acdream/src/AcDream.App/Input
2026-07-27 09:25:58 +02:00
..
CameraPointerInputController.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DispatcherCameraInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSource.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameplayInputActionRouter.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameplayInputCommandController.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameplayInputFrameController.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
InputCaptureSources.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LocalPlayerAnimationController.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LocalPlayerFrameRuntime.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
LocalPlayerProjectionController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerRuntimeState.cs feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
MouseLookController.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
MovementTruthDiagnosticController.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
PlayerModeAutoEntry.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
PlayerModeController.cs feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
QuiescentInputContext.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
RetailLocalPlayerFrameController.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RetainedUiGameplayBinding.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
SilkMouseSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00