acdream/tests/AcDream.Runtime.Tests/Session/RuntimeLiveEntitySessionControllerTests.cs
Erik cd3129e9d6 fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime
Retail re-cells children when their parent crosses a cell, recursively, to
unbounded depth. acdream did it from a RENDER tick, so headless parented
children were cell-less forever and the canonical cell had two writers. This
slice makes Runtime the sole authority and demotes App's tick to
presentation-only. Contract:
docs/research/2026-08-04-c4-route-7-contract.md; the research that unblocked
it is docs/research/2026-08-04-retail-parent-cell-propagation.md (ca96ea5e).

Retail: SetPositionInternal @0x00515330 branches on `this->cell == curr_cell`
@0x0051536d; the changed branch reaches change_cell @0x00513390, whose
delegates leave_cell @0x00510f50 and enter_cell @0x00510ed0 self-recurse over
children and write the FULL identity (add_object @0x00510ee2, objcell_id
@0x00510f1e, part-array cell id @0x00510f2b, cell pointer @0x00510f35).
change_cell itself has no child loop.

THE TRAP, recorded because it nearly shipped: the depth-1 loop
@0x0051539c-0x005153d8 is the SAME-CELL fast path (objcell_id and part-array
id only, deliberately not the cell pointer), NOT the propagation. An
implementer who finds it first concludes "depth-1, id-only" and strands every
equipped item at a landblock boundary — the #184 class. The clincher against
that reading: update_object @0x00515d10 early-returns on `parent != 0`
@0x00515d40, so a child never runs its own physics tick and parent
propagation is the ONLY mechanism maintaining its cell.

Route 7 performs NO placement (DoPickupEvent @0x00452240 = unset_parent +
leave_world; DoParentEvent @0x00452290 = set_parent + SetPlacementFrame), so
it arms ConstrainTo nowhere — the leash rule INVERTS relative to routes
2/4/5, and both reviewers confirmed nothing arms.

Propagation is an ITERATIVE WORKLIST, not recursion. The first implementation
recursed with a depth-64 cap; both reviews independently found the cap left a
truncated tail at a stale NON-ZERO cell — permanently unrecoverable, logged
only under a probe flag, and on the withdraw path exactly the #184 shape
AP-142 clause (a) exists to reject. Shipping a fresh #184 instance inside the
slice that fixes stranded children was not acceptable, so the cap was removed
rather than tuned. The worklist retires the cap, the constant, its register
clause, and the failure mode together. Termination: every record on the stack
is already at the target pair, so nothing can be pushed twice and a hostile
A->B->A cycle collapses without a visited set.

The child write deliberately bypasses the public RuntimeEntityDirectory
.SetFullCell and calls the record method directly. This is LOAD-BEARING:
the public method re-enters PropagateFullCellToChildren, which opens with
_propagationWorklist.Clear() — routing children through it mid-drain would
wipe the shared stack and silently drop every unprocessed sibling. Any future
side effect added to the public SetFullCell must be mirrored by hand at that
call site.

Deliberate divergence, recorded not disguised: retail's removal path leaves
children with a null cell pointer but a STALE nonzero objcell_id @0x005133c1.
acdream does not reproduce it, because FullCellId != 0 is the liveness
predicate at 45+ sites — faithful porting would mark dead children live.
AP-142 records this; clause (d) records that acdream cannot gate propagation
on HasPartArray the way enter_cell gates on part_array @0x00510ed8, because
the flag's only writers are graphical and headless never sets it — the reason
is Slice J LAYERING, not a semantic difference (retail's part_array is itself
a mesh-construction product, single assignment site makeAnimObject
@0x0050e930 -> CPartArray::CreateSetup @0x0050e93e).

D7 adopts retail's unset_parent-before-leave_world order @0x0045227f ->
@0x00452286, applied to BOTH pickup paths including the dormant executor
replay. Its inertness was verified by reverting it and finding all 12
propagation tests still green — reported honestly rather than papered over
with a manufactured test, and independently confirmed by both reviewers.

ClassifyLeaveWorld and its request/cause types are DELETED: retail has no
classification here, and method-per-cause IS the retail dispatch shape.
Wiring it would have forced a vacuous teleport-sequence predicate with the
#307 shape.

