2d slice 1 spec (2026-05-13 morning): "BSP shape fidelity, three
  hypotheses X/Y/Z" — ruled out by the trace once the probe labeling
  bug was fixed in slice 1.5.

Handoff doc captures full evidence, side findings (building double-
registration latent bug, missing PhysicsState in entity-source log),
and a candidates list for the next-session ordering discussion.

Plan-of-record L.2d sub-direction paragraph updated to match: "watch-
and-wait" mode, no more slices until a new shape-fidelity bug is
observed at a different site. Door-state handling becomes its own
sub-phase, scope deferred to project-ordering discussion.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 19:46:45 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md docs(plan): Phase 3c terrain blending plan 2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md docs(vfx #C.1.5b): ship Phase C.1.5b — closes #56 + EnvCell DefaultScript dispatch 2026-05-12 08:51:26 +02:00
2026-04-13-rendering-rebuild.md fix(movement): jump works locally (airborne velocity preserved) 2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
2026-04-27-phase-c1-pes-particles.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md docs(phys L.2d): slice 1 + 1.5 shipped handoff + 3rd plan-of-record reframe 2026-05-12 19:46:45 +02:00
2026-04-30-sky-pes-port.md docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch 2026-04-30 23:00:46 +02:00
2026-05-08-phase-n5-perf-baseline.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-n5b-perf-baseline.md docs(N.5b T10): roadmap + ISSUES + CLAUDE.md + perf baseline updates 2026-05-09 13:03:14 +02:00
2026-05-10-perf-tiers-2-3-roadmap.md docs(perf): roadmap for Tier 2 + Tier 3 entity-dispatcher optimizations 2026-05-10 09:38:38 +02:00
2026-05-11-phase-n6-perf-baseline.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-phase-c1.5b-handoff.md docs(vfx #C.1.5b): handoff for next slice (issue #56 + EnvCell statics) 2026-05-11 18:22:01 +02:00
animation-system-audit.md docs(anim): Phase L.1a animation system audit 2026-04-28 10:38:58 +02:00