Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger. Co-authored-by: OpenAI Codex <codex@openai.com> |
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|---|---|---|
| .. | ||
| AcDream.App | ||
| AcDream.Bake | ||
| AcDream.Cli | ||
| AcDream.Content | ||
| AcDream.Core | ||
| AcDream.Core.Net | ||
| AcDream.Plugin.Abstractions | ||
| AcDream.Plugins.Smoke | ||
| AcDream.Runtime | ||
| AcDream.UI.Abstractions | ||
| AcDream.UI.ImGui | ||