acdream/tests/AcDream.App.Tests/Rendering/Packs/RenderPackSpirvValidatorTests.cs
Erik 6cc5e183b9 fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6)
FoliageWindByDayGroup / FoliageWindDayGroupPoint(int ActiveDayGroup, ...)
becomes FoliageWindByWeather / FoliageWindWeatherPoint(string WeatherKind,
...) in AtmospherePolicyDeclaration (Plugin.Abstractions is BCL-only, so
the key is the exact member name of AcDream.Core.World.WeatherKind rather
than the enum itself). The raw activeDayGroup index carries no weather
meaning by itself; WeatherState.cs already classifies each day group's
authored DAT name into one of five real weather kinds, and that fact was
already threaded through AtmosphericFrameInputs.Weather / uAtmosphereWeather.x
— this reuses it instead of guessing an index-to-category mapping.

Built-in table (BuiltInAtmosphericRenderPack.AtmospherePolicy()): Clear
0.25/0.15, Overcast 0.60/0.35, Rain 0.85/0.60, Snow 0.35/0.20, Storm
1.00/0.75 — all five WeatherKind members declared, the invented "Cloudy"
row dropped. RenderPackAtmospherePolicyEvaluation.FoliageWind now takes a
WeatherKind and matches by weather.ToString() (ordinal) against each
declared point's name; a kind absent from the table falls back to the
declared Clear row, then to (0,0) if Clear itself is undeclared. The
delta-seconds EMA interpolation (EaseTowardTarget) is unchanged.
AtmosphericPostProcessGraph.ResolveFoliageWind and its two callers
(RenderPostProcess via inputs.Weather; RenderDirectionalShadows via
foundation.Atmosphere.Kind) now pass WeatherKind instead of the day-group
int.

RenderPackValidation.ValidateAtmosphere (runs for every pack declaring an
AtmospherePolicy, not gated to Tier2/shadow packs) now rejects an unknown
or non-exact-case weather-kind name and a repeated kind, mirroring the
existing ActiveDayGroupMultiplier duplicate-key check.

Tests: RenderPackAtmospherePolicyEvaluationTests rewritten for the
kind-keyed API (all five kinds resolve to their declared row, an unlisted
kind falls back to Clear, ordinal exact-case matching, null-table
handling); RenderPackSpirvValidatorTests gains four descriptor-validation
cases (unknown name, wrong case, duplicate kind, the five-kind table
accepted); AtmosphericPostProcessGraphTests' three foliage-wind cases now
select WeatherKind.Storm via `with` instead of an assumed day-group index.

Spot-check (per the coordinator's ask, not changed here): yes —
ActiveDayGroupMultiplier / EvaluateDayGroupPolicy (pre-existing, Campaign
AR/VM3-era — BuiltInAtmosphericRenderPack.AtmospherePolicy()'s three rows
`new ActiveDayGroupMultiplier(0, 1.0), (1, 0.35), (2, 0.20)`) key the
sun-ray/shadow/volumetric day-group strength multiplier by the same raw
activeDayGroup index with an undocumented assumed meaning (0=brightest ...
2=dimmest), the identical class of issue this commit fixes for foliage
wind. Left unchanged per instruction; flagging for the coordinator to file.

Full solution Debug and Release builds green. App hermetic filter
6024/6026 — the same 2 pre-existing failures as VM6a/VM6b. Both were
re-run in isolation per the verification ask: both still fail alone (not
a load-flake in this environment) — confirmed via git stash earlier this
session that both already fail on the unmodified pre-VM6 baseline, so
they are pre-existing and unrelated to this change. Core.Tests hermetic
4697/4697. RenderPackValidator.Tests 30/30. No shader/spv changes in this
commit (pure C#/docs fix).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 01:07:54 +02:00

622 lines
23 KiB
C#

using AcDream.App.Rendering.Packs;
using AcDream.Plugin.Abstractions.Rendering;
namespace AcDream.App.Tests.Rendering.Packs;
public sealed class RenderPackSpirvValidatorTests
{
[Fact]
public void BuiltInDescriptorValidatesSelectedCelestialContract()
{
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
BuiltInAtmosphericRenderPack.Descriptor,
RenderPackHostCapabilities.Conformance);
Assert.True(result.Success, result.Reason);
}
[Fact]
public void SelectedCelestialSemanticRequiresAuthoredCelestialCapability()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
RequiredCapabilities = descriptor.RequiredCapabilities
.Where(static capability =>
capability != RenderCapability.AuthoredCelestialDirectionalLight)
.ToArray(),
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Equal(
$"Pack '{descriptor.Id}' declares semantic "
+ $"'{RenderSemanticInput.SelectedCelestialDirectionalLight}' but does not "
+ $"require capability '{RenderCapability.AuthoredCelestialDirectionalLight}'.",
result.Reason);
}
// Campaign VM VM6 fix round: FoliageWindByWeather is keyed by the
// DAT-classified AcDream.Core.World.WeatherKind name (exact,
// case-sensitive), not the raw activeDayGroup index. An unknown name or
// a repeated kind must be rejected outright.
