acdream/tests/AcDream.Runtime.Tests/Gameplay/RuntimeHouseStateTests.cs
Erik f7aa8e0eb7
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fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00

363 lines
14 KiB
C#

using AcDream.Core.Items;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Properties;
using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime.Tests.Gameplay;
/// <summary>
/// House-tab conformance for retail's complete
/// <c>gmHouseUI::DisplayHouseData @0x004a3380</c> builder chain: houseless
/// and owned rows, payment grammar, time/location math, warning colors,
/// incremental rent notices, and session reset.
/// </summary>
public sealed class RuntimeHouseStateTests
{
private const uint Self = 0x50000001u;
[Fact]
public void EmptyBeforeAnyNoticeArrives()
{
// gmHouseUI::PostInit never calls Update/DisplayHouseData — the
// ListBox starts genuinely empty (live-DAT-confirmed: the House
// page's ListBox children=0, no other page content).
var house = new RuntimeHouseState();
Assert.Empty(house.Lines);
Assert.False(house.HasReceivedNotice);
}
[Fact]
public void HouseStatus_FreshCharacterWithNoTimestamp_ShowsBothHouselessLines()
{
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
// No PropertyInt.HousePurchaseTimestamp set — absent reads as 0,
// matching a fresh character that has never purchased or abandoned
// a house. HasPurchaseWaitPeriodExpired(0) is trivially true.
var house = new RuntimeHouseState(objects);
house.ApplyHouseStatus(weenieError: 0u, Self);
Assert.True(house.HasReceivedNotice);
// 2026-08-17 morning gate finding 2 (user retail screenshot):
// BOTH lines, in gmHouseUI::Update's fixed builder order —
// DisplayBuyPayment's houseless literal first, then
// DisplayPurchaseTimeText's expired-branch literal.
Assert.Equal(
[
"You do not currently own a house.",
"You may buy another house immediately.",
],
house.Lines);
}
[Fact]
public void HouseStatus_WeenieErrorValueIsDiscarded()
{
// Decomp-confirmed: gmHouseUI::Update(uint32_t)/gmMapUI::
// RecvNotice_FailedHouseTransaction never read their arg2. The
// rendered text must not depend on the wire WeenieError value.
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
var houseA = new RuntimeHouseState(objects);
var houseB = new RuntimeHouseState(objects);
houseA.ApplyHouseStatus(weenieError: 0u, Self);
houseB.ApplyHouseStatus(weenieError: 0x45Fu /* HouseEvicted */, Self);
Assert.Equal(houseA.Lines, houseB.Lines);
}
[Fact]
public void HouseData_OwnedUnpaidCottage_ComposesEveryRetailBuilderInOrder()
{
var clock = new ManualTimeProvider();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
var house = new RuntimeHouseState(objects, clock);
const uint buyTime = 1_700_000_000u;
const uint rentTime = 1_700_086_400u;
uint location = LandDefs.LcoordToGid(1200, 800);
var data = new GameEvents.HouseData(
BuyTime: buyTime,
RentTime: rentTime,
Type: 1u,
MaintenanceFree: false,
Buy:
[
new GameEvents.HousePayment(1, 0, 273u, "Pyreal", "Pyreals"),
new GameEvents.HousePayment(2, 0, 274u, "Trade Note", string.Empty),
],
Rent:
[
new GameEvents.HousePayment(10, 4, 273u, "Pyreal", "Pyreals"),
new GameEvents.HousePayment(2, 2, 274u, "Box", string.Empty),
],
Position: Position(location));
house.ApplyHouseData(data, Self);
Assert.Equal(
[
"The purchase price for this dwelling is:\n1 Pyreal, 2 Trade Notes",
"Rent:\n4/10 Pyreals, 2/2 Boxes",
"Bought: " + RetailTime(buyTime),
"This maintenance period ends: " + RetailTime(rentTime + 2_592_000L),
"Maintenance is next due: " + RetailTime(rentTime + 2_592_000L),
"Location: 21.9S, 18.1E",
"Warning! You have not paid your maintenance costs for the last "
+ "30 day maintenance period. Please pay these costs by this deadline"
+ " or you will lose your house, and all your items within it.",
"You may buy another house immediately after you abandon this one.",
],
house.Lines);
Assert.All(house.PanelLines.Take(6),
line => Assert.Equal(HousePanelTextColor.Normal, line.Color));
Assert.Equal(HousePanelTextColor.RentNotPaid, house.PanelLines[6].Color);