Two review rounds plus a coordinator-required third pass; 5 MAJORs. One was a
handoff failure worth recording: enter_cell's part_array guard was correctly
identified as load-bearing by the research, dropped by the contract when it
enumerated the writes, and inherited as an omission by the code — a right
finding that evaporated across two handoffs with nobody re-reading the source.
Another was a test that survived deleting the entire behaviour it claimed to
pin, because its assertion read a field written unconditionally one line
earlier.

NoProjection is structurally unreachable from TickChild (TryResolveExactAttachment
performs a strictly stronger form of the same guard one call earlier). Kept as
a fail-safe, unit-tested directly, and documented in two places rather than
wrapped in a fabricated end-to-end test.

Headless regression test — the direct gate for this defect, which FAILED
before this work because no code path existed:
RuntimeLiveEntitySessionControllerTests
.DirectSink_D5_StandaloneParentEventCommitsChildToParentsExactCell.

Probe: ACDREAM_PROBE_CHILD_CELL=1 emits [child-cell] lines at all four write
sites (attach / headless-attach / propagate / withdraw / delete). TEMPORARY.

Complete Release suite MEASURED at 11,079 passed / 4 skipped / 0 failed
(baseline 11,063 at cff52c44, +16). An allocation flake appeared once under
load and was proven NOT this slice by reachability — RuntimeCollisionReportingState
contains zero SetFullCell and zero ParentAttachments references.

STILL OWED: the two-client connected gate (equip/unequip, carry across
landblock boundaries, pickup, loot, reconnect) with ACDREAM_PROBE_CHILD_CELL=1,
and a session counts only if [child-cell] cause=propagate lines appear.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-04 23:53:05 +02:00