[Fact]
public void FoliageWindByWeatherRejectsAnUnknownWeatherKindName()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather =
[
new FoliageWindWeatherPoint("Cloudy", 0.45, 0.30),
],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Contains("unknown foliage-wind weather", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FoliageWindByWeatherRejectsANonExactCaseWeatherKindName()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather = [new FoliageWindWeatherPoint("clear", 0.25, 0.15)],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Contains("unknown foliage-wind weather", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FoliageWindByWeatherRejectsADuplicateWeatherKind()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather =
[
new FoliageWindWeatherPoint("Clear", 0.25, 0.15),
new FoliageWindWeatherPoint("Clear", 0.30, 0.20),
],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Contains("more than once", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FoliageWindByWeatherAcceptsTheFiveDeclaredKindsOnce()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather =
[
new FoliageWindWeatherPoint("Clear", 0.25, 0.15),
new FoliageWindWeatherPoint("Overcast", 0.60, 0.35),
new FoliageWindWeatherPoint("Rain", 0.85, 0.60),
new FoliageWindWeatherPoint("Snow", 0.35, 0.20),
new FoliageWindWeatherPoint("Storm", 1.00, 0.75),
],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.True(result.Success, result.Reason);
}
[Fact]
public void DirectionalShadowDepthRejectsSunDirectionAlias()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
RenderPassDeclaration shadowPass = descriptor.Passes.Single(static pass =>
pass.Semantic == RenderPassSemantic.DirectionalShadowDepth);
descriptor = descriptor with
{
Passes = descriptor.Passes.Select(pass => ReferenceEquals(pass, shadowPass)
? pass with
{
SemanticInputs = pass.SemanticInputs
.Append(RenderSemanticInput.SunDirection)
.ToArray(),
}
: pass).ToArray(),
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Equal(
$"Directional-shadow pass '{shadowPass.Id}' must declare "
+ $"'{RenderSemanticInput.SelectedCelestialDirectionalLight}' and must not "
+ "alias the sun-specific atmospheric direction.",
result.Reason);
}
[Fact]
public void BuiltInPackPassesBinaryShaderInterfaceValidation()
{
RenderPackValidationResult result = RenderPackValidator.ValidateSelectedAssets(
BuiltInAtmosphericRenderPack.Descriptor,
BuiltInAtmosphericRenderPack.CreateAssets(SpirvDirectory()));
Assert.True(result.Success, result.Reason);
}
[Fact]
public void DirectionalShadowUniformRequiresSixMembersAndSelectedSourceAtOffset320()
{
byte[] valid = Shader("directional_shadow_world_opaque.vert.spv");
PipelineVariantDeclaration variant = BuiltInAtmosphericRenderPack.Descriptor
.PipelineVariants.Single(static value =>
value.Semantic
== RenderPipelineVariantSemantic.WorldOpaqueDirectionalShadowCaster);
Assert.Equal(336, RenderPackShaderAbi.DirectionalShadowSizeBytes);
Assert.Equal(
6,
BlockMemberCount(
valid,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.DirectionalShadowBinding));
Assert.Equal(
320u,
BlockMemberOffset(
