acdream/tests/AcDream.App.Tests
Erik cbab79d70c fix(chat): the unseen-text indicator is state-driven, as retail drives it
User report: "the Unseen indicator shows, but not blinking. I thought it was
blinking in retail." They were right, and CT-C1 had the mechanism wrong.

The dat settles it. Element 0x1000048C authors:

    1:Normal      media=13/6     <- SIX image frames: the flash
    3:Normal_pressed  media=2/1
    13:Ghosted    media=0/0      <- the authored DEFAULT, draws nothing

and retail's own click handler ends in SetState(0xD) — Ghosted. So the
indicator is driven by authored STATE, never by visibility, and the blinking is
a multi-frame media list in the DATA rather than anything in code.

CT-C1 toggled Visible instead. That looks almost right — the thing appears and
disappears at the correct moments — and can never blink, because visibility has
no frames. Now switched to Normal/Ghosted, which is both the retail mechanism
and the thing the animation hangs off.

STILL NOT BLINKING, and honestly so: our importer keeps ONE image per state
(ElementInfo.StateMedia is a single file), so multi-frame media is not modelled
anywhere in the UI layer. That is a capability rather than a tweak — the same
shape as the tagged-runs work in Group A — and the state machinery here is
correct either way, so it gains the animation for free once that lands. Recorded
in the method's own doc rather than left as a mystery.

The test fixture gained the element: it was absent, so the whole binding path
had never been exercised by any test — which is why a visibility-based
implementation passed everything. The test now asserts the state TRANSITIONS
(Ghosted at rest, Normal when a line arrives while scrolled up, Ghosted again on
returning to the bottom), not merely that something was bound.

Two notes on reading the decomp here, since both nearly misled me. Binary
Ninja's field names in this function are demonstrably shifted — it assigns a
UIElement* into m_fCurrentOpacity, a float — so the element's ROLE was
confirmed from its id and its click handler, not from a name. And the blink was
found by measuring the dat, not by reading code, because there is no blink code
to read.

Solution builds clean; full hermetic gate green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 10:23:15 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
Input fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net fix(chat): announce enchantment expiry; stop double-printing tells 2026-08-21 06:11:33 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(plugins): MossTank — a self-buffing plugin, and the automation surface it needed 2026-08-20 16:22:28 +02:00
Rendering fix(world): rotate the DAT-scenery root too — the flyers actually orbit now 2026-08-21 05:52:44 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming test: replace streaming source freezes 2026-08-18 15:14:41 +02:00
UI fix(chat): the unseen-text indicator is state-driven, as retail drives it 2026-08-21 10:23:15 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00