Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage. Co-authored-by: Codex <codex@openai.com> |
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|---|---|---|
| .. | ||
| Entities | ||
| Gameplay | ||
| Session | ||
| AcDream.Runtime.csproj | ||
| GameRuntimeClock.cs | ||
| GameRuntimeCommands.cs | ||
| GameRuntimeEvents.cs | ||
| GameRuntimeViews.cs | ||
| RuntimeAssemblyMarker.cs | ||
| RuntimeGeneration.cs | ||