acdream/src/AcDream.App/UI/RetailUiRuntime.cs
Erik ceec3bc440 feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache onto IGpuDevice
TextRenderer, BitmapFont, DebugLineRenderer, and TextureCache's UI-texture
upload path (GetOrUploadRenderSurface/UploadRgba8) now issue every draw and
resource creation through the pinned IGpuDevice/IGpuFrame/IGpuPassEncoder
RHI contract instead of raw GL. This is the RHI's first real production
consumer - V0-V3 only established the contract, GL backend skeleton, and a
shader-dialect migration with no live GL exercise. TextRenderer owns one
IGpuPipeline (ui_text shader, straight-alpha blend, depth disabled) and
allocates a per-bucket ring each Flush; BitmapFont's atlas texture is
created and uploaded via device.CreateTexture/.Upload; DebugLineRenderer
mirrors the same one-pipeline-per-Flush shape for its line-list draws.
World-path TextureCache methods (GetOrUpload, the raw-GL layer-array
upload) are untouched - still legacy GL, still out of scope.

Frame lifecycle: GpuDeviceFrameLifetime (RenderFrameOrchestrator.cs) wraps
IGpuDevice.BeginFrame()/IGpuFrame.End() inside the existing
IRenderFrameLifetime bracket HostInputCameraCompositionPhase already opens
per callback, additively - no frame-graph restructuring. Ported renderers
reach the frame via ICurrentGpuFrameSource, a plain interface (not a
delegate field) so WorldSceneDiagnosticsController keeps passing its
existing "no stored window/delegate" architectural-conformance test.

Two real bugs surfaced by actually exercising the RHI against a live GL
context (nothing here was previously reachable before this slice):

- GlGpuDevice.BeginFrame() now resets the render-state cache every frame.
  The cache assumes it is the sole writer of GL program/blend/depth/cull
  state, which was true while it had zero real consumers, but every
  still-legacy renderer (WbDrawDispatcher, terrain, particles, EnvCells)
  mutates that same GL state directly and never informs the cache. Once a
  legacy renderer ran between two RHI binds, the cache's belief about the
  current GL program went stale, so a later BindPipeline(text shader)
  skipped re-issuing glUseProgram and the following push-constant upload
  threw GL_INVALID_OPERATION against whatever program was actually bound.
  Reset() at the frame boundary is the same defensive move BeginPass
  already makes after a forced clear (see its comment); it costs one
  redundant state application on the frame's first bind.
- GL_MULTISAMPLE has no representation in the pinned contract. Added a
  GL-backend-internal Multisample field to GlRenderStateSnapshot/Changes,
  computed from GpuPipelineDescription.SampleCount at BindPipeline time -
  mirrors how Vulkan bakes MSAA into the pipeline instead of a separate
  toggle.

Collateral, scoped to keep the port real rather than a stub:

- GpuTextureSlot (Unassigned = uint.MaxValue, NOT 0) now flows through
  every consumer of TextureCache.GetOrUploadRenderSurface/UploadRgba8 and
  TextRenderer.DrawSprite - the entire retained UI layer, since a pervasive
  Func<uint,(uint,int,int)> sprite-resolve delegate threads through nearly
  every UI element/controller. Every prior `== 0` / `!= 0` "no texture"
  check became `.IsAssigned` / `!.IsAssigned`; slot 0 is a real assigned
  slot (the device's default white texture), so the old sentinel would
  have produced live visual regressions if left in place.
- GpuTextureSlot/IGpuDevice/IGpuFrame are internal, so ~270 previously
  public AcDream.App types that touched them (directly or transitively)
  are now internal too - safe, since AcDream.App is an exe with no
  external project references; only the two test projects consume it, via
  InternalsVisibleTo. A handful of unrelated types the sweep caught
  (ElementInfo/ImportedLayout's property-bag hierarchy, several enums used
  as public [Theory] parameters, CursorFeedbackSnapshot's DragAcceptState)
  were reverted back to public where making them internal would have
  either cascaded into unrelated files or broken xUnit's public-member
  discovery.
- ExternalViewportTextureBridge (new) registers the still-raw-GL FBO
  color textures PrivateEntityViewportRenderer/PaperdollViewportRenderer
  produce (V4g's scope) into the device's texture table for
  UiViewport.TextureHandle, via a temporary
  GlGpuDevice.RegisterExternalColorTexture escape hatch (internal, not
  part of IGpuDevice) deleted when V4g ports those viewports.
- TextRenderGlStateScope.cs and its test deleted: the pipeline description
  now bakes what it used to restore by hand.
- ResourceCleanupGroupTests/GlTextureOwnershipTests: the two source-text
  conformance tests keyed to TextRenderer's old multi-resource
  construction shape (Shader + per-flight FrameBufferSet array + white
  texture + tracked VAO/VBO, all via ResourceCleanupGroup) no longer apply
  - that shape is gone, replaced by one IGpuPipeline created through
    IGpuDevice. The construction-order test is deleted; the checked-commit
    texture-creation check now targets GlGpuTexture (which already used
    the same GlResourceCommand.CreateName primitive before this slice).

Gates:
- dotnet build -c Release: 0 warnings, 0 errors (AcDream.App has
  TreatWarningsAsErrors).
- dotnet test tests/AcDream.App.Tests -c Release: 3,840 passed / 3
  skipped (was 3,843/3 entering this slice - net 3 fewer tests:
  TextRendererFailureSafetyTests.cs deleted (2, tested the now-deleted
  TextRenderGlStateScope) plus the one retired ResourceCleanupGroupTests
  method). Full solution: 8,908 passed / 5 skipped across all nine test
  projects.
- Offline pixel gate (tools/run-offline-pixel-gate.ps1, parent ec414d60
  vs this commit): differing fraction 0.318% (1,791/563,200 compared
  pixels), above the 0.001 threshold. Investigated pixel-by-pixel rather
  than waved through: a diff heatmap plus 4x crops at the differing
  clusters show zero differences anywhere in the retained UI, terrain,
  scenery, or static meshes - every differing pixel sits on continuously-
  animated ambient content (flying-insect sprites over the swamp, foliage
  sparkle/dew glints) whose exact phase depends on elapsed wall-clock
  time, the same category the gate's own sky-masking rationale already
  documents and the campaign doc's coverage table explicitly excludes
  ("Not covered - particles"). Confirming evidence: two same-commit
  captures at HEAD compare clean against each other (0.0025%), and two
  same-commit captures at the parent compare clean against each other
  (0.0044%) - only base-vs-head is consistently elevated, which is what
  frame-pacing drift from genuinely new per-frame RHI work (BeginFrame,
  ring resets, the render-state reset above) would produce against a
  fixed wall-clock capture deadline, not a rendering defect. Recommend a
  quick user visual check of this capture pair alongside the automated
  result, matching how V2c's particle work was already handled in this
  campaign (flagged for user visual confirmation rather than blocked on
  an automated gate that cannot cover animated content).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 18:22:08 +02:00

1976 lines
75 KiB
C#

using System.Collections.Generic;
using AcDream.App.Plugins;
using AcDream.App.Combat;
using AcDream.App.Input;
using AcDream.App.Rendering;
using AcDream.App.Spells;
using AcDream.App.UI.Layout;
using AcDream.App.UI.Testing;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Selection;
using AcDream.Core.Spells;
using AcDream.Runtime.Gameplay;
using AcDream.Content;
using AcDream.UI.Abstractions;
using AcDream.UI.Abstractions.Panels.Chat;
using AcDream.UI.Abstractions.Panels.Settings;
using AcDream.UI.Abstractions.Panels.Vitals;
using AcDream.UI.Abstractions.Input;
using DatReaderWriter;
using Silk.NET.Input;
namespace AcDream.App.UI;
internal sealed record RetailUiAssets(
IDatReaderWriter Dats,
object DatLock,
Func<uint, (GpuTextureSlot Texture, int Width, int Height)> ResolveSprite,
Func<uint, UiDatFont?> ResolveFont,
UiDatFont? DefaultFont,
BitmapFont? DebugFont,
ControlsIni Controls,
IconComposer Icons);
internal sealed record VitalsRuntimeBindings(VitalsVM ViewModel);
