acdream/src
Erik ce41efb9e5 refactor(runtime): cut graphical host over to canonical root
Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:06:09 +02:00
..
AcDream.App refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
AcDream.Bake feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Core refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
AcDream.Core.Net refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
AcDream.Plugin.Abstractions feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.Runtime refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
AcDream.UI.Abstractions refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
AcDream.UI.ImGui refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00