acdream/src/AcDream.App/World/LiveEntityRuntimeSlot.cs

51 lines
1.4 KiB
C#

namespace AcDream.App.World;
internal interface ILiveEntityRuntimeSource
{
LiveEntityRuntime? Current { get; }
}
/// <summary>
/// One-time composition bridge for the resource-activation/runtime cycle.
/// It owns no identity or entity state; all authority remains in the bound
/// <see cref="LiveEntityRuntime"/>.
/// </summary>
internal sealed class LiveEntityRuntimeSlot : ILiveEntityRuntimeSource
{
public LiveEntityRuntime? Current { get; private set; }
public void Bind(LiveEntityRuntime runtime)
{
ArgumentNullException.ThrowIfNull(runtime);
if (Current is not null)
throw new InvalidOperationException("The live entity runtime is already bound.");
Current = runtime;
}
public IDisposable BindOwned(LiveEntityRuntime runtime)
{
Bind(runtime);
return new Binding(this, runtime);
}
private void Unbind(LiveEntityRuntime expected)
{
if (ReferenceEquals(Current, expected))
Current = null;
}
private sealed class Binding : IDisposable
{
private LiveEntityRuntimeSlot? _owner;
private readonly LiveEntityRuntime _expected;
public Binding(LiveEntityRuntimeSlot owner, LiveEntityRuntime expected)
{
_owner = owner;
_expected = expected;
}
public void Dispose() =>
Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
}
}