internal sealed record ChatRuntimeBindings(ChatVM ViewModel, Func<ICommandBus> CommandBus);
internal sealed record RadarRuntimeBindings(
Func<UiRadarSnapshot> Snapshot,
SelectionState Selection,
Action<bool> SetUiLocked);
internal sealed record CombatRuntimeBindings(
CombatState State,
RuntimeCombatAttackState Attacks,
Func<GameplaySettings> Gameplay,
Action<GameplaySettings> SetGameplay);
internal sealed record MagicRuntimeBindings(
Spellbook Spellbook,
RuntimeSpellCastState Casting,
ClientObjectTable Objects,
Func<uint> PlayerGuid,
IReadOnlyDictionary<uint, SpellComponentDescriptor> Components,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveIcon,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveDragIcon,
Func<uint, GpuTextureSlot> ResolveSpellIcon,
Func<uint, GpuTextureSlot> ResolveComponentIcon,
SelectionState Selection,
Func<uint, int> SpellLevel,
Func<uint, IReadOnlyList<SpellExamineComponent>> SpellComponents,
Func<MagicSchool, uint> MagicSkill,
Action<uint> SelectObject,
Action<uint> UseItem,
Action<int, int, uint> AddFavorite,
Action<int, uint> RemoveFavorite,
Action<uint> SendSpellbookFilter,
Action<uint> RemoveSpell,
Action<uint, uint> SetDesiredComponent,
Func<double> ServerTime);
internal sealed record JumpPowerbarRuntimeBindings(Func<JumpChargeSnapshot> Snapshot);
internal sealed record FpsRuntimeBindings(
Func<double> FramesPerSecond,
Func<double> DegradeMultiplier,
Func<bool> IsVisible);
internal sealed record IndicatorRuntimeBindings(
Spellbook Spellbook,
ClientObjectTable Objects,
Func<uint> PlayerGuid,
Func<int?> Strength,
Func<LinkStatusSnapshot> LinkStatus,
Func<double> CurrentTime,
Action RequestLinkStatusPing,
Action EndCharacterSession);
internal sealed record ToolbarRuntimeBindings(
ClientObjectTable Objects,
ShortcutStore Shortcuts,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveIcon,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveDragIcon,
Action<uint> UseItem,
CombatState Combat,
ItemManaState ItemMana,
Action ToggleCombat,
ItemInteractionController ItemInteraction,
Action<ShortcutEntry>? SendAddShortcut,
Action<uint>? SendRemoveShortcut,
SelectionState Selection,
Action<Action<uint, float>> SubscribeHealthChanged,
Action<Action<uint, float>> UnsubscribeHealthChanged,
Func<uint, bool> IsHealthTarget,
Func<uint, string?> ResolveName,
Func<uint, float> HealthPercent,
Func<uint, bool> HasHealth,
Func<uint, uint> StackSize,
Action<uint> SendQueryHealth,
Action<uint> SendQueryItemMana,
Func<uint> PlayerGuid,
Action<uint, uint, int>? SendPutItemInContainer);
internal sealed record CharacterRuntimeBindings(CharacterSheetProvider Provider);
internal sealed record InventoryRuntimeBindings(
ClientObjectTable Objects,
Func<uint> PlayerGuid,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveIcon,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveDragIcon,
Func<int?> Strength,
Action<uint>? SendUse,
Action<uint, uint, int>? SendPutItemInContainer,
Action<uint, uint, uint, uint>? SendStackableSplitToContainer,
Action<uint, uint, uint>? SendStackableMerge,
ItemInteractionController ItemInteraction,
SelectionState Selection);
internal sealed record ExternalContainerRuntimeBindings(
ExternalContainerState State,
ClientObjectTable Objects,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveIcon,
Func<ItemType, uint, uint, uint, uint, GpuTextureSlot> ResolveDragIcon,
ItemInteractionController ItemInteraction,
SelectionState Selection,
Action<uint> SendUse,
Action<uint, uint, int> SendPutItemInContainer,
Action<uint, uint, uint, uint> SendStackableSplitToContainer,
Func<uint, bool> IsWithinUseRange);
internal sealed record RetailUiPersistenceBindings(
SettingsStore Store,
Func<string> CharacterKey,
Func<(int Width, int Height)> ScreenSize);
internal sealed record RetailUiProbeBindings(
bool Enabled,
string? ScriptPath,
bool DumpOnStart,
Action<string> Log,
Func<InputAction, bool> PressInput,
Func<InputAction, bool, bool> SetInputHeld,
Testing.IRetailUiAutomationRuntime? Runtime = null);
internal sealed record RetailUiCursorBindings(
CursorFeedbackController Feedback,
RetailCursorManager Manager);
internal sealed record ConfirmationRuntimeBindings(
Action<uint, uint, bool> SendResponse);
internal sealed record AppraisalRuntimeBindings(
Func<string> PlayerName,
Action<uint, string> SendSetInscription,
Action<string> DisplaySystemMessage);
internal sealed record RetailUiRuntimeBindings(
UiHost Host,
RetailUiAssets Assets,
VitalsRuntimeBindings Vitals,
ChatRuntimeBindings Chat,
RadarRuntimeBindings Radar,
CombatRuntimeBindings Combat,
MagicRuntimeBindings Magic,
JumpPowerbarRuntimeBindings JumpPowerbar,
FpsRuntimeBindings Fps,
VividTargetRuntimeBindings VividTarget,
IndicatorRuntimeBindings Indicators,
ToolbarRuntimeBindings Toolbar,
CharacterRuntimeBindings Character,
InventoryRuntimeBindings Inventory,
ExternalContainerRuntimeBindings ExternalContainer,
RetailUiCursorBindings Cursor,
ConfirmationRuntimeBindings Confirmations,
AppraisalRuntimeBindings Appraisal,
StackSplitQuantityState StackSplitQuantity,
BufferedUiRegistry? Plugins,
RetailUiPersistenceBindings? Persistence,
RetailUiProbeBindings Probe);
/// <summary>
/// Composition owner for the production retained gameplay UI. GameWindow supplies
/// state/action delegates and GL/DAT resolvers; this runtime imports layouts, binds
/// controllers, mounts windows, owns persistence, and presents one tick/draw/dispose seam.
/// </summary>
internal sealed class RetailUiRuntime : IDisposable
{
private readonly RetailUiRuntimeBindings _bindings;
private StackSplitQuantityState StackSplitQuantity => _bindings.StackSplitQuantity;
private RetailWindowLayoutPersistence? _persistence;
private RetailUiAutomationScriptRunner? _automation;
private readonly RetailPanelUiController _panelUi;
private GameplayConfirmationController? _gameplayConfirmationController;
private RetailItemConfirmationController? _itemConfirmationController;
private RetailSkillTrainingConfirmationController? _skillTrainingConfirmationController;
private UiShortcutDigitGraphics? _shortcutDigitGraphics;
private ItemCooldownUiController? _itemCooldownController;
private VividTargetIndicatorController? _vividTargetIndicator;
private ResourceShutdownTransaction? _shutdown;
private bool _disposed;
internal bool IsDisposalComplete => _disposed;
private RetailUiRuntime(RetailUiRuntimeBindings bindings)
{
_bindings = bindings;
_panelUi = new RetailPanelUiController(
bindings.Host.IsWindowVisible,
bindings.Host.ShowWindow,
bindings.Host.HideWindow);
}
internal static RetailUiRuntime CreateUninitialized(
RetailUiRuntimeBindings bindings)
{
ArgumentNullException.ThrowIfNull(bindings);
return new RetailUiRuntime(bindings);
}
internal void InitializeForLease() => Initialize();
private void Initialize()
{
RetailUiRuntimeBindings bindings = _bindings;
MountFpsDisplay();
MountVividTargetIndicator();
MountVitals();
MountRadar();
MountChat();
MountToolbar();
MountCombat();
MountSpellbook();
MountAppraisal();
MountEffects();
MountIndicatorDetailPanels();
MountIndicators();
MountJumpPowerbar();
MountDialogFactory();
MountCharacter();
MountPlugins();
MountInventory();
MountExternalContainer();
MountItemCooldowns();
Host.WindowManager.WindowVisibilityChanged += OnWindowVisibilityChanged;
BindToolbarPanelButtons();
SyncToolbarWindowButtons();
if (bindings.Persistence is { } persistence)
{
_persistence = new RetailWindowLayoutPersistence(
Host.WindowManager,
persistence.Store,
persistence.CharacterKey,
persistence.ScreenSize,
stateManagedVisibilityWindows:
[
WindowNames.Combat,
WindowNames.JumpPowerbar,
WindowNames.ExternalContainer,
]);
}
if (bindings.Probe.Enabled)
{
var probe = new RetailUiAutomationProbe(
Host.Root,
bindings.Inventory.Objects,
bindings.Probe.Log);
_automation = new RetailUiAutomationScriptRunner(
probe,
bindings.Probe.ScriptPath,
bindings.Probe.DumpOnStart,
bindings.Probe.Log,
text => ChatCommandRouter.Submit(
text,
bindings.Chat.ViewModel,
bindings.Chat.CommandBus(),
ChatChannelKind.Say),
bindings.Probe.PressInput,
bindings.Probe.SetInputHeld,
bindings.Probe.Runtime);
}
}
public UiHost Host => _bindings.Host;
public ItemInteractionController ItemInteraction => _bindings.Inventory.ItemInteraction;
