251 lines
8.1 KiB
C#
251 lines
8.1 KiB
C#
using AcDream.Plugin.Abstractions;
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namespace AcDream.Plugins.MossTank.Tests;
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public sealed class MossTankPanelTests
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{
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[Fact]
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public void RetainedLabelReads_UseUpdateSideSnapshotsWithoutAllocating()
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{
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var automation = new FakeAutomation
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{
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CurrentHealth = 90,
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MaxHealth = 100,
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CurrentStamina = 80,
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MaxStamina = 110,
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CurrentMana = 70,
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MaxMana = 120,
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Skills =
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[
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new PluginSkillInfo(1, "Life Magic", PluginSkillTraining.Trained, 300),
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new PluginSkillInfo(2, "War Magic", PluginSkillTraining.Specialized, 350),
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new PluginSkillInfo(3, "Run", PluginSkillTraining.Untrained, 100),
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],
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Attributes =
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[
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new PluginAttributeInfo(0, "Strength", 100),
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new PluginAttributeInfo(1, "Endurance", 100),
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],
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KnownSelfBuffs =
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[
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Spell(1, 10, "Increases the caster's Life Magic skill by 10 points."),
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],
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};
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var panel = new MossTankPanel(new FakeHost(automation));
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panel.OnTick(0.0);
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Assert.Equal("Health 90/100 Stam 80/110 Mana 70/120", panel.Vitals);
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Assert.Equal("2 attributes, 2 trained skills, 1 buff lines", panel.Coverage);
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string expectedVitals = panel.Vitals;
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string expectedCoverage = panel.Coverage;
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_ = panel.Vitals;
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_ = panel.Coverage;
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long before = GC.GetAllocatedBytesForCurrentThread();
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bool sameReferences = true;
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for (int i = 0; i < 10_000; i++)
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{
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sameReferences &= ReferenceEquals(expectedVitals, panel.Vitals);
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sameReferences &= ReferenceEquals(expectedCoverage, panel.Coverage);
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}
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long allocated = GC.GetAllocatedBytesForCurrentThread() - before;
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Assert.True(sameReferences);
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Assert.Equal(0, allocated);
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Assert.Equal(1, automation.KnownSelfBuffReads);
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}
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[Fact]
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public void UpdateTick_RefreshesRareCoverageAndChangedVitals()
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{
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var automation = new FakeAutomation
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{
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CurrentHealth = 90,
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MaxHealth = 100,
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CurrentStamina = 80,
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MaxStamina = 110,
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CurrentMana = 70,
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MaxMana = 120,
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Skills =
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[
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new PluginSkillInfo(1, "Life Magic", PluginSkillTraining.Trained, 300),
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],
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Attributes = [new PluginAttributeInfo(0, "Strength", 100)],
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KnownSelfBuffs =
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[
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Spell(1, 10, "Increases the caster's Life Magic skill by 10 points."),
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],
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};
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var panel = new MossTankPanel(new FakeHost(automation));
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panel.OnTick(0.0);
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automation.CurrentHealth = 75;
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automation.Skills =
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[
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new PluginSkillInfo(1, "Life Magic", PluginSkillTraining.Trained, 300),
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new PluginSkillInfo(2, "War Magic", PluginSkillTraining.Specialized, 350),
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];
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panel.OnTick(0.5);
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Assert.StartsWith("Health 75/100", panel.Vitals, StringComparison.Ordinal);
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Assert.Equal("1 attributes, 1 trained skills, 1 buff lines", panel.Coverage);
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panel.OnTick(0.5);
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Assert.Equal("1 attributes, 2 trained skills, 1 buff lines", panel.Coverage);
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automation.KnownSelfBuffs =
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[
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Spell(1, 10, "Increases the caster's Life Magic skill by 10 points."),
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Spell(2, 11, "Increases the caster's War Magic skill by 10 points."),
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];
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panel.OnTick(0.0);
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Assert.Equal("1 attributes, 2 trained skills, 2 buff lines", panel.Coverage);
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}
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private static PluginSpellInfo Spell(uint id, uint family, string description) => new(
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id,
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$"Spell {id}",
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family,
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Tier: 1,
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Difficulty: 10,
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ManaCost: 5,
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DurationSeconds: 60f,
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School: 1,
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description,
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IsSelfTargeted: true,
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IsBeneficial: true);
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private sealed class FakeHost(IAutomationSurface automation) : IPluginHost
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{
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public bool HasUi => false;
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public IPluginLogger Log { get; } = new FakeLogger();
