Issue stable Runtime identities at canonical registration, publish entity and inventory commits through one generation-stamped synchronous stream, and make graphical adapters borrow the same direct views and events as a no-window host. Preserve exact projection teardown and retail mutation order while removing App-side event reconstruction. Make the hard-recenter ordering fixture independent of the production two-millisecond frame budget so its injected-failure gate is deterministic. Co-authored-by: Codex <codex@openai.com> |
||
|---|---|---|
| .. | ||
| Entities | ||
| Session | ||
| AcDream.Runtime.csproj | ||
| GameRuntimeClock.cs | ||
| GameRuntimeCommands.cs | ||
| GameRuntimeEvents.cs | ||
| GameRuntimeViews.cs | ||
| RuntimeAssemblyMarker.cs | ||
| RuntimeGeneration.cs | ||