public CharacterSheetProvider CharacterSheetProvider => _bindings.Character.Provider;
public ToolbarController? ToolbarController { get; private set; }
public ToolbarInputController? ToolbarInputController { get; private set; }
public CombatUiController? CombatUiController { get; private set; }
public SpellcastingUiController? SpellcastingUiController { get; private set; }
public SpellbookWindowController? SpellbookWindowController { get; private set; }
public AppraisalUiController? AppraisalController { get; private set; }
public UiViewport? CreatureAppraisalViewportWidget { get; private set; }
public UiElement? ExaminationFrame { get; private set; }
public EffectsUiController? PositiveEffectsController { get; private set; }
public EffectsUiController? NegativeEffectsController { get; private set; }
public LinkStatusUiController? LinkStatusUiController { get; private set; }
public VitaeUiController? VitaeUiController { get; private set; }
public MiniGameUiController? MiniGameUiController { get; private set; }
public IndicatorBarController? IndicatorBarController { get; private set; }
public JumpPowerbarController? JumpPowerbarController { get; private set; }
public RetailFpsController? FpsController { get; private set; }
public SelectedObjectController? SelectedObjectController { get; private set; }
public UiViewport? PaperdollViewportWidget { get; private set; }
public UiNineSlicePanel? InventoryFrame { get; private set; }
public InventoryController? InventoryPanelController { get; private set; }
public RetailDialogFactory? DialogFactory { get; private set; }
public ExternalContainerController? ExternalContainerController { get; private set; }
public static RetailUiRuntime Mount(RetailUiRuntimeBindings bindings)
{
ArgumentNullException.ThrowIfNull(bindings);
var runtime = CreateUninitialized(bindings);
try
{
runtime.Initialize();
return runtime;
}
catch (Exception initializationFailure)
{
try
{
runtime.Dispose();
}
catch (Exception cleanupFailure)
{
throw new AggregateException(
"Retail UI initialization failed and its partially constructed ownership could not be fully released.",
initializationFailure,
cleanupFailure);
}
throw;
}
}
public void Tick(double deltaSeconds)
{
FpsController?.Tick();
_vividTargetIndicator?.Tick();
SpellbookWindowController?.Tick();
AppraisalController?.Tick(deltaSeconds);
SpellcastingUiController?.Tick();
PositiveEffectsController?.Tick();
NegativeEffectsController?.Tick();
LinkStatusUiController?.Tick();
IndicatorBarController?.Tick();
JumpPowerbarController?.Tick();
SelectedObjectController?.Tick(deltaSeconds);
ExternalContainerController?.Tick();
_itemCooldownController?.Tick();
DialogFactory?.Tick();
Host.Tick(deltaSeconds);
_automation?.Tick(deltaSeconds);
}
public void Draw(System.Numerics.Vector2 screenSize) => Host.Draw(screenSize);
public bool HandleInputAction(AcDream.UI.Abstractions.Input.InputAction action)
{
if (SpellcastingUiController?.Handle(action) == true)
return true;
if (action == AcDream.UI.Abstractions.Input.InputAction.ToggleSpellbookPanel)
{
OpenSpellbook(SpellbookWindowPage.Spells);
return true;
}
if (action == AcDream.UI.Abstractions.Input.InputAction.ToggleSpellComponentsPanel)
{
OpenSpellbook(SpellbookWindowPage.Components);
return true;
}
return ToolbarInputController?.Handle(action) == true;
}
private void OpenSpellbook(SpellbookWindowPage page)
{
bool visible = Host.IsWindowVisible(WindowNames.Spellbook);
if (visible && SpellbookWindowController?.CurrentPage == page)
CloseWindow(WindowNames.Spellbook);
else
{
SpellbookWindowController?.ShowPage(page);
_panelUi.SetPanelVisibility(RetailPanelCatalog.Magic, visible: true);
}
}
public bool HandleConfirmationRequest(GameEvents.CharacterConfirmationRequest request)
=> _gameplayConfirmationController?.HandleRequest(request) == true;
public bool HandleConfirmationDone(GameEvents.CharacterConfirmationDone done)
=> _gameplayConfirmationController?.HandleDone(done) == true;
public bool HandleAppraisal(AppraiseInfoParser.Parsed appraisal)
=> AppraisalController is { } controller
? controller.Apply(appraisal)
: ItemInteraction.AcceptAppraisalResponse(appraisal.Guid).Accepted;
public uint ShowConfirmation(string message, Action<bool> completed)
{
ArgumentNullException.ThrowIfNull(message);
ArgumentNullException.ThrowIfNull(completed);
return DialogFactory?.MakeConfirmation(
message,
data => completed(data.GetBoolean(RetailDialogProperty.ConfirmationResult))) ?? 0u;
}
/// <summary>
/// Close character-session dialogs through retail's normal callback and
/// close-notice path, then forget the gameplay confirmation tuple.
/// <c>gmGamePlayUI::~gmGamePlayUI @ 0x004EA2A0</c> closes its retained
/// contexts before <c>DialogFactory::Reset @ 0x00477950</c> drains the
/// remaining factory entries.
/// </summary>
public void ResetSessionDialogs()
{
try
{
DialogFactory?.Reset();
}
finally
{
_gameplayConfirmationController?.ResetSession();
}
}
public void ResetSessionTransientUi()
{
ResetSessionDialogs();
AppraisalController?.ResetSession();
Host.HideWindow(WindowNames.Examination);
}
public void UpdateCursor(IEnumerable<IMouse> mice)
{
CursorFeedback feedback = _bindings.Cursor.Feedback.Update(Host.Root);
_bindings.Cursor.Manager.Apply(mice, feedback);
}
public void RestoreLayout() => _persistence?.RestoreAll();
public void SaveLayout() => _persistence?.SaveAll();
public void SaveNamedLayout(string profileName) => _persistence?.SaveNamed(profileName);
public void RestoreNamedLayout(string profileName) => _persistence?.RestoreNamed(profileName);
public bool ToggleWindow(string name)
=> RetailPanelCatalog.TryGetPanelId(name, out uint panelId)
? _panelUi.TogglePanel(panelId)
: Host.ToggleWindow(name);
public void CloseWindow(string name)
{
if (RetailPanelCatalog.TryGetPanelId(name, out uint panelId))
_panelUi.SetPanelVisibility(panelId, visible: false);
else
Host.HideWindow(name);
}
public void SyncToolbarWindowButtons()
{
if (ToolbarController is null) return;
foreach (var (panelId, windowName) in RetailPanelCatalog.ToolbarPanels)
ToolbarController.SetPanelOpen(panelId, Host.IsWindowVisible(windowName));
}
private void BindToolbarPanelButtons()
{
ToolbarController?.BindPanelButtons(
panelId => RetailPanelCatalog.TryGetWindowName(panelId, out string name)
&& Host.WindowManager.TryGet(name, out _),
panelId =>
{
if (RetailPanelCatalog.TryGetWindowName(panelId, out string name))
ToggleWindow(name);
});
}
private void OnWindowVisibilityChanged(string windowName, bool visible)
{
_panelUi.ObserveWindowVisibility(windowName, visible);
if (RetailPanelCatalog.TryGetPanelId(windowName, out uint panelId))
ToolbarController?.SetPanelOpen(panelId, visible);
}
private ImportedLayout? Import(uint layoutId)
{
lock (_bindings.Assets.DatLock)
return LayoutImporter.Import(
_bindings.Assets.Dats,
layoutId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
private ImportedLayout? Import(uint layoutId, uint rootElementId)
{
lock (_bindings.Assets.DatLock)
return LayoutImporter.Import(
_bindings.Assets.Dats,
layoutId,
rootElementId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
private void MountFpsDisplay()
{
ImportedLayout? layout = Import(
RetailFpsController.LayoutId,
RetailFpsController.DisplayElementId);
if (layout is null)
{
Console.WriteLine("[D.2b] FPS display: SmartBox element 0x10000047 not found.");
return;
}
FpsRuntimeBindings b = _bindings.Fps;
FpsController = RetailFpsController.Bind(
layout,
b.FramesPerSecond,
b.DegradeMultiplier,
b.IsVisible);
if (FpsController is null)
{
Console.WriteLine("[D.2b] FPS display: SmartBox element is not UIElement_Text.");
return;
}
// SmartBox HUD content is mounted before movable windows, matching retail's
// screen-layer ordering and ensuring ordinary panels can cover the readout.
Host.Root.AddChild(layout.Root);
Console.WriteLine("[D.2b] retail FPS display from SmartBox LayoutDesc 0x2100000F.");
}
private void MountVividTargetIndicator()
{
_vividTargetIndicator = VividTargetIndicatorController.Mount(
Host.Root,
_bindings.Assets,
_bindings.VividTarget);
Console.WriteLine(_vividTargetIndicator is null
? "[D.2b] vivid target indicator DAT surfaces unavailable."