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public IGameState State { get; } = new FakeState();
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public IEvents Events { get; } = new FakeEvents();
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public ISelectionService Selection { get; } = new FakeSelection();
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public IUiRegistry Ui => NoOpUiRegistry.Instance;
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public IAutomationSurface Automation { get; } = automation;
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}
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private sealed class FakeAutomation
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: IAutomationSurface, ICharacterInfo, ISpellCatalog, IMagicCommands, IPluginChat
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{
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private IReadOnlyList<PluginSpellInfo> _knownSelfBuffs = [];
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public bool IsAvailable { get; set; } = true;
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public ICharacterInfo Character => this;
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public ISpellCatalog Spells => this;
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public IMagicCommands Magic => this;
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public IPluginChat Chat => this;
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public bool IsInWorld => IsAvailable;
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public uint ObjectId { get; set; } = 1;
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public uint CurrentHealth { get; set; }
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public uint MaxHealth { get; set; }
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public uint CurrentStamina { get; set; }
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public uint MaxStamina { get; set; }
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public uint CurrentMana { get; set; }
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public uint MaxMana { get; set; }
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public IReadOnlyList<PluginSkillInfo> Skills { get; set; } = [];
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public IReadOnlyList<PluginAttributeInfo> Attributes { get; set; } = [];
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public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments { get; set; } = [];
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public int KnownSelfBuffReads { get; private set; }
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public IReadOnlyList<PluginSpellInfo> KnownSelfBuffs
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{
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get
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{
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KnownSelfBuffReads++;
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return _knownSelfBuffs;
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}
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set => _knownSelfBuffs = value;
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}
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public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
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{
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foreach (PluginSkillInfo candidate in Skills)
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{
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if (candidate.SkillId == skillId)
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{
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skill = candidate;
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return true;
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}
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}
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skill = default;
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return false;
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}
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public bool TryGet(uint spellId, out PluginSpellInfo info)
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{
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foreach (PluginSpellInfo candidate in _knownSelfBuffs)
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{
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if (candidate.SpellId == spellId)
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{
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info = candidate;
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return true;
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}
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}
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info = default;
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return false;
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}
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public bool IsCasting => false;
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public PluginCastGate EvaluateGate(uint spellId) => PluginCastGate.Ready;
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public bool Cast(uint spellId) => true;
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public void PostSystemMessage(string text) { }
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}
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private sealed class FakeLogger : IPluginLogger
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{
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public void Info(string message) { }
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public void Warn(string message) { }
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public void Error(string message, Exception? exception = null) { }
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}
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private sealed class FakeState : IGameState
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{
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public IReadOnlyList<WorldEntitySnapshot> Entities => [];
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}
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private sealed class FakeEvents : IEvents
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{
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public event Action<WorldEntitySnapshot> EntitySpawned
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{
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add { }
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remove { }
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}
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public event Action<double> Tick
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{
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add { }
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remove { }
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}
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}
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private sealed class FakeSelection : ISelectionService
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{
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public uint? SelectedObjectId { get; private set; }
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public uint? PreviousObjectId { get; private set; }
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public event Action<SelectionChangedEvent> Changed
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{
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add { }
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remove { }
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}
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public bool Select(uint objectId)
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{
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PreviousObjectId = SelectedObjectId;
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SelectedObjectId = objectId;
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return true;
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}
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public bool Clear()
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{
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PreviousObjectId = SelectedObjectId;
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SelectedObjectId = null;
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return true;
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}
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}
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}
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