valid,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.DirectionalShadowBinding,
member: 5));
RenderPackSpirvValidationResult baseline =
RenderPackSpirvValidator.ValidatePipelineVariantShader(
valid,
RenderPackShaderStage.Vertex,
variant);
Assert.True(baseline.Success, baseline.Reason);
byte[] wrongOffset = valid.ToArray();
MutateBlockMemberOffset(
wrongOffset,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.DirectionalShadowBinding,
member: 5,
replacement: 304);
RenderPackSpirvValidationResult offsetResult =
RenderPackSpirvValidator.ValidatePipelineVariantShader(
wrongOffset,
RenderPackShaderStage.Vertex,
variant);
Assert.False(offsetResult.Success);
Assert.Contains("336-byte ABI v1", offsetResult.Reason, StringComparison.Ordinal);
byte[] fiveMembers = RemoveLastBlockMember(
valid,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.DirectionalShadowBinding);
RenderPackSpirvValidationResult memberCountResult =
RenderPackSpirvValidator.ValidatePipelineVariantShader(
fiveMembers,
RenderPackShaderStage.Vertex,
variant);
Assert.False(memberCountResult.Success);
Assert.Contains("336-byte ABI v1", memberCountResult.Reason, StringComparison.Ordinal);
}
[Fact]
public void FullscreenShaderCannotReadReservedSetZero()
{
RenderPackSpirvValidationResult result =
RenderPackSpirvValidator.ValidatePassShader(
Shader("directional_shadow_world_opaque.vert.spv"),
RenderPackShaderStage.Vertex,
Pass());
Assert.False(result.Success);
Assert.Contains("set 0 binding 0", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FullscreenShaderCannotAliasRetailSetOne()
{
RenderPackSpirvValidationResult result =
RenderPackSpirvValidator.ValidatePassShader(
Shader("terrain_atmospheric.vert.spv"),
RenderPackShaderStage.Vertex,
Pass(inputs:
[
RenderSemanticInput.Weather,
RenderSemanticInput.SelectedCelestialDirectionalLight,
]));
Assert.False(result.Success);
Assert.Contains("set 1 binding", result.Reason, StringComparison.Ordinal);
}
[Theory]
[InlineData(0, 4u)]
[InlineData(6, 112u)]
public void WrongAtmosphericUniformOffsetOrSizeIsRejected(int member, uint replacement)
{
byte[] spirv = Shader("atmospheric_sun_occlusion.frag.spv");
MutateBlockMemberOffset(
spirv,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.AtmosphericFrameBinding,
member,
replacement);
RenderPackSpirvValidationResult result =
RenderPackSpirvValidator.ValidatePassShader(
spirv,
RenderPackShaderStage.Fragment,
Pass(inputs:
[
RenderSemanticInput.SceneDepth,
RenderSemanticInput.SunScreenPosition,
RenderSemanticInput.Weather,
]));
Assert.False(result.Success);
Assert.Contains("AtmosphericFrame", result.Reason, StringComparison.Ordinal);
}
// Campaign VM VM6: atmospheric_common.glsl's AtmosphericFrame block grew
// from ABI v1 (seven members, 160 bytes) to ABI v2 (nine members, 192
// bytes) — additive only. Every compiled shader under this tree that
// includes the header (atmospheric_sun_occlusion.frag among them) is now
// v2; the frozen external sample packs under samples/*/Shaders/*.spv
// have no GLSL source in this tree and are never recompiled, so they
// stay v1 forever. The validator must accept both shapes and reject
// anything else, naming both.