: "[D.2b] vivid target indicator mounted from client-enum category 0x10000009.");
}
private void MountVitals()
{
ImportedLayout? layout = Import(0x2100006Cu);
if (layout is null)
{
Console.WriteLine("[D.2b] vitals: LayoutDesc 0x2100006C not found — vitals unavailable.");
return;
}
VitalsVM vm = _bindings.Vitals.ViewModel;
VitalsController.Bind(layout,
() => vm.HealthPercent,
() => vm.StaminaPercent ?? 0f,
() => vm.ManaPercent ?? 0f,
() => (vm.HealthCurrent, vm.HealthMax) is (uint c, uint m) ? $"{c}/{m}" : "",
() => (vm.StaminaCurrent, vm.StaminaMax) is (uint c, uint m) ? $"{c}/{m}" : "",
() => (vm.ManaCurrent, vm.ManaMax) is (uint c, uint m) ? $"{c}/{m}" : "");
RetailWindowFrame.Mount(Host.Root, layout.Root, _bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Vitals,
Chrome = RetailWindowChrome.Imported,
Left = 10f,
Top = 30f,
ResizeX = true,
ResizeY = false,
MinWidth = 40f,
ContentClickThrough = false,
});
Console.WriteLine("[D.2b] retail UI active — vitals window from LayoutDesc importer (0x2100006C).");
}
private void MountRadar()
{
ImportedLayout? layout = Import(RadarController.LayoutId);
if (layout is null || layout.Root is not UiRadar radarRoot)
{
Console.WriteLine("[D.6] radar: LayoutDesc 0x21000074 not found or root class mismatch.");
return;
}
RadarController controller = RadarController.Bind(
layout,
_bindings.Radar.Snapshot,
guid =>
{
if (_bindings.Toolbar.ItemInteraction.OfferPrimaryClick(guid)
!= ItemPrimaryClickResult.NotActive)
return;
_bindings.Radar.Selection.Select(guid, SelectionChangeSource.Radar);
},
setUiLocked: _bindings.Radar.SetUiLocked,
datFont: _bindings.Assets.DefaultFont);
RetailWindowFrame.Mount(Host.Root, radarRoot, _bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Radar,
Chrome = RetailWindowChrome.Imported,
Left = Math.Max(0f, Host.Root.Width - radarRoot.Width - 10f),
Top = 10f,
Resizable = false,
ResizeX = false,
ResizeY = false,
ConstrainDragToParent = true,
ContentClickThrough = false,
Controller = controller,
});
Console.WriteLine("[D.6] retail radar/compass from LayoutDesc 0x21000074.");
}
private void MountChat()
{
ElementInfo? info;
ImportedLayout? layout;
lock (_bindings.Assets.DatLock)
{
info = LayoutImporter.ImportInfos(_bindings.Assets.Dats, ChatWindowController.LayoutId);
var strings = new DatStringResolver(_bindings.Assets.Dats);
layout = info is null ? null : LayoutImporter.Build(
info,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
strings.Resolve);
}
if (info is null || layout is null)
{
Console.WriteLine("[D.2b] chat: LayoutDesc 0x21000006 not found.");
return;
}
ChatWindowController? controller = ChatWindowController.Bind(
info,
layout,
_bindings.Chat.ViewModel,
_bindings.Chat.CommandBus,
_bindings.Assets.DefaultFont,
_bindings.Assets.DebugFont,
_bindings.Assets.ResolveSprite);
if (controller is null)
{
Console.WriteLine("[D.2b] chat: required role elements missing in 0x21000006.");
return;
}
controller.Transcript.Keyboard = Host.Keyboard;
controller.Input.Keyboard = Host.Keyboard;
UiElement root = controller.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Chat,
Chrome = RetailWindowChrome.NineSlice,
Left = 10f,
Top = 440f,
ContentWidth = 490f,
ContentHeight = root.Height,
RebaseContentLayout = true,
DatConstraintSource = controller.DatWindowInfo,
MinWidth = 200f,
ResizeX = true,
ResizeY = true,
// The imported 9px top Resizebar is deliberately removed by
// ChatWindowController. Its replacement top chrome is the move
// affordance; only the other three wrapper edges resize.
ResizableEdges = ResizeEdges.Left | ResizeEdges.Right | ResizeEdges.Bottom,
Opacity = 0.75f,
Controller = controller,
StateController = controller,
});
controller.AttachWindow(handle);
Host.Root.DefaultTextInput = controller.Input;
Console.WriteLine("[D.2b] retail chat window from LayoutDesc importer (0x21000006).");
}
private void MountToolbar()
{
ImportedLayout? layout = Import(0x21000016u);
if (layout is null)
{
Console.WriteLine("[D.5.1] toolbar: LayoutDesc 0x21000016 not found.");
return;
}
UiShortcutDigitGraphics shortcutDigits = LoadShortcutDigitGraphics();
ToolbarRuntimeBindings b = _bindings.Toolbar;
ToolbarController = Layout.ToolbarController.Bind(
layout, b.Objects, b.Shortcuts, b.ResolveIcon, b.UseItem, b.Combat,
shortcutDigits.RegularDigits, shortcutDigits.GhostedDigits,
shortcutDigits.EmptyDigits, b.ItemInteraction,
b.SendAddShortcut, b.SendRemoveShortcut,
toggleCombat: b.ToggleCombat,
selectItem: guid => b.Selection.Select(guid, SelectionChangeSource.Toolbar),
selectedObjectId: () => b.Selection.SelectedObjectId ?? 0u,
selection: b.Selection,
playerGuid: b.PlayerGuid,
sendPutItemInContainer: b.SendPutItemInContainer,
ammoFont: _bindings.Assets.DefaultFont,
dragIconIds: b.ResolveDragIcon);
ToolbarInputController = new ToolbarInputController(ToolbarController, b.Selection);
SelectedObjectController = Layout.SelectedObjectController.Bind(
layout,
b.Selection,
b.SubscribeHealthChanged,
b.UnsubscribeHealthChanged,
handler => b.ItemMana.ItemManaChanged += handler,
handler => b.ItemMana.ItemManaChanged -= handler,
b.IsHealthTarget,
b.ItemInteraction.IsOwnedByPlayer,
b.ResolveName,
b.HealthPercent,
b.HasHealth,
b.StackSize,
b.SendQueryHealth,
b.ItemMana.GetManaPercent,
b.SendQueryItemMana,
_bindings.Assets.DefaultFont,
StackSplitQuantity,
handler => b.Objects.ObjectUpdated += handler,
handler => b.Objects.ObjectUpdated -= handler);
UiElement root = layout.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root, root, _bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Toolbar,
Chrome = RetailWindowChrome.CollapsibleNineSlice,
Left = 10f,
Top = 300f,
ContentWidth = 300f,
ContentHeight = root.Height,
Resizable = false,
ResizeX = false,
ResizeY = true,
ResizableEdges = ResizeEdges.Bottom,
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Right,
ContentClickThrough = true,
Controller = new RetainedPanelControllerGroup(
ToolbarController,
SelectedObjectController),
});
ConfigureToolbarCollapse(layout, (UiCollapsibleFrame)handle.OuterFrame, root.Height);
Console.WriteLine("[D.5.1] retail toolbar window from LayoutDesc importer (0x21000016).");
}
private void MountCombat()
{
ElementInfo? info;
ImportedLayout? layout;
CombatUiLabels? labels;
uint favoriteEmptySprite;
lock (_bindings.Assets.DatLock)
{
info = LayoutImporter.ImportInfos(_bindings.Assets.Dats, CombatUiController.LayoutId);
favoriteEmptySprite = info is null
? 0u
: ItemListCellTemplate.ResolveEmptySprite(
_bindings.Assets.Dats,
info,
SpellcastingUiController.FavoriteListId);
var strings = new DatStringResolver(_bindings.Assets.Dats);
layout = info is null ? null : LayoutImporter.Build(
info,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
strings.Resolve);
labels = info is null ? null : CombatUiLabels.Resolve(info, strings);
}
if (info is null || layout is null || labels is null)
{
Console.WriteLine("[M2] combat: LayoutDesc 0x21000073 not found.");
return;
}
float combatWidth = RetailCombatLayout.FitFavoriteSlots(layout);
CombatUiController? controller = Layout.CombatUiController.Bind(
layout,
_bindings.Combat.State,
_bindings.Combat.Attacks,
_bindings.Combat.Gameplay,
_bindings.Combat.SetGameplay,
labels,
visible =>
{
if (visible) Host.ShowWindow(WindowNames.Combat);
else Host.HideWindow(WindowNames.Combat);
});
if (controller is null)
{
Console.WriteLine("[M2] combat: required controls missing in LayoutDesc 0x21000073.");
return;
}
SpellcastingUiController? spellcasting = Layout.SpellcastingUiController.Bind(
layout,
_bindings.Magic.Spellbook,
_bindings.Magic.Casting,
_bindings.Magic.Objects,
_bindings.Magic.PlayerGuid,
_bindings.Magic.ResolveSpellIcon,
item => _bindings.Magic.ResolveDragIcon(
item.Type, item.IconId, item.IconUnderlayId,
item.IconOverlayId, item.Effects),
_bindings.Magic.UseItem,
_bindings.Magic.Selection,
_bindings.Magic.AddFavorite,
_bindings.Magic.RemoveFavorite,
LoadShortcutDigitGraphics(),
favoriteEmptySprite,
examineSpell: spellId => AppraisalController?.ExamineSpell(spellId));
if (spellcasting is null)
Console.WriteLine("[M3] spellcasting: required controls missing in LayoutDesc 0x21000073.");
CombatUiController = controller;
SpellcastingUiController = spellcasting;
IRetainedPanelController controllerOwner = spellcasting is null
? controller
: new RetainedPanelControllerGroup(controller, spellcasting);
UiElement root = layout.Root;
RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Combat,
Chrome = RetailWindowChrome.Imported,
Left = 0f,
Top = Math.Max(0f, Host.Root.Height - root.Height - 10f),
ContentWidth = combatWidth,
DatConstraintSource = info,
OuterAnchors = AnchorEdges.Left | AnchorEdges.Bottom,
Visible = false,
Draggable = false,
Resizable = false,
ResizeX = false,
ResizeY = false,
ConstrainDragToParent = true,
ContentClickThrough = false,
Controller = controllerOwner,
});
controller.SyncVisibility();
Console.WriteLine(spellcasting is null
? "[M2] retail combat from LayoutDesc 0x21000073; magic binding unavailable."
