..
Audio
fix #417 : world ambience kept playing at character select after the in-world logoff
2026-08-17 18:46:04 +02:00
Combat
fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
2026-08-11 05:30:26 +02:00
Composition
Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band"
2026-08-23 18:26:16 +02:00
Configuration
feat(runtime): share chat commands and run login sequence
2026-08-14 20:27:45 +02:00
Credentials
fix(launcher): close Campaign LA LA1 review findings
2026-08-14 17:00:09 +02:00
Diagnostics
test(gates): sequence the two-client remote-shadow gate with harness signals
2026-08-22 17:44:13 +02:00
Input
fix(input): free-fly is unreachable, and Escape no longer answers to it
2026-08-21 09:55:16 +02:00
Interaction
chore: secure-trade closeout - strip [trade] gate probes, roadmap ledger
2026-08-14 12:48:31 +02:00
Net
feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
2026-08-21 15:42:05 +02:00
Physics
refactor(physics): hoist the live-entity collision builder to Runtime ( #330 groundwork)
2026-08-07 01:49:13 +02:00
Platform
docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
2026-08-14 16:04:32 +02:00
Plugins
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Rendering
docs #429 + probe: frame stalls are pack-independent (~1.7/s both arms); the pack converts them into visible player jumps (59 vs 3); prediction-snap theory dead
2026-08-23 21:21:04 +02:00
Runtime
feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port
2026-08-16 00:01:07 +02:00
Settings
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Spells
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
Streaming
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
UI
test(gates): sequence the two-client remote-shadow gate with harness signals
2026-08-22 17:44:13 +02:00
Update
feat(audio): Campaign A slice A5 — retail's region ambient soundscape
2026-08-08 22:53:41 +02:00
World
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.App.csproj
feat(mosstank): cast back-to-back, and a settings view for the thresholds
2026-08-20 18:51:15 +02:00
GlobalUsings.cs
feat(runtime): share chat commands and run login sequence
2026-08-14 20:27:45 +02:00
packages.linux-x64.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
packages.win-x64.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
Program.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
RuntimeOptions.cs
fix #28 : port retail's sky default-script playback (aurora) and the particle facing law
2026-08-23 15:28:59 +02:00