985 lines
35 KiB
C#

using System.Net;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Spells;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
using AcDream.Runtime.Session;
using AcDream.Runtime.World;
namespace AcDream.Runtime.Tests.Session;
public sealed class RuntimeLiveEntitySessionControllerTests
{
[Fact]
public void DirectSinkOwnsCanonicalCreateUpdateDeleteWithoutProjection()
{
// C3c: the direct sink's Create now enters the canonical initial
// residence; this test drives the remote first-entry conductor to
// completion (the direct-host pump's job) before the follow-up
// Position flows the ordinary post-residence path.
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
CommitLandblockCollision(runtime, 0x01010000u);
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
// C3c-R1 review R3: the residence route requires a drive-backed
// world projection — a content-less (projection-less) controller
// keeps the pre-flip legacy registration instead (see
// ContentLessDirectSink_KeepsPreFlipLegacyRegistration).
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: new FixtureWorldProjection());
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(0x70000001u, incarnation: 1);
sink.Spawned(spawn);
drive.DriveAll();
Assert.Equal(0, drive.PendingCount);
DrainPlacementFifo(runtime);
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
spawn.Guid,
spawn.Position!.Value with
{
PositionX = 20f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 0,
ForcePositionSequence: 0));
Assert.Equal(1, runtime.Entities.Count);
Assert.Equal(1, runtime.Inventory.ObjectCount);
Assert.True(
runtime.EntityObjects.Entities.TryGetActive(
spawn.Guid,
out RuntimeEntityRecord canonical));
Assert.Equal(
20f,
canonical.Snapshot.Position!.Value.PositionX);
sink.Deleted(new DeleteObject.Parsed(spawn.Guid, 1));
Assert.Equal(0, runtime.Entities.Count);
Assert.Equal(0, runtime.Inventory.ObjectCount);
Assert.Equal(
0,
runtime.EntityObjects.Entities.PendingTeardownCount);
}
/// <summary>
/// C3c-R1 review R3: a CONTENT-LESS headless host (validated-legal
/// configuration: HeadlessConfigurationLoader accepts a null
/// process.content) builds no world projection and no first-entry
/// drive. Its Creates must keep the exact pre-flip legacy registration
/// — the accepted frame commits directly (FullCellId derives from the
/// wire cell at registration), no residence lease ever opens, and the
/// entity/residence/drive ledgers stay at zero — because a residence
/// with no drive to pump it would park every Create (and every packet
/// FIFO'd behind its pending residence) forever.
/// </summary>
[Fact]
public void ContentLessDirectSink_KeepsPreFlipLegacyRegistration()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
var controller = new RuntimeLiveEntitySessionController(
runtime,
session);
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(0x70000003u, incarnation: 1);
sink.Spawned(spawn);
Assert.True(
runtime.EntityObjects.Entities.TryGetActive(
spawn.Guid,
out RuntimeEntityRecord canonical));
Assert.Equal(
spawn.Position!.Value.LandblockId,
canonical.FullCellId);
RuntimeEntityObjectOwnershipSnapshot ownership =
runtime.EntityObjects.CaptureOwnership();
Assert.Equal(0, ownership.InitialCreateResidenceLeaseCount);
Assert.Equal(0, ownership.FirstEntryDrivePendingCount);
Assert.Equal(1, runtime.Entities.Count);
Assert.Equal(1, runtime.Inventory.ObjectCount);
// Position packets flow the ordinary immediate path — nothing is
// FIFO'd behind a pending residence.
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
spawn.Guid,
spawn.Position!.Value with
{
PositionX = 20f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 0,
ForcePositionSequence: 0));
Assert.Equal(
20f,
canonical.Snapshot.Position!.Value.PositionX);
sink.Deleted(new DeleteObject.Parsed(spawn.Guid, 1));
Assert.Equal(0, runtime.Entities.Count);
Assert.Equal(
0,
runtime.EntityObjects.Entities.PendingTeardownCount);
}
[Fact]
public void DirectSinkCompletesExactPortalAndSendsLoginComplete()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
const uint playerGuid = 0x50000001u;
runtime.PlayerIdentity.ServerGuid = playerGuid;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
var gameActions = new List<byte[]>();