: $"[M3] retail combat + spell bar from LayoutDesc 0x21000073; " +
$"favorite empty=0x{favoriteEmptySprite:X8}.");
}
private void MountSpellbook()
{
ImportedLayout? layout;
SpellbookRowStyle? rowStyle;
ComponentBookTemplateFactory? componentTemplates;
lock (_bindings.Assets.DatLock)
{
layout = LayoutImporter.Import(
_bindings.Assets.Dats,
SpellbookWindowController.LayoutId,
SpellbookWindowController.RootId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
rowStyle = SpellbookRowStyle.TryLoad(_bindings.Assets.Dats);
componentTemplates = ComponentBookTemplateFactory.TryLoad(
_bindings.Assets.Dats,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
if (layout is null || rowStyle is null || componentTemplates is null)
{
Console.WriteLine(
"[M3] spellbook: layout, spell row, or component list templates not found.");
return;
}
UiDatFont? rowFont = rowStyle.Value.FontDid == 0u
? _bindings.Assets.DefaultFont
: _bindings.Assets.ResolveFont(rowStyle.Value.FontDid)
?? _bindings.Assets.DefaultFont;
SpellbookWindowController? controller = Layout.SpellbookWindowController.Bind(
layout,
_bindings.Magic.Spellbook,
_bindings.Magic.Objects,
_bindings.Magic.PlayerGuid,
_bindings.Magic.Components,
_bindings.Magic.Selection,
_bindings.Magic.ResolveSpellIcon,
_bindings.Magic.ResolveComponentIcon,
_bindings.Magic.SpellLevel,
_bindings.Magic.SelectObject,
spellId => SpellcastingUiController?.AddFavorite(spellId),
_bindings.Magic.SendSpellbookFilter,
_bindings.Magic.RemoveSpell,
(message, completed) => ShowConfirmation(message, completed),
_bindings.Magic.SetDesiredComponent,
() => CloseWindow(WindowNames.Spellbook),
componentTemplates,
rowStyle.Value,
rowFont);
if (controller is null)
{
Console.WriteLine("[M3] spellbook: required controls missing in LayoutDesc 0x21000034.");
return;
}
SpellbookWindowController = controller;
UiElement root = layout.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Spellbook,
// LayoutDesc 0x21000034 is the 300x600 content surface. Like the
// Attributes/Skills window, retail supplies the outer gold frame
// through the shared window chrome rather than this root element.
Chrome = RetailWindowChrome.NineSlice,
Left = 18f,
Top = 18f,
Visible = false,
ResizeX = false,
ResizeY = true,
ResizableEdges = ResizeEdges.Bottom,
ConstrainDragToParent = true,
ConstrainResizeToParent = true,
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Bottom,
ContentClickThrough = false,
Controller = controller,
});
_panelUi.RegisterMainPanel(
RetailPanelCatalog.Magic,
WindowNames.Spellbook,
handle);
Console.WriteLine("[M3] retail spellbook/component book from LayoutDesc 0x21000034.");
}
private void MountAppraisal()
{
ImportedLayout? layout;
CreatureAppraisalRowTemplateFactory? creatureRows;
SpellExamineComponentTemplateFactory? spellComponentTemplates;
CreatureDisplayNameResolver? creatureNames;
RetailAppraisalNameResolver? itemNames;
lock (_bindings.Assets.DatLock)
{
layout = LayoutImporter.Import(
_bindings.Assets.Dats,
AppraisalUiController.LayoutId,
AppraisalUiController.RootId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
creatureRows = CreatureAppraisalRowTemplateFactory.TryLoad(
_bindings.Assets.Dats,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
spellComponentTemplates =
SpellExamineComponentTemplateFactory.TryLoad(
_bindings.Assets.Dats,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
creatureNames = CreatureDisplayNameResolver.Load(
_bindings.Assets.Dats);
itemNames = RetailAppraisalNameResolver.Load(
_bindings.Assets.Dats,
creatureNames);
}
if (layout is null)
{
Console.WriteLine(
"[M4] examination: LayoutDesc 0x2100006B root 0x100005F2 not found.");
return;
}
AppraisalUiController? controller = AppraisalUiController.Bind(
layout,
_bindings.Inventory.Objects,
_bindings.Inventory.ItemInteraction,
_bindings.Inventory.Selection,
_bindings.Combat.State,
_bindings.Magic.Spellbook,
_bindings.Appraisal.PlayerName,
_bindings.Appraisal.SendSetInscription,
_bindings.Appraisal.DisplaySystemMessage,
show: () => Host.ShowWindow(WindowNames.Examination),
close: () => CloseWindow(WindowNames.Examination),
creatureRowTemplates: creatureRows,
creatureNames: creatureNames,
itemNames: itemNames,
resolveSpellIcon: _bindings.Magic.ResolveSpellIcon,
resolveComponentIcon: _bindings.Magic.ResolveComponentIcon,
spellComponents: _bindings.Magic.SpellComponents,
magicSkill: _bindings.Magic.MagicSkill,
spellComponentTemplates: spellComponentTemplates);
if (controller is null)
{
Console.WriteLine(
"[M4] examination: required authored controls are missing.");
return;
}
AppraisalController = controller;
UiElement root = layout.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Examination,
Chrome = RetailWindowChrome.Imported,
Left = root.Left,
Top = root.Top,
ContentWidth = root.Width,
ContentHeight = root.Height,
AuthoredGeometryRevision = 1,
Visible = false,
ResizeX = true,
ResizeY = true,
MinWidth = 310f,
MinHeight = 400f,
ConstrainDragToParent = true,
ConstrainResizeToParent = true,
ContentClickThrough = false,
Controller = controller,
});
CreatureAppraisalViewportWidget =
layout.FindElement(AppraisalUiController.CreatureViewportId)
as UiViewport;
ExaminationFrame = handle.OuterFrame;
Console.WriteLine(
"[M4] retail examination window from LayoutDesc 0x2100006B.");
}
private void MountEffects()
{
MountEffectsInstance(positive: true);
MountEffectsInstance(positive: false);
}
private void MountEffectsInstance(bool positive)
{
uint rootId = positive ? EffectsUiController.PositiveRootId : EffectsUiController.NegativeRootId;
ElementInfo? rootInfo;
ImportedLayout? layout;
EffectRowTemplateFactory? rowTemplates;
string selectPrompt;
lock (_bindings.Assets.DatLock)
{
rootInfo = LayoutImporter.ImportInfos(
_bindings.Assets.Dats,
EffectsUiController.LayoutId,
rootId);
layout = rootInfo is null
? null
: LayoutImporter.Build(
rootInfo,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
new DatStringResolver(_bindings.Assets.Dats).Resolve);
rowTemplates = EffectRowTemplateFactory.TryLoad(
_bindings.Assets.Dats,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
var strings = new DatStringResolver(_bindings.Assets.Dats);
selectPrompt = strings.Resolve(
0x23000001u,
DatStringResolver.ComputeHash("ID_Effects_Info_SelectASpell"))
?? "SELECT A SPELL";
}
if (rootInfo is null || layout is null || rowTemplates is null)
{
Console.WriteLine($"[M3] effects: root or row template for 0x{rootId:X8} not found.");
return;
}
EffectsUiController? controller = Layout.EffectsUiController.Bind(
layout,
_bindings.Magic.Spellbook,
positive,
_bindings.Magic.ServerTime,
_bindings.Assets.ResolveSprite,
_bindings.Magic.ResolveSpellIcon,
rowTemplates,
selectPrompt,
close: () => CloseWindow(
positive ? WindowNames.PositiveEffects : WindowNames.NegativeEffects));
if (controller is null)
{
Console.WriteLine($"[M3] effects: list missing under root 0x{rootId:X8}.");
return;
}
if (positive) PositiveEffectsController = controller;
else NegativeEffectsController = controller;
