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AppraisalUiController.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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CharacterController.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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CharacterIdentityText.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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CharacterSheet.cs
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fix(ui): match retail vitae and character info
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2026-07-17 12:06:14 +02:00 |
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CharacterSheetProvider.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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CharacterStatController.cs
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fix(ui): share retail tab state binding
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2026-07-15 17:21:16 +02:00 |
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ChatWindowController.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CombatUiController.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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ComponentBookTemplateFactory.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CreatureAppraisalRows.cs
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feat(ui): complete retail item appraisal reports
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2026-07-23 17:03:26 +02:00 |
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DatStringResolver.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DatWidgetFactory.cs
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fix(ui): match retail item appraisal semantics
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2026-07-23 18:04:19 +02:00 |
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EffectRowTemplateFactory.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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EffectsUiController.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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ElementReader.cs
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fix(ui): match retail item appraisal semantics
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2026-07-23 18:04:19 +02:00 |
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ExternalContainerController.cs
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fix(ui): select retained items on mouse down
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2026-07-24 06:17:31 +02:00 |
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IndicatorBarController.cs
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fix(ui): match retail vitae and character info
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2026-07-17 12:06:14 +02:00 |
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IndicatorDetailText.cs
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feat(ui): share indicator detail panels
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2026-07-17 10:27:41 +02:00 |
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InventoryController.cs
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fix(ui): select retained items on mouse down
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2026-07-24 06:17:31 +02:00 |
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ItemAppraisalReport.cs
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fix(ui): preserve retail item titles and spacing
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2026-07-24 05:21:01 +02:00 |
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ItemAppraisalTextFormatter.cs
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fix(ui): preserve retail item titles and spacing
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2026-07-24 05:21:01 +02:00 |
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ItemCooldownAssets.cs
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feat(items): port retail shared cooldown overlays
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2026-07-23 10:41:16 +02:00 |
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ItemCooldownUiController.cs
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perf(ui): scope cooldown heartbeat to visible items
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2026-07-25 05:12:58 +02:00 |
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ItemListCellTemplate.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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JumpPowerbarController.cs
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feat(ui): port retail jump power bar
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2026-07-13 10:22:12 +02:00 |
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LayoutImporter.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LinkStatusUiController.cs
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feat(ui): share indicator detail panels
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2026-07-17 10:27:41 +02:00 |
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MiniGameUiController.cs
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feat(ui): share indicator detail panels
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2026-07-17 10:27:41 +02:00 |
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PaperdollClickMap.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PaperdollController.cs
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fix(ui): select retained items on mouse down
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2026-07-24 06:17:31 +02:00 |
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PaperdollSlotBackgrounds.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RadarController.cs
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refactor(ui): own retained controller lifetimes
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2026-07-10 23:35:26 +02:00 |
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RadarSnapshotProvider.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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RetailAppraisalNameResolver.cs
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fix(ui): preserve retail item titles and spacing
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2026-07-24 05:21:01 +02:00 |
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RetailCombatLayout.cs
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fix(ui): match retail spell bar controls
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2026-07-23 07:49:09 +02:00 |
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RetailConfirmationDialogView.cs
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feat(ui): port retail dialog factory lifecycle
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2026-07-13 16:30:05 +02:00 |
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RetailDialogData.cs
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fix(ui): restore retail skill training confirmation
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2026-07-13 17:57:29 +02:00 |
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RetailDialogFactory.cs
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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RetailFpsController.cs
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fix #213: complete suicide and framerate presentation
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2026-07-13 15:50:47 +02:00 |
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RetailPanelUiController.cs
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fix(ui): complete retail indicator detail panels
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2026-07-17 11:36:43 +02:00 |
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RetailTabBinding.cs
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fix(ui): share retail tab state binding
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2026-07-15 17:21:16 +02:00 |
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RetailWindowFrame.cs
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fix(ui): restore modern spell formula presentation
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2026-07-24 07:08:47 +02:00 |
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SelectedObjectController.cs
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fix(combat): synchronize auto-target presentation
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2026-07-12 20:26:00 +02:00 |
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SpellbookRowStyle.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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SpellbookWindowController.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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SpellcastingUiController.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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SpellExamineComponentTemplateFactory.cs
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fix(ui): keep spell components in authored foreground
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2026-07-24 08:08:29 +02:00 |
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ToolbarController.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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ToolbarInputController.cs
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feat(ui): complete retail quick-slot input
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2026-07-11 08:59:49 +02:00 |
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UiDatElement.cs
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fix(ui): keep spell components in authored foreground
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2026-07-24 08:08:29 +02:00 |
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UiPropertyBag.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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UiTemplateListSlot.cs
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feat(ui): port retail component book rows
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2026-07-15 17:38:24 +02:00 |
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UiTextLayoutCache.cs
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perf(ui): retain shaped report text
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2026-07-25 05:11:12 +02:00 |
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VitaeUiController.cs
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fix(ui): restore effect detail scrolling
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2026-07-17 13:28:18 +02:00 |
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VitalsController.cs
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feat(ui): port retained widget foundations
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2026-07-10 17:55:41 +02:00 |
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VividTargetIndicatorController.cs
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feat(selection): port retail offscreen target indicator
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2026-07-18 07:41:12 +02:00 |
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WindowChromeController.cs
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feat(ui): centralize retained window lifecycle
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2026-07-10 21:31:18 +02:00 |