session.GameActionCapture = body => gameActions.Add(body);
var controller = new RuntimeLiveEntitySessionController(
runtime,
session);
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(playerGuid, incarnation: 1);
sink.Spawned(spawn);
Assert.Single(gameActions);
Assert.Equal(GameActionLoginComplete.Build(), gameActions[0]);
sink.Spawned(spawn);
Assert.Single(gameActions);
gameActions.Clear();
sink.TeleportStarted(1u);
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
playerGuid,
spawn.Position!.Value with
{
LandblockId = 0x01020001u,
PositionX = 30f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 1,
ForcePositionSequence: 0));
Assert.Single(gameActions);
Assert.Equal(GameActionLoginComplete.Build(), gameActions[0]);
Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
Assert.True(runtime.Portal.Snapshot.Completed);
Assert.Equal(0x01020001u, runtime.Portal.Snapshot.DestinationCell);
}
[Fact]
public void DirectSinkProjectsAcceptedLocalWorldStateThroughOneHostSeam()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
const uint playerGuid = 0x50000002u;
runtime.PlayerIdentity.ServerGuid = playerGuid;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
session.GameActionCapture = _ => { };
var projection = new FixtureWorldProjection();
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: projection);
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(playerGuid, incarnation: 1);
sink.Spawned(spawn);
sink.TeleportStarted(1u);
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
playerGuid,
spawn.Position!.Value with
{
LandblockId = 0x01020001u,
PositionX = 30f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 1,
ForcePositionSequence: 0));
Assert.Equal(1, projection.SpawnCount);
Assert.Equal(1, projection.PositionCount);
Assert.Equal(1, projection.TeleportStartCount);
Assert.Equal(1, projection.PrepareCount);
Assert.True(projection.LastSpawnWasLocal);
Assert.True(projection.LastPositionWasLocal);
Assert.Equal(
PositionTimestampDisposition.Apply,
projection.LastPositionDisposition);
Assert.Equal(playerGuid, projection.LastRecord?.ServerGuid);
Assert.Equal(0x01020001u, projection.LastDestination.CellId);
Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
Assert.True(runtime.Portal.Snapshot.Completed);
}
/// <summary>
/// R2/R3 review fix (2026-08-03). No accepted-position drive is supplied
/// (mirrors <see cref="ContentLessDirectSink_KeepsPreFlipLegacyRegistration"/>'s
/// "content-less" shape, applied to route 2 specifically), so
/// <c>TryExecuteAcceptedLocalPosition</c> can never run and every
/// ForcePosition resolves <c>NotApplicable</c> at the call site. Proves
/// two things the first implementation pass got wrong: (R2)
/// <see cref="IRuntimeDirectWorldProjection.CenterOnAcceptedForcePosition"/>
/// still fires — a host is not left holding a stale collision/streaming
/// window just because the drive is momentarily absent or NotApplicable
/// — and (R3) the pre-existing <c>ProjectPosition</c> fallback still runs
/// for a NotApplicable result, exactly like it did before route 2 existed
/// (the "no legacy fallback to run instead" comment the review found at
/// this exact call site was false).
/// </summary>
[Fact]
public void ForcePositionWithoutAnAcceptedPositionDrive_StillCentersAndFallsBackToProjectPosition()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
const uint playerGuid = 0x50000005u;
runtime.PlayerIdentity.ServerGuid = playerGuid;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
session.GameActionCapture = _ => { };
var projection = new FixtureWorldProjection();
// Deliberately no acceptedPositionDrive argument — mirrors a
// content-less headless host, where the accepted-position drive is
// null and route 2 can never apply.
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: projection);
LiveEntitySessionSink sink = controller.CreateSink();
WorldSession.EntitySpawn spawn =
Spawn(playerGuid, incarnation: 1);
sink.Spawned(spawn);
Assert.Equal(1, projection.SpawnCount);
Assert.Equal(0, projection.CenterOnForceCount);
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
playerGuid,
spawn.Position!.Value with
{
PositionX = 30f,
},
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: 2,
TeleportSequence: 0,
ForcePositionSequence: 1));
