Session shipped the _datLock-contention fix (lockwait 88ms->0, kept). Remaining FPS pain (sustained ~30 in Fort Tethana, view-direction-dependent) root-caused to the absence of distance-based LOD/degrade: we draw every frustum-visible object at full detail. Next: port retail UpdateViewerDistance/get_degrade. Full mechanism, file:line map, apparatus state, and DO-NOT-RETRY lessons captured. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||