Assert.Equal(HousePanelTextColor.Normal, house.PanelLines[7].Color);
Assert.Equal(data.Position, house.Position);
}
[Fact]
public void HouseData_PaidRent_UsesSecondPeriodDueDateAndPaidColor()
{
const uint rentTime = 1_700_086_400u;
var house = new RuntimeHouseState(timeProvider: new ManualTimeProvider());
GameEvents.HouseData data = SampleHouseData() with
{
RentTime = rentTime,
Type = 1u,
Rent = [new GameEvents.HousePayment(5, 5, 1u, "Token", "Tokens")],
};
house.ApplyHouseData(data, Self);
Assert.Equal(
"Maintenance is next due: " + RetailTime(rentTime + 5_184_000L),
house.Lines[4]);
Assert.Equal(
"The maintenance has already been paid for this period. "
+ "You may not prepay next period's maintenance.",
house.Lines[^2]);
Assert.Equal(HousePanelTextColor.RentPaid, house.PanelLines[^2].Color);
}
[Fact]
public void HouseData_Apartment_UsesNinetyDayPeriodAndOmitsLocation()
{
const uint rentTime = 1_700_086_400u;
var house = new RuntimeHouseState(timeProvider: new ManualTimeProvider());
GameEvents.HouseData data = SampleHouseData() with
{
RentTime = rentTime,
Type = 4u,
MaintenanceFree = true,
Position = Position(LandDefs.LcoordToGid(1200, 800)),
};
house.ApplyHouseData(data, Self);
Assert.Equal(
"This maintenance period ends: " + RetailTime(rentTime + 7_776_000L),
house.Lines[3]);
Assert.Equal(
"Maintenance is next due: " + RetailTime(rentTime + 15_552_000L),
house.Lines[4]);
Assert.DoesNotContain(house.Lines, line => line.StartsWith("Location: "));
Assert.Null(house.Position);
Assert.Equal(HousePanelTextColor.RentPaid, house.PanelLines[^2].Color);
}
[Fact]
public void RentNotices_UpdateRetainedSnapshotAndRefreshPanel()
{
var house = new RuntimeHouseState(timeProvider: new ManualTimeProvider());
GameEvents.HouseData data = SampleHouseData() with
{
RentTime = 1_700_000_000u,
Rent = [new GameEvents.HousePayment(10, 10, 1u, "Pyreal", "Pyreals")],
};
house.ApplyHouseData(data, Self);
Assert.Equal(HousePanelTextColor.RentPaid, house.PanelLines[^2].Color);
house.ApplyRentTime(1_710_000_000u, Self);
Assert.Equal("Rent:\n0/10 Pyreals", house.Lines[1]);
Assert.Equal(HousePanelTextColor.RentNotPaid, house.PanelLines[^2].Color);
Assert.Equal(
"This maintenance period ends: " + RetailTime(1_712_592_000L),
house.Lines[3]);
house.ApplyRentPayment(
[new GameEvents.HousePayment(10, 10, 1u, "Pyreal", "Pyreals")], Self);
Assert.Equal("Rent:\n10/10 Pyreals", house.Lines[1]);
Assert.Equal(HousePanelTextColor.RentPaid, house.PanelLines[^2].Color);
}
[Fact]
public void HouseData_DefensivelyCopiesPaymentLists()
{
var buy = new List<GameEvents.HousePayment>
{
new(1, 0, 1u, "Token", "Tokens"),
};
var house = new RuntimeHouseState();
house.ApplyHouseData(SampleHouseData() with { Buy = buy }, Self);
buy[0] = new GameEvents.HousePayment(99, 0, 1u, "Changed", "Changed");
Assert.Equal("The purchase price for this dwelling is:\n1 Token", house.Lines[0]);
}
[Fact]
public void HouseStatus_TimestampWithinThirtyDayWindow_ShowsExpiryDateLine()
{
// HouseSystem::HasPurchaseWaitPeriodExpired: (now - timestamp) >
// 0x278d00 (2,592,000 s = 30 days). Inside the window, retail's
// gmHouseUI::DisplayPurchaseTimeText composes prefix + strftime("%c")
// of (timestamp + 30 days) + suffix (night-round review F8 — the
// "unrecoverable strftime branch" from ISSUES #413 item 2 was
// byte-decoded and is now ported). The exact date substring is
// locale/timezone-formatted (.NET's honest %c analogue), so this
// pins the STRUCTURE (prefix/suffix, non-empty middle), not the
// exact rendered date text.
var clock = new ManualTimeProvider();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
var bundle = new PropertyBundle();
bundle.Ints[(uint)PropertyInt.HousePurchaseTimestamp] =
(int)clock.GetUtcNow().ToUnixTimeSeconds();
objects.UpsertProperties(Self, bundle);
var house = new RuntimeHouseState(objects, clock);
clock.Advance(TimeSpan.FromDays(29));
house.ApplyHouseStatus(weenieError: 0u, Self);
// Houseless -> DisplayBuyPayment's line precedes the purchase-time
// line; the not-expired branch supplies the second.
