acdream/tests/AcDream.App.Tests/World
Erik ce3ac310d9 refactor(runtime): publish canonical entity object deltas
Issue stable Runtime identities at canonical registration, publish entity and inventory commits through one generation-stamped synchronous stream, and make graphical adapters borrow the same direct views and events as a no-window host. Preserve exact projection teardown and retail mutation order while removing App-side event reconstruction.

Make the hard-recenter ordering fixture independent of the production two-millisecond frame budget so its injected-failure gate is deterministic.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 06:42:13 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
DormantLiveEntityStoreTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityHydrationControllerTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntityLifecycleStressTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityLivenessControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntityPresentationControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityTestFixture.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
RecallTeleportAnimationTests.cs fix(rendering): synchronize hidden live projections 2026-07-25 03:14:15 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RuntimeEntityOwnershipTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
UpdateFrameOrchestratorTests.cs perf(rendering): reconcile only changed attachments 2026-07-25 05:18:33 +02:00
WorldEnvironmentControllerTests.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00