Assert.Equal(1, projection.CenterOnForceCount);
Assert.Equal(playerGuid, projection.LastCenteredRecord?.ServerGuid);
// The fallback ran: ProjectPosition observed this exact
// ForcePosition disposition, not just the earlier Apply-shaped spawn
// follow-up.
Assert.Equal(1, projection.PositionCount);
Assert.Equal(
PositionTimestampDisposition.ForcePosition,
projection.LastPositionDisposition);
}
/// <summary>
/// C4 route 7 headless gate (D5) — the direct regression test for the
/// route-6 scoping's stranded-equipped-child defect: a committed
/// child's canonical FullCellId must equal its parent's, driven purely
/// through <see cref="RuntimeLiveEntitySessionController.OnParentUpdated"/>
/// with no App/graphical layer involved. Fails without D1/D2/D5.
/// </summary>
[Fact]
public void DirectSink_D5_StandaloneParentEventCommitsChildToParentsExactCell()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
CommitLandblockCollision(runtime, 0x01010000u);
CommitLandblockCollision(runtime, 0x01020000u);
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: new FixtureWorldProjection());
LiveEntitySessionSink sink = controller.CreateSink();
const uint parentGuid = 0x70000020u;
const uint childGuid = 0x70000021u;
sink.Spawned(SpawnAt(parentGuid, incarnation: 1, 0x01010001u));
drive.DriveAll();
DrainPlacementFifo(runtime);
sink.Spawned(SpawnAt(childGuid, incarnation: 1, 0x01020001u));
drive.DriveAll();
DrainPlacementFifo(runtime);
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
parentGuid, out RuntimeEntityRecord parent));
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
childGuid, out RuntimeEntityRecord child));
Assert.NotEqual(0u, parent.FullCellId);
// Distinct starting cells — equality below can only come from D5's
// commit, never from coincidence.
Assert.NotEqual(parent.FullCellId, child.FullCellId);
sink.ParentUpdated(new ParentEvent.Parsed(
parentGuid,
childGuid,
ParentLocation: 0u,
PlacementId: 0u,
ParentInstanceSequence: 1,
ChildPositionSequence: 2));
Assert.Equal(parent.FullCellId, child.FullCellId);
Assert.NotEqual(0u, child.FullCellId);
}
/// <summary>
/// D5 companion: the deferred flavor — a standalone ParentEvent naming a
/// parent whose own CreateObject has not arrived yet must commit once
/// that guid becomes addressable (<c>OnSpawned</c>'s
/// <c>RetryChildrenWaitingForParent</c>).
/// </summary>
[Fact]
public void DirectSink_D5_DeferredParentEventCommitsOnceTheParentBecomesAddressable()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
CommitLandblockCollision(runtime, 0x01010000u);
CommitLandblockCollision(runtime, 0x01020000u);
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: new FixtureWorldProjection());
LiveEntitySessionSink sink = controller.CreateSink();
const uint parentGuid = 0x70000022u;
const uint childGuid = 0x70000023u;
sink.Spawned(SpawnAt(childGuid, incarnation: 1, 0x01020001u));
drive.DriveAll();
DrainPlacementFifo(runtime);
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
childGuid, out RuntimeEntityRecord child));
uint childOriginalCell = child.FullCellId;
// The ParentEvent arrives BEFORE the parent's own CreateObject.
sink.ParentUpdated(new ParentEvent.Parsed(
parentGuid,
childGuid,
ParentLocation: 0u,
PlacementId: 0u,
ParentInstanceSequence: 1,
ChildPositionSequence: 2));
Assert.Equal(childOriginalCell, child.FullCellId);
sink.Spawned(SpawnAt(parentGuid, incarnation: 1, 0x01010001u));
drive.DriveAll();
DrainPlacementFifo(runtime);
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
parentGuid, out RuntimeEntityRecord parent));
Assert.Equal(parent.FullCellId, child.FullCellId);
Assert.NotEqual(0u, child.FullCellId);
}
/// <summary>
/// C3c-R1 review F6: the drive controller outlives its session routes,
/// so "session reset precedes a new route" is an asserted latch, not a
/// silent assumption — a second route cannot attach before the prior
/// route detached, and a route that never owned the drive cannot clear
/// the live route's tracked entries.
/// </summary>
[Fact]
public void FirstEntryDriveServesOneRouteAtATimeAndScopesClearToTheOwner()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
var routeA = new object();
var routeB = new object();
drive.AttachRoute(routeA);
// Re-attaching the same owner is a no-op; a SECOND route asserts.