Assert.Equal(2, house.Lines.Count);
Assert.Equal("You do not currently own a house.", house.Lines[0]);
string line = house.Lines[1];
Assert.StartsWith("You may buy another landscape house at ", line);
Assert.EndsWith(". This restriction does not apply to apartments.", line);
}
[Fact]
public void HouseStatus_TimestampWithinThirtyDayWindow_ExpiryDateIsTimestampPlusThirtyDays()
{
// Pins the actual computed expiry moment (retail: timestamp +
// 0x278d00 = 2,592,000 s, formatted via localtime — this fixture's
// LocalTimeZone is UTC, so the rendered date is exactly the UTC
// expiry instant with no offset ambiguity).
var clock = new ManualTimeProvider();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
DateTimeOffset purchaseTime = clock.GetUtcNow();
var bundle = new PropertyBundle();
bundle.Ints[(uint)PropertyInt.HousePurchaseTimestamp] =
(int)purchaseTime.ToUnixTimeSeconds();
objects.UpsertProperties(Self, bundle);
var house = new RuntimeHouseState(objects, clock);
clock.Advance(TimeSpan.FromDays(29));
house.ApplyHouseStatus(weenieError: 0u, Self);
DateTime expectedExpiry = purchaseTime.AddSeconds(0x278d00).UtcDateTime;
Assert.Equal(2, house.Lines.Count);
Assert.Contains(
expectedExpiry.ToString(System.Globalization.CultureInfo.CurrentCulture),
house.Lines[1]);
}
[Fact]
public void HouseStatus_TimestampPastThirtyDayWindow_ShowsBothHouselessLines()
{
var clock = new ManualTimeProvider();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
var bundle = new PropertyBundle();
bundle.Ints[(uint)PropertyInt.HousePurchaseTimestamp] =
(int)clock.GetUtcNow().ToUnixTimeSeconds();
objects.UpsertProperties(Self, bundle);
var house = new RuntimeHouseState(objects, clock);
clock.Advance(TimeSpan.FromDays(31));
house.ApplyHouseStatus(weenieError: 0u, Self);
Assert.Equal(
[
"You do not currently own a house.",
"You may buy another house immediately.",
],
house.Lines);
}
[Fact]
public void ResetSession_RestoresGenuinelyEmptyPreNoticeState()
{
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
var house = new RuntimeHouseState(objects);
house.ApplyHouseStatus(weenieError: 0u, Self);
Assert.NotEmpty(house.Lines);
house.ResetSession();
Assert.Empty(house.Lines);
Assert.Empty(house.PanelLines);
Assert.Null(house.Position);
Assert.False(house.HasReceivedNotice);
}
[Fact]
public void MissingObjectTable_DefaultsTimestampToZero()
{
// Bare-fixture callers (no ClientObjectTable) must not throw — the
// same optional-borrow discipline RuntimeTradeState uses.
var house = new RuntimeHouseState();
house.ApplyHouseStatus(weenieError: 0u, Self);
Assert.Equal(
[
"You do not currently own a house.",
"You may buy another house immediately.",
],
house.Lines);
}
private static GameEvents.HouseData SampleHouseData() => new(
BuyTime: 0u,
RentTime: 0u,
Type: 0u,
MaintenanceFree: false,
Buy: Array.Empty<GameEvents.HousePayment>(),
Rent: Array.Empty<GameEvents.HousePayment>(),
Position: new CreateObject.ServerPosition(0u, 0f, 0f, 0f, 1f, 0f, 0f, 0f));
private static CreateObject.ServerPosition Position(uint cellId) =>
new(cellId, 0f, 0f, 0f, 1f, 0f, 0f, 0f);
private static string RetailTime(long epochSeconds) =>
DateTimeOffset.FromUnixTimeSeconds(epochSeconds).UtcDateTime
.ToString(System.Globalization.CultureInfo.CurrentCulture);
private sealed class ManualTimeProvider : TimeProvider
{
private DateTimeOffset _now = new(2026, 8, 17, 0, 0, 0, TimeSpan.Zero);
public override DateTimeOffset GetUtcNow() => _now;
// F8: pin LocalTimeZone to UTC so the not-yet-expired branch's
// TimeZoneInfo.ConvertTime call is deterministic across machines —
// the real production TimeProvider.System.LocalTimeZone is
// TimeZoneInfo.Local, matching retail's own localtime() call.
public override TimeZoneInfo LocalTimeZone => TimeZoneInfo.Utc;
public void Advance(TimeSpan elapsed) => _now += elapsed;
}
}