[Fact]
public void AtmosphericFrameAbiV2ModuleIsValid()
{
byte[] spirv = Shader("atmospheric_sun_occlusion.frag.spv");
RenderPackSpirvValidationResult result = RenderPackSpirvValidator.ValidatePassShader(
spirv,
RenderPackShaderStage.Fragment,
Pass(inputs:
[
RenderSemanticInput.SceneDepth,
RenderSemanticInput.SunScreenPosition,
RenderSemanticInput.Weather,
]));
Assert.True(result.Success, result.Reason);
}
[Fact]
public void AtmosphericFrameAbiV1ModuleIsStillValid()
{
byte[] v2 = Shader("atmospheric_sun_occlusion.frag.spv");
byte[] v1 = RemoveLastBlockMember(
RemoveLastBlockMember(
v2,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.AtmosphericFrameBinding),
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.AtmosphericFrameBinding);
RenderPackSpirvValidationResult result = RenderPackSpirvValidator.ValidatePassShader(
v1,
RenderPackShaderStage.Fragment,
Pass(inputs:
[
RenderSemanticInput.SceneDepth,
RenderSemanticInput.SunScreenPosition,
RenderSemanticInput.Weather,
]));
Assert.True(result.Success, result.Reason);
}
[Fact]
public void AtmosphericFrameEightMemberModuleIsRejected()
{
byte[] v2 = Shader("atmospheric_sun_occlusion.frag.spv");
byte[] eightMembers = RemoveLastBlockMember(
v2,
RenderPackShaderAbi.UniformDescriptorSet,
RenderPackShaderAbi.AtmosphericFrameBinding);
RenderPackSpirvValidationResult result = RenderPackSpirvValidator.ValidatePassShader(
eightMembers,
RenderPackShaderStage.Fragment,
Pass(inputs:
[
RenderSemanticInput.SceneDepth,
RenderSemanticInput.SunScreenPosition,
RenderSemanticInput.Weather,
]));
Assert.False(result.Success);
Assert.Contains("ABI v1", result.Reason, StringComparison.Ordinal);
Assert.Contains("ABI v2", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void DeclaredStageAndMainEntryPointAreEnforced()
{
RenderPackSpirvValidationResult result =
RenderPackSpirvValidator.ValidatePassShader(
Shader("atmospheric_sun_rays.frag.spv"),
RenderPackShaderStage.Vertex,
Pass(inputs: [RenderSemanticInput.FrameTime], reads: ["mask"]));
Assert.False(result.Success);
Assert.Contains("entry point 'main'", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void SampledTextureTableRequiresDeclaredSemanticOrResourceInput()
{
RenderPackSpirvValidationResult result =
RenderPackSpirvValidator.ValidatePassShader(
Shader("atmospheric_bloom_downsample.frag.spv"),
RenderPackShaderStage.Fragment,
Pass());
Assert.False(result.Success);
Assert.Contains("sampled without a declared", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void WritableRendererStorageIsRejectedEvenForAnAllowedBaseRole()
{
byte[] spirv = Shader("directional_shadow_world_opaque.vert.spv");
RemoveNonWritableDecoration(spirv, set: 0, binding: 0);
var variant = new PipelineVariantDeclaration(
"world-caster",
RenderPipelineBaseSemantic.WorldMesh,
"world.vert.spv",
"world.frag.spv",
RenderMaterialClass.Opaque,
[RenderSemanticInput.ShadowCasterTransforms])
{
Semantic = RenderPipelineVariantSemantic.WorldOpaqueDirectionalShadowCaster,
};
RenderPackSpirvValidationResult result =
RenderPackSpirvValidator.ValidatePipelineVariantShader(
spirv,
RenderPackShaderStage.Vertex,
variant);
Assert.False(result.Success);
Assert.Contains("storage writes are forbidden", result.Reason, StringComparison.Ordinal);
}
private static RenderPassDeclaration Pass(
IReadOnlyList<RenderSemanticInput>? inputs = null,
IReadOnlyList<string>? reads = null) => new(
"pass",
RenderPassHook.ToneMap,
"pass.vert.spv",
"pass.frag.spv",
inputs ?? [],
reads ?? [],
[]);
private static byte[] Shader(string name) => File.ReadAllBytes(Path.Combine(SpirvDirectory(), name));
private static string SpirvDirectory() => Path.Combine(
RepositoryRoot(), "src", "AcDream.App", "Rendering", "Shaders", "spv");
private static string RepositoryRoot()
{
var directory = new DirectoryInfo(AppContext.BaseDirectory);
while (directory is not null && !File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
directory = directory.Parent;
return directory?.FullName
?? throw new InvalidOperationException("Could not locate the repository root.");
}
private static void MutateBlockMemberOffset(
byte[] spirv,
uint set,
uint binding,
int member,
uint replacement)
{
uint[] words = Words(spirv);
uint variable = DescriptorVariable(words, set, binding);
uint pointer = VariableResultType(words, variable);
uint structure = PointerPointee(words, pointer);
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
uint opcode = words[index] & 0xffff;
if (opcode == 72 && count >= 5
&& words[index + 1] == structure
&& words[index + 2] == (uint)member
&& words[index + 3] == 35)
{
words[index + 4] = replacement;
CopyBack(words, spirv);
return;
}
}
throw new InvalidOperationException("Target block member offset was not found.");
}
private static void RemoveNonWritableDecoration(byte[] spirv, uint set, uint binding)
{
uint[] words = Words(spirv);
uint variable = DescriptorVariable(words, set, binding);
uint pointer = VariableResultType(words, variable);
uint structure = PointerPointee(words, pointer);
bool mutated = false;
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
uint opcode = words[index] & 0xffff;
if (opcode == 71 && count >= 3
&& words[index + 1] == variable
&& words[index + 2] == 24)
{
words[index + 2] = 23; // Coherent, so the descriptor is no longer readonly.
