acdream/tests/AcDream.App.Tests/Net
Erik 5ef8b5371d refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 05:54:46 +02:00
..
GameWindowLiveSessionOwnershipTests.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
LiveSessionCommandRouterTests.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
LiveSessionResetPlanTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveSessionShutdownIntegrationTests.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
RetailSkillFormulaTests.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00