drive.AttachRoute(routeA);
Assert.Throws<InvalidOperationException>(
() => drive.AttachRoute(routeB));
_ = runtime.EntityObjects.RegisterEntityWithInitialResidence(
Spawn(0x70000004u, incarnation: 1),
isLocalPlayer: false);
Assert.Equal(1, drive.PendingCount);
// A non-owner detach (never-attached / displaced route rollback)
// must not clear the live route's entries.
drive.DetachRoute(routeB);
Assert.Equal(1, drive.PendingCount);
drive.DetachRoute(routeA);
Assert.Equal(0, drive.PendingCount);
// After the owner detached, a replacement route may attach.
drive.AttachRoute(routeB);
drive.DetachRoute(routeB);
}
[Fact]
public void FirstEntryDriveSignalsLocalCompletionOnceAfterCanonicalPlacement()
{
using StartedRuntime started = StartRuntime();
GameRuntime runtime = started.Runtime;
const uint playerGuid = 0x50000003u;
runtime.PlayerIdentity.ServerGuid = playerGuid;
CommitLandblockCollision(runtime, 0x01010000u);
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
var route = new object();
int completed = 0;
drive.AttachRoute(route, record =>
{
Assert.Equal(playerGuid, record.ServerGuid);
completed++;
});
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
new FixtureTransport());
var controller = new RuntimeLiveEntitySessionController(
runtime,
session,
worldProjection: new FixtureWorldProjection());
LiveEntitySessionSink sink = controller.CreateSink();
sink.Spawned(Spawn(playerGuid, incarnation: 1));
Assert.Equal(0, completed);
DrainFirstEntry(runtime, drive);
Assert.Equal(1, completed);
Assert.Equal(0, drive.PendingCount);
drive.DetachRoute(route);
}
/// <summary>
/// C3c: initial-residence admission requires a live session generation
/// (RuntimeInitialCreateResidenceState.CanAcceptCreate), so these direct
/// sink tests start one through the same fixture-session shape
/// DirectGameRuntimeCommandAdapterTests uses.
/// </summary>
private sealed class StartedRuntime : IDisposable
{
internal required GameRuntime Runtime { get; init; }
internal required LiveSessionHost Live { get; init; }
public void Dispose()
{
_ = Live.Stop(Runtime.Generation);
Runtime.Dispose();
}
}
private static StartedRuntime StartRuntime()
{
var operations = new FixtureGameplayOperations();
var sessionOperations = new FixtureSessionOperations();
var runtime = new GameRuntime(new GameRuntimeDependencies(
operations,
operations,
operations,
operations,
SessionOperations: sessionOperations));
operations.Bind(runtime);
var resetHost = new FixtureResetHost();
var options = new LiveSessionConnectOptions(
true,
"127.0.0.1",
9000,
"account",
"password");
var live = new LiveSessionHost(
runtime.Session,
new LiveSessionHostBindings(
new LiveSessionRoutingFactories(
_ => new FixtureEventRoute(),
_ => new FixtureCommandRoute()),
generation => runtime.ResetGeneration(generation, resetHost),
new LiveSessionSelectionBindings(
id => runtime.PlayerIdentity.ServerGuid = id,
_ => { },
runtime.CommunicationOwner.Chat.SetLocalPlayerGuid,
_ => { },
_ => { },
runtime.ActionOwner.Combat.Clear),
new LiveSessionEnteredWorldBindings(
_ => { },
() => { },
() => { },
_ => { },
() => { }),
(_, _, _) => { },
() => { }),
options);
LiveSessionStartResult startResult = live.Start(options);
Assert.Equal(LiveSessionStartStatus.Connected, startResult.Status);
Assert.NotEqual(0UL, runtime.Generation.Value);
return new StartedRuntime { Runtime = runtime, Live = live };
}
private static void CommitLandblockCollision(
GameRuntime runtime,
uint landblockId)
{
runtime.EntityObjects.Physics.SetPosition.BeginCollisionGeneration(
landblockId, 1UL);
runtime.EntityObjects.Physics.Engine.AddLandblock(
landblockId,
new TerrainSurface(new byte[81], new float[256]),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
worldOffsetX: 0f,
worldOffsetY: 0f);
runtime.EntityObjects.Physics.SetPosition.CommitCollisionGeneration(
landblockId, 1UL, ready: true);
// 670f307c: a remote conductor resolves its landblock-local Create
// origin through Runtime's world frame
// (RuntimeSetPositionState.PrepareMover:1526-1544) and parks on
// RetrySetupUnavailable until that frame exists. Production publishes
// it from the accepted local-player Create
// (RuntimeEntityObjectLifetime.RegisterEntityCore:558-570), which
