acdream/src
Erik 07c5b832cf fix(#185): landblock collision part-id uint32 overflow dropped stair steps
Root cause (live capture #3 + code): GameWindow's per-part landblock shadow
registration used a synthetic part-id `entity.Id * 256u + partIndex` that
OVERFLOWS uint32 for class-prefixed landblock ids (0x40/0x80/0xC0...). The << 8
drops the prefix byte, so different-class entities sharing the low 24 bits
collide on ONE shadow part-id and Register's deregister-then-insert silently
overwrites one entity's collision geometry. Landblock 0xF682 had 23 such
collisions incl. the stair runs (0xF6822100 <- {0x40F68221, 0xC0F68221}, ...),
so 3 mid-staircase steps rendered but had no collision -> the player floats into
the hole and the (faithful) PrecipiceSlide wedge fires = the 'invisible wall
half-way up the stairs'.

Fix (Option A, retail-faithful): register each multi-part landblock entity via
ShadowObjectRegistry.RegisterMultiPart under its UNIQUE 32-bit entity.Id
(retail CPhysicsObj::add_shadows_to_cells 0x00514ae0 -> CPartArray::AddPartsShadow
- one object, a part array; no synthetic per-part id). New testable builder
ShadowShapeBuilder.FromLandblockBspParts decomposes each MeshRef.PartTransform to
local pos/rot/scale; RegisterMultiPart reconstructs the identical world placement.
Building shells stay excluded (building channel); the Setup cyl/sphere path is
unchanged (runs only when entityBsp==0, retail BSP-xor-cyl dispatch). Despawn is
landblock-scoped (RemoveLandblock by cell prefix), so the id change is safe.

Tests: ShadowRegistrationOverflowTests (overflow arithmetic; old scheme drops one;
RegisterMultiPart keeps both; builder). Issue185OutdoorStairsSeamReplayTests
(dat-free clean-climb pin). Core 2629 / App 741 green, 0 warnings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 10:07:50 +02:00
..
AcDream.App fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
AcDream.Bake refactor(pipeline): MP1b review - unify DatCollectionAdapter + TOC/log test gaps 2026-07-05 22:18:30 +02:00
AcDream.Cli chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
AcDream.Content refactor(pipeline): MP1b review - unify DatCollectionAdapter + TOC/log test gaps 2026-07-05 22:18:30 +02:00
AcDream.Core fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
AcDream.Core.Net feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00
AcDream.Plugin.Abstractions feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(pipeline): MP0 - wire FrameProfiler into GameWindow + DebugPanel toggle 2026-07-05 19:13:15 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00