acdream/tests/AcDream.Core.Tests/World
Erik 068a06518d perf(physics): cut production traversal to flat assets
Make prepared flat BSP data authoritative for gameplay while retaining the parsed graph only as an exact sampled referee. Fail production publication when collision package data is genuinely absent, keep idempotent already-cached publication valid, and move cell membership, floor lookup, camera diagnostics, and live/static shape bounds onto the flat representation.

Validated by 8,402 Release tests, a strict dense-Arwic connected gate with 46,309/46,309 exact referee matches, and graceful shutdown.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 17:00:04 +02:00
..
Cells perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
DerethDateTimeCollection.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
DerethDateTimeTests.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
InteriorEntityIdAllocatorTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockLoaderTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockStaticEntityIdAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsDatBundleTests.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
ProceduralSceneryIdAllocatorTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
SceneryGeneratorTests.cs phase(N.1): delete legacy scenery code path; WB is the only path 2026-05-08 10:37:55 +02:00
SkyDescLoaderTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
SkyStateTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGateTests.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencerTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
WbSceneryAdapterTests.cs phase(N.1): add LandBlock → TerrainEntry[] adapter 2026-05-08 09:11:59 +02:00
WeatherSystemTests.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntityAabbTests.cs #119: entity bounds from dat vertex data - works for every case, not just multi-part 2026-06-11 22:39:05 +02:00
WorldTimeDebugTests.cs Merge feature/animation-system-complete — Phase L.1c animation MVP 2026-04-29 10:50:59 +02:00
WorldViewTests.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00