acdream/docs/architecture
Erik c87b15303d refactor(lifetime): own render resource prefixes
Give terrain, sky, retained UI, portal preparation, and the update/render frame pair explicit single owners. Make shader, texture, text, bindless, and GL construction prefixes checked and retryable so partial failure cannot lose or replay resource ownership.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 14:42:14 +02:00
..
acdream-architecture.md refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
code-structure.md refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
retail-divergence-register.md refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
worldbuilder-inventory.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00