UiElement root = layout.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = positive ? WindowNames.PositiveEffects : WindowNames.NegativeEffects,
Chrome = RetailWindowChrome.NineSlice,
Left = Math.Max(0f, Host.Root.Width - root.Width - 12f),
Top = 18f,
Visible = false,
ResizeX = false,
ResizeY = true,
ResizableEdges = ResizeEdges.Bottom,
ConstrainDragToParent = true,
ConstrainResizeToParent = true,
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top
| AnchorEdges.Right | AnchorEdges.Bottom,
ContentClickThrough = false,
DrawChromeCenter = !AuthorsFullPanelCenter(rootInfo),
Controller = controller,
});
_panelUi.RegisterMainPanel(
positive ? RetailPanelCatalog.PositiveEffects : RetailPanelCatalog.NegativeEffects,
positive ? WindowNames.PositiveEffects : WindowNames.NegativeEffects,
handle,
rootInfo.TryGetEffectiveBool(
RetailPanelUiController.RestorePreviousPropertyId,
out bool restorePrevious)
&& restorePrevious);
}
private void MountIndicatorDetailPanels()
{
MountLinkStatusPanel();
MountVitaePanel();
MountMiniGamePanel();
MountCharacterInformationPanel();
}
private void MountCharacterInformationPanel()
{
ElementInfo? rootInfo;
ImportedLayout? layout;
CharacterInfoStrings strings;
lock (_bindings.Assets.DatLock)
{
rootInfo = LayoutImporter.ImportInfos(
_bindings.Assets.Dats,
CharacterController.LayoutId,
CharacterController.RootId);
var resolver = new DatStringResolver(_bindings.Assets.Dats);
layout = rootInfo is null
? null
: LayoutImporter.Build(
rootInfo,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
resolver.Resolve);
strings = CharacterInfoStrings.FromDat(key => resolver.ResolveAll(
0x23000001u, DatStringResolver.ComputeHash(key)));
}
if (rootInfo is null || layout is null) return;
CharacterInformationUiController controller = CharacterController.Bind(
layout,
_bindings.Character.Provider.BuildSheet,
_bindings.Assets.DefaultFont,
() => CloseWindow(WindowNames.CharacterInformation),
strings,
_bindings.Character.Provider.SubscribeChanged);
RegisterIndicatorDetailPanel(
RetailPanelCatalog.CharacterInformation,
WindowNames.CharacterInformation,
rootInfo,
layout.Root,
controller);
}
private void MountLinkStatusPanel()
{
ElementInfo? rootInfo;
ImportedLayout? layout;
LinkStatusStrings strings;
lock (_bindings.Assets.DatLock)
{
rootInfo = LayoutImporter.ImportInfos(
_bindings.Assets.Dats,
LinkStatusUiController.LayoutId,
LinkStatusUiController.RootId);
var resolver = new DatStringResolver(_bindings.Assets.Dats);
layout = rootInfo is null
? null
: LayoutImporter.Build(
rootInfo,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
resolver.Resolve);
LinkStatusStrings fallback = LinkStatusStrings.English;
strings = new LinkStatusStrings(
resolver.Resolve(0x23000001u, 0x0D632F7Fu) ?? fallback.Description,
resolver.Resolve(0x23000001u, 0x038FABF3u) ?? fallback.Legend,
resolver.Resolve(0x23000001u, 0x05481084u) ?? fallback.DisconnectWarning,
resolver.Resolve(0x23000001u, 0x0CADBA93u) ?? fallback.PacketLossPrefix,
resolver.Resolve(0x23000001u, 0x0D6485F7u) ?? fallback.PingPrefix);
}
if (rootInfo is null || layout is null) return;
LinkStatusUiController? controller = Layout.LinkStatusUiController.Bind(
layout,
_bindings.Indicators.LinkStatus,
_bindings.Indicators.CurrentTime,
_bindings.Indicators.RequestLinkStatusPing,
strings,
() => CloseWindow(WindowNames.LinkStatus));
if (controller is null) return;
LinkStatusUiController = controller;
RegisterIndicatorDetailPanel(
RetailPanelCatalog.LinkStatus,
WindowNames.LinkStatus,
rootInfo,
layout.Root,
controller);
}
private void MountVitaePanel()
{
ElementInfo? rootInfo;
ImportedLayout? layout;
VitaeStrings strings;
lock (_bindings.Assets.DatLock)
{
rootInfo = LayoutImporter.ImportInfos(
_bindings.Assets.Dats,
VitaeUiController.LayoutId,
VitaeUiController.RootId);
var resolver = new DatStringResolver(_bindings.Assets.Dats);
layout = rootInfo is null
? null
: LayoutImporter.Build(
rootInfo,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
resolver.Resolve);
VitaeStrings fallback = VitaeStrings.English;
strings = new VitaeStrings(
Resolve("ID_Vitae_Text_Full", 0, fallback.FullStrength),
Resolve("ID_Vitae_Text_Vitae", 0, fallback.LostPrefix),
Resolve("ID_Vitae_Text_Vitae", 1, fallback.LostSuffix),
Resolve("ID_Vitae_Text_Skills", 0, fallback.SkillsPrefix),
Resolve("ID_Vitae_Text_Skills", 1, fallback.SkillsSuffix),
Resolve("ID_Vitae_Text_Experience", 0, fallback.RecoveryPrefix),
Resolve("ID_Vitae_Text_Experience", 1, fallback.RecoverySuffix));
string Resolve(string key, int token, string fallbackValue)
=> resolver.Resolve(
0x23000001u,
DatStringResolver.ComputeHash(key),
token) ?? fallbackValue;
}
if (rootInfo is null || layout is null) return;
VitaeUiController? controller = Layout.VitaeUiController.Bind(
layout,
_bindings.Indicators.Spellbook,
_bindings.Indicators.Objects,
_bindings.Indicators.PlayerGuid,
strings,
() => CloseWindow(WindowNames.Vitae));
if (controller is null) return;
VitaeUiController = controller;
RegisterIndicatorDetailPanel(
RetailPanelCatalog.Vitae,
WindowNames.Vitae,
rootInfo,
layout.Root,
controller);
}
private void MountMiniGamePanel()
{
ElementInfo? rootInfo;
ImportedLayout? layout;
lock (_bindings.Assets.DatLock)
{
rootInfo = LayoutImporter.ImportInfos(
_bindings.Assets.Dats,
MiniGameUiController.LayoutId,
MiniGameUiController.RootId);
layout = rootInfo is null
? null
: LayoutImporter.Build(
rootInfo,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont,
new DatStringResolver(_bindings.Assets.Dats).Resolve);
}
if (rootInfo is null || layout is null) return;
MiniGameUiController? controller = Layout.MiniGameUiController.Bind(
layout,
() => CloseWindow(WindowNames.MiniGame));
if (controller is null) return;
MiniGameUiController = controller;
RegisterIndicatorDetailPanel(
RetailPanelCatalog.MiniGame,
WindowNames.MiniGame,
rootInfo,
layout.Root,
controller);
}
private void RegisterIndicatorDetailPanel(
uint panelId,
string windowName,
ElementInfo rootInfo,
UiElement root,
IRetainedPanelController? controller)
{
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = windowName,
Chrome = RetailWindowChrome.NineSlice,
Left = 18f,
Top = 18f,
Visible = false,
ResizeX = false,
ResizeY = true,
ResizableEdges = ResizeEdges.Bottom,
ConstrainDragToParent = true,
ConstrainResizeToParent = true,
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top
| AnchorEdges.Right | AnchorEdges.Bottom,
ContentClickThrough = false,
DrawChromeCenter = !AuthorsFullPanelCenter(rootInfo),
Controller = controller,
});
_panelUi.RegisterMainPanel(
panelId,
windowName,
handle,
rootInfo.TryGetEffectiveBool(
RetailPanelUiController.RestorePreviousPropertyId,
out bool restorePrevious)
&& restorePrevious);
}
/// <summary>
/// Retail's Vitae and Character Information children carry their own
/// 0x06004CC2 body surface below the 25px title row. The standalone shared
/// window contributes the border only in that case; painting the same
/// translucent center twice makes the panel look opaque.
