acdream/src
Erik d09e246d3a refactor(world): own live environment state
Move the DAT sky, selected day group, world clock, weather, AdminEnvirons bridge, and debug cycles into a one-shot WorldEnvironmentController while preserving GameWindow's public aliases and accepted startup/session/render order. Correct the named retail citations and register the remaining environment audio and fog/radar gaps.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 10:54:33 +02:00
..
AcDream.App refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
AcDream.Bake refactor(pipeline): MP1b review - unify DatCollectionAdapter + TOC/log test gaps 2026-07-05 22:18:30 +02:00
AcDream.Cli chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
AcDream.Content fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
AcDream.Core.Net refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
AcDream.Plugin.Abstractions feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
AcDream.UI.ImGui refactor(render): compose render frame orchestrator 2026-07-22 08:03:49 +02:00