Instrumented arrivals show the Hidden-state cloud's emitters spawn in the arrival cell, become view-eligible when the world appears, and are never drawn: the walk draws an owner's emitters only through the owner's registry rows, and a hidden owner's shadow is suspended. Retail's CPhysicsObj::add_particle_shadow_to_cell (0x00514a70) gives an emitter one shadow in its own cell, drawn at that cell's turn regardless of the parent's hidden state. S2 chunk 6 (packet §10) ports that: per-cell emitter draw membership, owner-union particle path deleted. Route timing fixed so the arrival screenshots anchor on the reveal. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
38 lines
1.1 KiB
Text
38 lines
1.1 KiB
Text
# Portal-exit haze probe route (2026-09-03, owner finding at the G2 check).
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# Teleport, let the client ENTER portal space first (sleep), then wait for
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# the world to come back and shoot at short intervals so the UnHide (0x75)
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# script's emitters are in frame if they draw at all.
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wait world-visible 180000
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sleep 3000
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screenshot h00-before 15000
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# Facility Hub pose (interior arrival)
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command /teleloc 8A02015E 60.251431 -38.848198 -5.995000 0.995004 0.000000 0.000000 -0.099833
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sleep 1500
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wait world-visible 90000
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screenshot h01-arrive-0ms 15000
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sleep 400
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screenshot h02-arrive-400ms 15000
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sleep 600
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screenshot h03-arrive-1000ms 15000
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sleep 1000
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screenshot h04-arrive-2000ms 15000
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sleep 2000
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screenshot h05-arrive-4000ms 15000
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sleep 4000
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# Holtburg house pose (a second arrival, outdoor landblock)
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command /teleloc A9B4013F 134.555893 11.423566 94.005005 0.996917 0.000000 0.000000 -0.078459
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sleep 1500
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wait world-visible 90000
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screenshot h11-arrive-0ms 15000
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sleep 400
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screenshot h12-arrive-400ms 15000
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sleep 600
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screenshot h13-arrive-1000ms 15000
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sleep 1000
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screenshot h14-arrive-2000ms 15000
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sleep 3000
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close-client
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