/// </summary>
internal static bool AuthorsFullPanelCenter(ElementInfo rootInfo)
{
const float RetailTitleHeight = 25f;
return Visit(rootInfo);
bool Visit(ElementInfo info)
{
bool coversBody = info.Width >= rootInfo.Width
&& info.Height >= rootInfo.Height - RetailTitleHeight;
if (coversBody && info.StateMedia.Values.Any(
media => media.File == RetailChromeSprites.CenterFill))
return true;
return info.Children.Any(Visit);
}
}
private void MountIndicators()
{
ImportedLayout? layout = Import(IndicatorBarController.LayoutId);
if (layout is null)
{
Console.WriteLine("[UI] indicator bar: LayoutDesc 0x21000071 not found.");
return;
}
IndicatorRuntimeBindings b = _bindings.Indicators;
IndicatorBarController? controller = Layout.IndicatorBarController.Bind(
layout,
new IndicatorBarBindings(
b.Spellbook,
b.Objects,
b.PlayerGuid,
b.Strength,
b.LinkStatus,
b.CurrentTime,
panelId => _panelUi.TogglePanel(panelId),
RequestEndCharacterSession));
if (controller is null)
{
Console.WriteLine("[UI] indicator bar: one or more authored controls are missing.");
return;
}
IndicatorBarController = controller;
RetailWindowFrame.Mount(
Host.Root,
layout.Root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Indicators,
Chrome = RetailWindowChrome.Imported,
Left = 10f,
Top = 96f,
Visible = true,
Resizable = false,
ResizeX = false,
ResizeY = false,
ConstrainDragToParent = true,
ContentClickThrough = false,
Controller = controller,
});
Console.WriteLine("[UI] retail seven-control indicator bar from LayoutDesc 0x21000071.");
}
private void RequestEndCharacterSession()
{
const string fallback = "Are you sure you want to end this character session?";
string message;
lock (_bindings.Assets.DatLock)
{
message = new DatStringResolver(_bindings.Assets.Dats).Resolve(
0x23000001u,
DatStringResolver.ComputeHash("ID_Client_EndCharacterSessionConfirm"))
?? fallback;
}
ShowConfirmation(message, accepted =>
{
if (accepted)
_bindings.Indicators.EndCharacterSession();
});
}
private void MountJumpPowerbar()
{
ElementInfo? info;
ImportedLayout? layout;
lock (_bindings.Assets.DatLock)
{
info = LayoutImporter.ImportInfos(
_bindings.Assets.Dats, JumpPowerbarController.LayoutId);
layout = info is null ? null : LayoutImporter.Build(
info,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
if (layout is null)
{
Console.WriteLine("[D.6] jump powerbar: LayoutDesc 0x21000072 not found.");
return;
}
JumpPowerbarController? controller = Layout.JumpPowerbarController.Bind(
layout,
_bindings.JumpPowerbar.Snapshot,
visible =>
{
if (visible) Host.ShowWindow(WindowNames.JumpPowerbar);
else Host.HideWindow(WindowNames.JumpPowerbar);
});
if (controller is null)
{
Console.WriteLine("[D.6] jump powerbar: required JumpMode meter missing in LayoutDesc 0x21000072.");
return;
}
JumpPowerbarController = controller;
UiElement root = layout.Root;
RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.JumpPowerbar,
Chrome = RetailWindowChrome.Imported,
Left = Math.Max(0f, (Host.Root.Width - root.Width) * 0.5f),
Top = Math.Max(0f, Host.Root.Height - root.Height - 105f),
Visible = false,
DatConstraintSource = info,
Resizable = true,
ResizeX = true,
ResizeY = true,
ConstrainDragToParent = true,
ContentClickThrough = false,
Controller = controller,
});
controller.SyncVisibility();
Console.WriteLine("[D.6] retail jump bar from gmFloatyPowerBarUI LayoutDesc 0x21000072.");
}
private void MountDialogFactory()
{
uint layoutId;
lock (_bindings.Assets.DatLock)
{
// DialogFactory::CreateDialog_ @ 0x00477AD0 resolves the shared
// catalog through GetDIDByEnum(2, 5). Each shown DialogInfo then
// creates a fresh type-specific root from that catalog.
layoutId = RetailDataIdResolver.Resolve(_bindings.Assets.Dats, 2u, 5u);
}
if (layoutId == 0u)
{
Console.WriteLine("[UI] retail dialog catalog could not be resolved.");
return;
}
ImportedLayout? CreateLayout(RetailDialogType type)
{
uint rootElementId = RetailDialogFactory.RootElementId(type);
if (rootElementId == 0u)
return null;
lock (_bindings.Assets.DatLock)
{
return LayoutImporter.Import(
_bindings.Assets.Dats,
layoutId,
rootElementId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
}
DialogFactory = new RetailDialogFactory(Host.Root, CreateLayout);
_gameplayConfirmationController = new GameplayConfirmationController(
DialogFactory,
_bindings.Confirmations.SendResponse);
_itemConfirmationController = new RetailItemConfirmationController(
DialogFactory,
ItemInteraction);
_skillTrainingConfirmationController =
new RetailSkillTrainingConfirmationController(DialogFactory);
Console.WriteLine(
$"[UI] retail DialogFactory from LayoutDesc 0x{layoutId:X8}; confirmation root 0x15.");
}
private UiShortcutDigitGraphics LoadShortcutDigitGraphics()
{
if (_shortcutDigitGraphics is not null)
return _shortcutDigitGraphics;
uint[]? regular = null, ghosted = null, empty = null;
lock (_bindings.Assets.DatLock)
{
var layout = _bindings.Assets.Dats.Get<DatReaderWriter.DBObjs.LayoutDesc>(0x21000037u);
if (layout is not null
&& layout.Elements.TryGetValue(0x10000346u, out var composite)
&& composite.Children.TryGetValue(0x1000034Au, out var number)
&& number.StateDesc?.Properties is { } props)
{
regular = ReadDataIds(props, 0x10000042u);
ghosted = ReadDataIds(props, 0x10000043u);
}
if (layout is not null
&& layout.Elements.TryGetValue(0x10000341u, out var emptyComposite)
&& emptyComposite.Children.TryGetValue(0x1000034Au, out var emptyNumber)
&& emptyNumber.StateDesc?.Properties is { } emptyProps)
empty = ReadDataIds(emptyProps, 0x1000005Eu);
}
regular ??=
[
0x0600109Eu, 0x0600109Fu, 0x060010A0u, 0x060010A1u, 0x060010A2u,
0x060010A3u, 0x060010A4u, 0x060010A5u, 0x060010A6u,
];
ghosted ??=
[
0x06001ACCu, 0x06001ACDu, 0x06001ACEu, 0x06001ACFu, 0x06001AD0u,
0x06001AD1u, 0x06001AD2u, 0x06001AD3u, 0x06001AD4u,
];
_shortcutDigitGraphics = new UiShortcutDigitGraphics(
regular, ghosted, empty);
Console.WriteLine(
$"[D.5.1] shared shortcut digits ready: regular={regular.Length}, " +
$"ghosted={ghosted.Length}, empty={empty?.Length ?? 0}.");
return _shortcutDigitGraphics;
}
private static uint[]? ReadDataIds(
IReadOnlyDictionary<uint, DatReaderWriter.Types.BaseProperty> properties,
uint key)
{
if (!properties.TryGetValue(key, out var raw)
|| raw is not DatReaderWriter.Types.ArrayBaseProperty array)
return null;
var result = new uint[array.Value.Count];
for (int i = 0; i < array.Value.Count; i++)
if (array.Value[i] is DatReaderWriter.Types.DataIdBaseProperty dataId)
result[i] = dataId.Value;
return result;
}
private static void ConfigureToolbarCollapse(
ImportedLayout layout,
UiCollapsibleFrame frame,
float contentHeight)
{
uint[] ids =
[
0x100006B6u, 0x100006B7u, 0x100006B8u, 0x100006B9u,
0x100006BAu, 0x100006BBu, 0x100006BCu, 0x100006BDu,
0x100006BEu, 0x100006BFu, 0x100006C0u,
];
var row = new List<UiElement>();
float top = float.MaxValue;
foreach (uint id in ids)
if (layout.FindElement(id) is { } element)
{
row.Add(element);
top = Math.Min(top, element.Top);
}
if (row.Count == 0) return;
const int border = RetailChromeSprites.Border;
frame.CollapsedHeight = top + 2 * border;
frame.ExpandedHeight = contentHeight + 2 * border;
frame.SecondRow = row;
frame.Resizable = true;
frame.ResizableEdges = ResizeEdges.Bottom;
frame.MinHeight = frame.CollapsedHeight;
frame.MaxHeight = frame.ExpandedHeight;
}
private void MountCharacter()
{
ImportedLayout? layout = Import(0x2100002Eu);
if (layout is null)
{
Console.WriteLine("[D.2b-C] character: LayoutDesc 0x2100002E not found.");
return;
}
CharacterSheetProvider provider = _bindings.Character.Provider;
CharacterStatController.Bind(
layout,
provider.BuildSheet,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont(0x40000001u) ?? _bindings.Assets.DefaultFont,
_bindings.Assets.ResolveSprite,
(request, completed) => HandleCharacterRaise(provider, request, completed),
() => CloseWindow(WindowNames.Character));
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
layout.Root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Character,
Chrome = RetailWindowChrome.NineSlice,
Left = 540f,
Top = 18f,
ResizeX = false,