// always precedes broadcast Creates. Model it with the resident
// landblock it belongs to, so these direct-sink tests keep asserting
// exact single-entity ledgers.
runtime.EntityObjects.Physics.ObserveLocalWorldFrame(
landblockId | 0x0001u,
teleportAdvanced: false);
}
private static RuntimeFirstEntryDriveController CreateDrive(
GameRuntime runtime) =>
new(
runtime.EntityObjects,
runtime.Clock,
new UnusedCollisionSource(),
() => PlayerMovementConstructionOptions.Fallback,
static _ => new RuntimeLocalPlayerPhysicsActivationPreparation(
Radius: 0.48f,
Height: 1.835f,
RuntimeLocalPlayerShadowDisposition.ProvenShapeless));
private static void DrainFirstEntry(
GameRuntime runtime,
RuntimeFirstEntryDriveController drive)
{
for (int attempt = 0; attempt < 8 && drive.PendingCount != 0; attempt++)
{
drive.DriveAll();
DrainPlacementFifo(runtime);
}
Assert.Equal(0, drive.PendingCount);
}
/// <summary>
/// Drains/acknowledges every still-pending placement receipt (the
/// ExecutorCompleted correlation is reaped by its acknowledgement) the
/// way a host subscription would.
/// </summary>
private static void DrainPlacementFifo(GameRuntime runtime)
{
while (runtime.EntityObjects.Physics.SetPosition.TryPeekProjection(
out AcDream.Runtime.Physics.RuntimePlacementProjectionSnapshot head))
{
if (!runtime.EntityObjects.Physics.SetPosition
.AcknowledgeProjection(head.Token))
{
break;
}
}
}
private sealed class UnusedCollisionSource
: AcDream.Content.IPreparedCollisionSource
{
public AcDream.Content.PreparedAssetPresence ProbeCollision(
AcDream.Content.Pak.PakAssetType type,
uint sourceFileId) =>
AcDream.Content.PreparedAssetPresence.Available;
public AcDream.Content.PreparedCollisionReadResult<
AcDream.Core.Physics.FlatSetupCollision> ReadSetupCollision(
uint sourceFileId,
CancellationToken cancellationToken = default) =>
AcDream.Content.PreparedCollisionReadResult<
AcDream.Core.Physics.FlatSetupCollision>.Missing;
public AcDream.Content.PreparedCollisionReadResult<
AcDream.Core.Physics.FlatGfxObjCollisionAsset> ReadGfxObjCollision(
uint sourceFileId,
CancellationToken cancellationToken = default) =>
throw new NotSupportedException();
public AcDream.Content.PreparedCollisionReadResult<
AcDream.Core.Physics.FlatCellStructureCollisionAsset>
ReadCellStructureCollision(
uint sourceFileId,
CancellationToken cancellationToken = default) =>
throw new NotSupportedException();
public AcDream.Content.PreparedCollisionReadResult<
AcDream.Core.Physics.FlatEnvCellTopology> ReadEnvCellTopology(
uint sourceFileId,
CancellationToken cancellationToken = default) =>
throw new NotSupportedException();
public AcDream.Content.PreparedCollisionSourceStats CollisionStats =>
default;
public void Dispose()
{
}
}
private sealed class FixtureSessionOperations : ILiveSessionOperations
{
public IPEndPoint ResolveEndpoint(string host, int port) =>
new(IPAddress.Loopback, port);
public WorldSession CreateSession(IPEndPoint endpoint) =>
new(endpoint, new FixtureTransport());
public void Connect(WorldSession session, string user, string password)
{
}
public CharacterList.Parsed GetCharacters(WorldSession session) =>
new(
0u,
[new CharacterList.Character(0x50000001u, "Direct", 0u)],
[],
11,
"account",
true,
true);
public void EnterWorld(WorldSession session, int activeCharacterIndex)
{
}
public void Tick(WorldSession session)
{
}
public void DisposeSession(WorldSession session) =>
session.Dispose();
}
private sealed class FixtureEventRoute : ILiveSessionEventRouting
{
public void Attach()
{
}
public void Dispose()
{
}
}
private sealed class FixtureCommandRoute : ILiveSessionCommandRouting
{
public void Activate()
{
}
public void Dispose()
{
}
}
private sealed class FixtureResetHost : IRuntimeGenerationResetHost
{
public void RetireEntityProjection(RuntimeEntityRecord entity)
{
}
public void DrainEntityProjectionBoundary()
{
}
public void CompleteEntityProjectionRetirement()
{
}
}
private static WorldSession.EntitySpawn Spawn(
uint guid,
ushort incarnation) =>
SpawnAt(guid, incarnation, 0x01010001u);
/// <summary>
/// C4 route 7 D5 gate: <see cref="Spawn"/> parametrized over the wire
/// landblock, so a parent and a child can be seeded at DISTINCT cells —
/// equality after the D5 commit can then only come from the
/// propagation write, never from a coincidental shared default.
