acdream/src/AcDream.App
Erik d1c1368a5e fix(chat): CH2 SpewBox lease was acquired but never transferred — startup crash
The composition scope's completion contract threw 'unpublished
resources: spew box' on every graphical launch with the retail UI:
scope.Acquire's returned lease was discarded, so it could never be
Transfer()ed alongside its siblings. Suite missed it because the
composition tests run with RetainedUi absent, so the acquire block
never executed. Ownership after transfer matches the wait-notice
no-tunnel arm: the retained-UI root's teardown reclaims the element
tree.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 22:38:34 +02:00
..
Audio feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Composition fix(chat): CH2 SpewBox lease was acquired but never transferred — startup crash 2026-08-09 22:38:34 +02:00
Diagnostics feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
Input feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
Interaction fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
Net fix(chat): CH4 re-review fixes — dialog-queue reentrancy, settings option-bit chokepoint 2026-08-09 22:24:43 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Rendering feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
Runtime feat(chat): Campaign CH slice CH3 — side-channel membership, wire, and echo parity 2026-08-09 19:39:44 +02:00
Settings fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback 2026-08-09 20:24:29 +02:00
Spells Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Streaming fix(audio): portal cues fire on the sequencer's sound events, not the tunnel visuals 2026-08-09 08:22:48 +02:00
UI fix(chat): CH4 re-review fixes — dialog-queue reentrancy, settings option-bit chokepoint 2026-08-09 22:24:43 +02:00
Update feat(audio): Campaign A slice A5 — retail's region ambient soundscape 2026-08-08 22:53:41 +02:00
World feat(audio): Campaign A slice A4 — the interface sound bus 2026-08-08 22:22:09 +02:00
AcDream.App.csproj feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
Program.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
RuntimeOptions.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00