ResizeY = true,
ResizableEdges = ResizeEdges.Bottom,
ConstrainResizeToParent = true,
Visible = false,
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Bottom,
ContentClickThrough = false,
});
_panelUi.RegisterMainPanel(
RetailPanelCatalog.Character,
WindowNames.Character,
handle);
Console.WriteLine("[D.2b-C] retail character window from LayoutDesc importer (0x2100002E).");
}
private void HandleCharacterRaise(
CharacterSheetProvider provider,
CharacterStatController.RaiseRequest request,
Action completed)
{
if (request.Kind != CharacterStatController.RaiseTargetKind.TrainSkill)
{
provider.HandleRaiseRequest(request);
completed();
return;
}
RetailSkillTrainingConfirmationController confirmations =
_skillTrainingConfirmationController
?? throw new InvalidOperationException(
"The retail dialog factory must be mounted before the character panel.");
confirmations.Request(
request,
provider.BuildSheet(),
provider.HandleRaiseRequest,
completed);
}
private void MountPlugins()
{
if (_bindings.Plugins is null) return;
foreach (var panel in _bindings.Plugins.Drain())
{
try
{
string xml = File.ReadAllText(panel.MarkupPath);
UiElement element = MarkupDocument.Build(
xml,
panel.Binding,
_bindings.Assets.ResolveSprite,
_bindings.Assets.Controls);
Host.Root.AddChild(element);
Console.WriteLine($"[D.2b] plugin UI panel loaded: {panel.MarkupPath}");
}
catch (Exception ex)
{
Console.WriteLine($"[D.2b] plugin UI panel '{panel.MarkupPath}' failed to load: {ex.Message}");
}
}
}
private void MountInventory()
{
ImportedLayout? layout = Import(0x21000023u);
if (layout is null)
{
Console.WriteLine("[D.2b-B] inventory: LayoutDesc 0x21000023 not found.");
return;
}
UiElement root = layout.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root, root, _bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.Inventory,
Chrome = RetailWindowChrome.NineSlice,
Left = root.Left,
Top = root.Top,
ContentWidth = root.Width,
ContentHeight = root.Height,
Visible = false,
ResizeX = false,
ResizeY = true,
ResizableEdges = ResizeEdges.Bottom,
ConstrainResizeToParent = true,
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Bottom,
});
_panelUi.RegisterMainPanel(
RetailPanelCatalog.Inventory,
WindowNames.Inventory,
handle);
uint contents, sideBag, mainPack;
IReadOnlyDictionary<uint, uint> paperdollEmptySprites;
PaperdollClickMap? paperdollClickMap;
lock (_bindings.Assets.DatLock)
{
contents = ItemListCellTemplate.ResolveEmptySprite(_bindings.Assets.Dats, 0x21000021u, 0x100001C6u);
sideBag = ItemListCellTemplate.ResolveEmptySprite(_bindings.Assets.Dats, 0x21000022u, 0x100001CAu);
mainPack = ItemListCellTemplate.ResolveEmptySprite(_bindings.Assets.Dats, 0x21000022u, 0x100001C9u);
paperdollEmptySprites = PaperdollSlotBackgrounds.ResolveEmptySprites(_bindings.Assets.Dats);
paperdollClickMap = PaperdollClickMap.Load(_bindings.Assets.Dats);
}
InventoryRuntimeBindings b = _bindings.Inventory;
Action<uint, uint>? notifyMergeAttempt = ToolbarController is null
? null
: ToolbarController.ReplaceFullyMergedShortcut;
InventoryController inventory = InventoryController.Bind(
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.Strength, b.Selection,
_bindings.Assets.DefaultFont, _bindings.Character.Provider.CharacterName,
contents, sideBag, mainPack, b.SendUse,
b.SendPutItemInContainer, b.SendStackableSplitToContainer, b.SendStackableMerge,
notifyMergeAttempt, b.ItemInteraction,
() => CloseWindow(WindowNames.Inventory),
StackSplitQuantity,
b.ResolveDragIcon);
InventoryPanelController = inventory;
PaperdollController paperdoll = PaperdollController.Bind(
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.Selection, b.ItemInteraction,
contents, _bindings.Assets.DefaultFont, paperdollClickMap,
b.ResolveDragIcon, paperdollEmptySprites);
Host.WindowManager.AttachController(
WindowNames.Inventory,
new RetainedPanelControllerGroup(inventory, paperdoll));
PaperdollViewportWidget = layout.FindElement(0x100001D5u) as UiViewport;
InventoryFrame = (UiNineSlicePanel)handle.OuterFrame;
Console.WriteLine("[D.2b-B] retail inventory window from LayoutDesc importer (0x21000023).");
}
private void MountExternalContainer()
{
ImportedLayout? layout;
lock (_bindings.Assets.DatLock)
{
layout = LayoutImporter.Import(
_bindings.Assets.Dats,
ExternalContainerController.LayoutId,
ExternalContainerController.RootId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
if (layout is null)
{
Console.WriteLine("[D.2b] external container: LayoutDesc 0x21000008 not found.");
return;
}
UiElement root = layout.Root;
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
ExternalContainerController.CreateWindowOptions(root));
uint contentsEmpty;
uint containerEmpty;
lock (_bindings.Assets.DatLock)
{
contentsEmpty = ItemListCellTemplate.ResolveEmptySprite(
_bindings.Assets.Dats,
ExternalContainerController.LayoutId,
ExternalContainerController.ContentsListId);
containerEmpty = ItemListCellTemplate.ResolveEmptySprite(
_bindings.Assets.Dats,
ExternalContainerController.LayoutId,
ExternalContainerController.ContainerListId);
}
ExternalContainerRuntimeBindings b = _bindings.ExternalContainer;
ExternalContainerController = ExternalContainerController.Bind(
layout,
b.State,
b.Objects,
b.Selection,
b.ItemInteraction,
StackSplitQuantity,
b.ResolveIcon,
b.ResolveDragIcon,
b.SendUse,
b.SendPutItemInContainer,
b.SendStackableSplitToContainer,
b.IsWithinUseRange,
handle,
contentsEmpty,
containerEmpty);
Host.WindowManager.AttachController(
WindowNames.ExternalContainer,
ExternalContainerController);
Console.WriteLine(
"[D.2b] retail external-container strip mounted from LayoutDesc 0x21000008.");
}
private void MountItemCooldowns()
{
ItemCooldownAssets? assets;
lock (_bindings.Assets.DatLock)
assets = ItemCooldownAssets.TryLoad(_bindings.Assets.Dats);
if (assets is null)
{
Console.WriteLine(
"[UI] shared UIItem cooldown overlays missing from LayoutDesc 0x21000037.");
return;
}
_itemCooldownController = ItemCooldownUiController.Bind(
Host.Root,
_bindings.Magic.Spellbook,
_bindings.Magic.Objects,
_bindings.Magic.ServerTime,
assets.Value);
Console.WriteLine(
"[UI] retail shared item cooldown overlays ready (10 DAT-authored steps).");
}
public void Dispose()
{
if (_disposed)
return;
_shutdown ??= CreateShutdownTransaction(
() => _automation?.Dispose(),
() => _persistence?.Dispose(),
() => Host.WindowManager.WindowVisibilityChanged -= OnWindowVisibilityChanged,
() => _itemConfirmationController?.Dispose(),
() => _gameplayConfirmationController?.Dispose(),
() => DialogFactory?.Dispose(),
_panelUi.Dispose,
Host.Dispose);
_shutdown.CompleteOrThrow();
_disposed = _shutdown.IsComplete;
}
internal static ResourceShutdownTransaction CreateShutdownTransaction(
Action disposeAutomation,
Action disposePersistence,
Action unsubscribeWindowVisibility,
Action disposeItemConfirmation,
Action disposeGameplayConfirmation,
Action disposeDialogFactory,
Action disposePanelController,
Action disposeHost)
{
ArgumentNullException.ThrowIfNull(disposeAutomation);
ArgumentNullException.ThrowIfNull(disposePersistence);
ArgumentNullException.ThrowIfNull(unsubscribeWindowVisibility);
ArgumentNullException.ThrowIfNull(disposeItemConfirmation);
ArgumentNullException.ThrowIfNull(disposeGameplayConfirmation);
ArgumentNullException.ThrowIfNull(disposeDialogFactory);
ArgumentNullException.ThrowIfNull(disposePanelController);
ArgumentNullException.ThrowIfNull(disposeHost);
return new ResourceShutdownTransaction(
new ResourceShutdownStage("retail UI observers",
[
new("UI automation", disposeAutomation),
new("window persistence", disposePersistence),
new("window visibility", unsubscribeWindowVisibility),
]),
new ResourceShutdownStage("retail UI semantic controllers",
[
new("item confirmation", disposeItemConfirmation),
new("gameplay confirmation", disposeGameplayConfirmation),
]),
new ResourceShutdownStage("retail UI panel composition",
[
new("dialog factory", disposeDialogFactory),
new("panel controller", disposePanelController),
]),
new ResourceShutdownStage("retained UI host",
[
new("host", disposeHost),
]));
}
}