/// </summary>
private static WorldSession.EntitySpawn SpawnAt(
uint guid,
ushort incarnation,
uint landblockId)
{
var position = new CreateObject.ServerPosition(
landblockId,
10f,
10f,
5f,
1f,
0f,
0f,
0f);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: incarnation);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: null,
MotionTableId: null,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
guid,
position,
null,
[],
[],
[],
null,
null,
"direct entity",
null,
null,
null,
PhysicsState: physics.RawState,
InstanceSequence: incarnation,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
private sealed class FixtureTransport : IWorldSessionTransport
{
public void Send(ReadOnlySpan<byte> datagram)
{
}
public void Send(
IPEndPoint remote,
ReadOnlySpan<byte> datagram)
{
}
public int Receive(
Span<byte> destination,
TimeSpan timeout,
out IPEndPoint? from)
{
from = null;
return -1;
}
public ValueTask<NetReceiveResult> ReceiveAsync(
Memory<byte> destination,
CancellationToken cancellationToken) =>
ValueTask.FromException<NetReceiveResult>(
new OperationCanceledException(cancellationToken));
public void Dispose()
{
}
}
private sealed class FixtureWorldProjection
: IRuntimeDirectWorldProjection
{
public int SpawnCount { get; private set; }
public int PositionCount { get; private set; }
public int TeleportStartCount { get; private set; }
public int PrepareCount { get; private set; }
public int CenterOnForceCount { get; private set; }
public RuntimeEntityRecord? LastCenteredRecord { get; private set; }
public bool LastSpawnWasLocal { get; private set; }
public bool LastPositionWasLocal { get; private set; }
public PositionTimestampDisposition LastPositionDisposition
{
get;
private set;
}
public RuntimeEntityRecord? LastRecord { get; private set; }
public RuntimeTeleportDestination LastDestination { get; private set; }
public void ProjectSpawn(
RuntimeEntityRecord record,
bool isLocalPlayer)
{
SpawnCount++;
LastRecord = record;
LastSpawnWasLocal = isLocalPlayer;
}
public void ProjectPosition(
RuntimeEntityRecord record,
bool isLocalPlayer,
PositionTimestampDisposition disposition)
{
PositionCount++;
LastRecord = record;
LastPositionWasLocal = isLocalPlayer;
LastPositionDisposition = disposition;
}
public void CenterOnAcceptedForcePosition(RuntimeEntityRecord record)
{
CenterOnForceCount++;
LastCenteredRecord = record;
}
public void BeginTeleport() => TeleportStartCount++;
public RuntimeDestinationReadiness PrepareDestination(
long revealGeneration,
RuntimeTeleportDestination destination)
{
PrepareCount++;
LastDestination = destination;
bool indoor = (destination.CellId & 0xFFFFu) >= 0x0100u;
return new RuntimeDestinationReadiness(
revealGeneration,
destination.CellId,
indoor,
IsUnhydratable: false,
RequiredRenderRadius: indoor ? 0 : 1,
IsRenderNeighborhoodReady: true,
AreCompositeTexturesReady: true,
IsCollisionReady: true);
}
}
private sealed class FixtureGameplayOperations
: IRuntimeCombatAttackOperations,
IRuntimeCombatTargetOperations,
IRuntimeCombatModeOperations,
IRuntimeSpellCastOperations
{
private GameRuntime? _runtime;
public void Bind(GameRuntime runtime) => _runtime = runtime;
public bool CanStartAttack() => false;
public void PrepareAttackRequest()
{
}
public bool SendAttack(AttackHeight height, float power) => false;
public void SendCancelAttack()
{
}
public bool IsDualWield => false;
public bool PlayerReadyForAttack => false;
public bool AutoRepeatAttack => false;
public bool AutoTarget => false;
public uint? SelectClosestTarget() => null;
public bool IsInWorld => _runtime?.Session.IsInWorld == true;
public IReadOnlyList<ClientObject> GetOrderedEquipment() => [];
public void NotifyExplicitCombatModeRequest()
{
}
public void SendChangeCombatMode(CombatMode mode)
{
}
public uint LocalPlayerId =>
_runtime?.PlayerIdentity.ServerGuid ?? 0u;
public bool CanSend => false;
public bool HasRequiredComponents(uint spellId) => false;
public bool IsTargetCompatible(
uint targetId,
SpellMetadata spell,
bool showMessage) => false;
public void StopCompletely()
{
}
public void SendUntargeted(uint spellId)
{
}
public void SendTargeted(uint targetId, uint spellId)
{
}
public void DisplayMessage(string message)
{
}
public void IncrementBusy()
{
}
}
}