acdream/tests/AcDream.App.Tests/Input
Erik cdee7a4b49 refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
2026-07-26 15:53:31 +02:00
..
CameraPointerInputControllerTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
DispatcherCameraInputSourceTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSourceTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
GameplayInputActionRouterTests.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
GameplayInputCommandControllerTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameplayInputFrameControllerTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
LocalPlayerProjectionControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MouseLookControllerTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
PlayerMovementPlacementTransactionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContextTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
RetailLocalPlayerFrameControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBindingTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
RuntimeLocalPlayerMovementStateTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
SilkInputSourceLifetimeTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00