acdream/src/AcDream.Core/Physics
Erik 414c3deaf4 fix(phys): #112 residual - retail straddle gate for outdoor-cell admission (live-binary verified)
The oracle read the #112 residual was waiting on, settled against the
LIVE 2013 client (cdb attach, CEnvCell::find_transit_cells @ 0052c820;
BN pseudo-C was ambiguous and partly wrong per
feedback_bn_decomp_field_names - it invented portal_side tests in this
branch): retail admits outdoor transit cells from an indoor cell IFF a
path sphere STRADDLES an exterior portal polygon plane,
|dist| < radius + F_EPSILON(0.000199999995, @ 007c8c70). The flag at
[esp+18h] (set 0052c925, x87 decode fcompp/test ah,41h +
fcomp/test ah,5/jp) gates the add_all_outside_cells call (0052c9d6 je).
Graph reachability alone NEVER admits outdoor cells in retail.

Port (CellTransit):
- FindTransitCellsSphere: exitOutside now carries the retail straddle
  semantics; new hasExitPortal out carries the old topology-only flag.
- BuildCellSetAndPickContaining: the collision cell SET keeps the A6.P5
  topology widening on hasExitPortal (outdoor-registered doors must stay
  findable from indoor cells until #99/A6.P4 ships per-cell shadow
  lists - the 2026-05-25 door capture scenario), but the membership
  PICK's outdoor branch is gated on the retail flag. Membership is now
  retail-identical in both regimes: straddle -> outdoor candidates valid;
  no straddle -> outdoor ignored -> retail keep-curr. This is what stops
  deep-interior containment gaps in ANY house from demoting to outdoor
  (the #112 transparent-interior shape) - the systemic protection the
  user asked for, without house-by-house verification.

The at-doorway A9B3 gap demote is RETAIL-FAITHFUL (gap point is 0.23m
from 0x104s door plane < 0.48 foot radius -> retail straddles + demotes
+ self-heals inward): DocumentsResidual renamed to
...DemotesRetailFaithfully, expectation unchanged. New conformance pins:
deep-gap keep-curr (A9B3Cottage_GapBeyondStraddleDistance_KeepsCurrCell)
+ function-level gate semantics on real dat geometry
(FindTransitCellsSphere_ExitPortalStraddleGate_MatchesRetail).

Tests: Core 1391 green (+2) / App 224 / UI 420 / Net 294; pre-existing
4 #99-era failures unchanged; P1 membership goldens + A6.P5 door-set
tests explicitly green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 16:52:24 +02:00
..
AnimationCommandRouter.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
AnimationHookRouter.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencer.cs fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left 2026-05-18 15:16:20 +02:00
BSPQuery.cs chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation 2026-06-05 09:24:20 +02:00
BuildingPhysics.cs refactor(physics): Phase 2 — code-review polish on BuildingPhysics commit 2026-05-19 18:01:44 +02:00
CellArray.cs feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
CellDump.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellSurface.cs fix(phys): #111 - ground the validated claim via PHYSICS walkable polygons, not the CellSurface triangle soup 2026-06-10 14:21:59 +02:00
CellTransit.cs fix(phys): #112 residual - retail straddle gate for outdoor-cell admission (live-binary verified) 2026-06-10 16:52:24 +02:00
CollisionExemption.cs fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone 2026-05-13 18:27:06 +02:00
CollisionPrimitives.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
EntityCollisionFlags.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
GfxObjDump.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
IAnimationHookSink.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
InterpolationManager.cs feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec 2026-05-05 14:56:42 +02:00
LandDefs.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
MotionCommandResolver.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
MotionInterpreter.cs fix(motion): retail-faithful remote tick — clear body.Velocity, drive via seqVel 2026-05-03 16:23:57 +02:00
PhysicsBody.cs fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate) 2026-05-25 16:35:32 +02:00
PhysicsDataCache.cs fix(phys): #107 gate-run regression — auto-entry hold opened on a mid-population cache read; wait for the claimed cell itself 2026-06-10 13:10:01 +02:00
PhysicsDiagnostics.cs test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
PhysicsEngine.cs fix(phys): #111 - ground the validated claim via PHYSICS walkable polygons, not the CellSurface triangle soup 2026-06-10 14:21:59 +02:00
PhysicsResolveCapture.cs test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
PlayerWeenie.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalInfo.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlane.cs fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test 2026-04-12 19:08:46 +02:00
PositionManager.cs fix(motion): project anim root motion onto terrain plane (slope staircase) 2026-05-05 21:37:42 +02:00
RemoteMoveToDriver.cs fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
ResolveResult.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
ServerControlledLocomotion.cs fix(anim): Phase L.1c match MoveTo run speed 2026-04-28 20:58:22 +02:00
ShadowObjectRegistry.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
ShadowShape.cs feat(phys): add ShadowShape record (no callers yet) 2026-05-24 15:07:40 +02:00
ShadowShapeBuilder.cs feat(phys): ShadowShapeBuilder.FromSetup 2026-05-24 15:12:56 +02:00
TerrainSurface.cs fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope 2026-05-07 21:15:11 +02:00
TransitionTypes.cs fix(p2): cellar-lip wedge — check_other_cells must use the LIVE sphere position 2026-06-05 09:15:19 +02:00
WalkMissDiagnostic.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00