mutated = true;
}
else if (opcode == 72 && count >= 4
&& words[index + 1] == structure
&& words[index + 3] == 24)
{
words[index + 3] = 23;
mutated = true;
}
}
if (!mutated)
throw new InvalidOperationException("Target NonWritable decoration was not found.");
CopyBack(words, spirv);
}
private static int BlockMemberCount(byte[] spirv, uint set, uint binding)
{
uint[] words = Words(spirv);
uint structure = DescriptorStructure(words, set, binding);
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
if ((words[index] & 0xffff) == 30 && count >= 2 && words[index + 1] == structure)
return count - 2;
}
throw new InvalidOperationException("Descriptor block structure was not found.");
}
private static uint BlockMemberOffset(
byte[] spirv,
uint set,
uint binding,
int member)
{
uint[] words = Words(spirv);
uint structure = DescriptorStructure(words, set, binding);
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
if ((words[index] & 0xffff) == 72
&& count >= 5
&& words[index + 1] == structure
&& words[index + 2] == (uint)member
&& words[index + 3] == 35)
{
return words[index + 4];
}
}
throw new InvalidOperationException("Descriptor block member offset was not found.");
}
private static byte[] RemoveLastBlockMember(byte[] spirv, uint set, uint binding)
{
uint[] words = Words(spirv);
uint structure = DescriptorStructure(words, set, binding);
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
if ((words[index] & 0xffff) != 30
|| count < 3
|| words[index + 1] != structure)
{
continue;
}
var mutated = words.ToList();
mutated[index] = ((uint)(count - 1) << 16) | 30u;
mutated.RemoveAt(index + count - 1);
var bytes = new byte[mutated.Count * sizeof(uint)];
Buffer.BlockCopy(mutated.ToArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
throw new InvalidOperationException("Descriptor block structure was not found.");
}
private static uint DescriptorStructure(uint[] words, uint set, uint binding)
{
uint variable = DescriptorVariable(words, set, binding);
uint pointer = VariableResultType(words, variable);
return PointerPointee(words, pointer);
}
private static uint DescriptorVariable(uint[] words, uint set, uint binding)
{
var sets = new Dictionary<uint, uint>();
var bindings = new Dictionary<uint, uint>();
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
uint opcode = words[index] & 0xffff;
if (opcode != 71 || count < 4)
continue;
if (words[index + 2] == 34) sets[words[index + 1]] = words[index + 3];
if (words[index + 2] == 33) bindings[words[index + 1]] = words[index + 3];
}
return sets.Keys.Single(id => sets[id] == set && bindings.GetValueOrDefault(id) == binding);
}
private static uint VariableResultType(uint[] words, uint variable)
{
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
if ((words[index] & 0xffff) == 59 && count >= 4 && words[index + 2] == variable)
return words[index + 1];
}
throw new InvalidOperationException("Descriptor variable was not found.");
}
private static uint PointerPointee(uint[] words, uint pointer)
{
for (int index = 5; index < words.Length; index += checked((int)(words[index] >> 16)))
{
int count = checked((int)(words[index] >> 16));
if ((words[index] & 0xffff) == 32 && count >= 4 && words[index + 1] == pointer)
return words[index + 3];
}
throw new InvalidOperationException("Descriptor pointer type was not found.");
}
private static uint[] Words(byte[] bytes)
{
var words = new uint[bytes.Length / 4];
Buffer.BlockCopy(bytes, 0, words, 0, bytes.Length);
return words;
}
private static void CopyBack(uint[] words, byte[] bytes) =>
Buffer.BlockCopy(words, 0, bytes, 0, bytes.Length);
}